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Bloober Team Avoids Commenting on Recent ‘Silent Hill’ Rumours

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After the Silent Hill rumours dropped earlier this week, you’re probably wondering what Konami says in response to all of this. Well, other than the DCMA notice taking down the screenshots, that would be it. However, the focus once again turned to Bloober Team, who didn’t exactly put to rest any speculations that they were working on something Silent Hill-related.

You know the story by now: Bloober Team entered into a “strategic partnership” with Konami last year, and were almost immediately set upon with rumours that they were involved with Konami’s goal of resurrecting Silent Hill. Bloober Team denied that they were involved then, and in an interview with IGN at Polish games conference Digital Dragons, Bloober Team’s CEO Piotr Babieno reiterated that. Sort of.

Babieno stated that he cannot comment on the team’s current projects, but hopes to make an announcement soon. He added that the developer’s unannounced project will “still be a Bloober Team title”, even if it’s made in partnership with another company. Babieno also explained that future Bloober games will be bigger and more gameplay-focused than in the past, and will not be “walking sim”-type experiences.

“We can’t comment on anything we are doing because we appreciate our relationship with our partners, of course. So we can’t [say] anything. We will make an announcement about our future projects as soon as we can. So then you will know much more.” Chuckling, he added, “Officially.”

The interview was more than just addressing rumours. Babieno also talked about Bloober Team’s experience working with a license holder, as was in the case of Blair Witch. The CEO again referenced one of Bloober’s upcoming projects, stating that his company’s approach is to make games on its own terms, even if it’s within someone else’s franchise.

“I would say that it’s hard to work with someone who [owns an IP you’re working on], but we are always talking with those licensors, [saying] ‘Guys we would like to use your license, but we would like to tell our own story.’ If we are not able to tell our own story, if we will not have creative freedom, it doesn’t make sense, because Bloober Team will not make a great game,” Babieno said. “If you are in a prison, you will not be able to fly. So that’s why we are trying to only [make] those titles in which we are feeling, ‘OK, it will be a Bloober Team game, not someone [else’s].’ So even on the project we can’t talk [about], it will still be a Bloober Team title.”

Again, Babieno didn’t exactly confirm or deny that the developer was involved with Silent Hill in some capacity, and may very well be playing the metaphorical game of hyping up their unannounced project. The fact that Babieno later stated that the company was aiming to change the kinds of games it makes in the future while moving away from “walking sims” does get the brain percolating.

As with almost everything Silent Hill-related these days, we’ll just have to wait.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Stunlock Gives a Glimpse of New Content for ‘V Rising’ With Ruins of Mortium Gameplay Trailer [Watch]

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The full release of V Rising is coming up quick. And just in case the upcoming Castlevania crossover wasn’t enough, Stunlock has released a new gameplay trailer showing off the new Ruins of Mortium endgame zone for V Rising.

Once the heart of the powerful Vampire civilization, the Ruins of Mortium now lies in ruins, teeming with the cult-like remnants of Dracula’s forces. Players will encounter the Draculin, creatures tainted by Dracula’s influence, and face off against his Vampire Generals. The ultimate challenge awaits as players journey into the depths of Mortium to confront Dracula himself. While battling through his forces and disrupting dark rituals intent on reviving the ancient Vampire king, players will uncover ancient powers and prepare for the ultimate showdown against the tyrant himself.

Ruins of Mortium is just one piece of the new content for V Rising when it launches in full. Here’s a rundown of what to expect:

  • Explore a new deadly endgame zone: The Ruins of Mortium
  • Experience dynamic endgame events
  • Fight a new breed of foe and new V Blood bosses
  • New weapons, A new tier of equipment, and magic improvements
  • Improvements to castle building, decor, and storage
  • Native, smoothly implemented gamepad support
  • Game optimization and visual improvements

V Rising exits Early Access on Steam on May 8th, alongside the Legacy of Castlevania crossover. A PlayStation 5 version will also be released later this year.

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