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‘Silent Hill: Book of Memories’ – Replaying a Strange Little Game 10 Years Later

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Silent Hill Book of Memories

From the impressive production value of Homecoming to the moody ambience of Downpour, I think there’s something to love about every single game in the Silent Hill franchise. Hell, I even like to revisit the cinematic oddity that is Silent Hill: Revelation from time to time. However, despite being such a die-hard fan of the series, I had long avoided the infamous Silent Hill: Book of Memories. Not only did I find the idea of a portable dungeon crawler offensive to the very spirit of the franchise, but, like most people I know, I didn’t own a PlayStation Vita. That’s why I originally gave the game a pass back in late 2012.

Many years later, I got my hands on a used Vita and found myself with a bit of free time, so I finally decided to give this much maligned experiment a try. After all, it was the last main entry in the series if you disregard the P.T./Silent Hills debacle, and it’s not like there are that many high-profile horror games on Sony’s ill-fated successor to the PSP. After pouring a surprising amount of time into the title and learning to accept some of its conceptual issues, I realized that my initial theory about the franchise as a whole was still correct. And with Book of Memories celebrating its 10th anniversary this year, I thought that it might be interesting to dive into what makes this strange little game tick.

Konami originally commissioned Book of Memories back in 2010, wanting a fast-paced handheld experience that would make use of the then-upcoming PS Vita’s multiplayer functionality. WayForward Technologies ultimately came up with a pitch, suggesting an action-oriented experience with dynamic puzzles that allowed for quick bursts of spooky thrills. Over the next couple of years, the studio would slowly increment on their original ideas, eventually adding procedurally generated elements to the game in order to keep it fresh on repeated playthroughs.

Having established the basic mechanics of the title, producer Tomm Hulett and director Adam Tierney then began working on the story, which was meant to justify the more action-oriented approach to the franchise. In the finished game, players take on the role of a customizable protagonist who receives the titular book on their birthday. Reading through the cursed tome, they discover that it contains their entire lives in its pages and decide to rewrite parts of it for personal gain. Naturally, this results in the player character having to enter Silent Hill’s otherworld in their dreams, where they must fight to survive and keep their changes to the book.

Silent Hill Book of Memories game

Gameplay-wise, this means that players must navigate randomly-generated dungeons while defeating monsters and collecting an assortment of familiar items. There’s also plenty of random puzzles and side quests to complete, as well as an in-game shop with useful pick-ups and fun cosmetic items. Not only was this the first Silent Hill to feature player-created characters (which makes a lot of sense given that the series is all about making protagonists face their own personal hell), but it was also the first to feature a multiplayer component. In fact, the game is clearly designed with multiple players in mind, as facing these terrors on your own often results in unbalanced combat encounters and a generally dull experience. Unfortunately, while playing with others makes things less frustrating, it also dampens many of the Survival Horror elements.

Despite this, the level design is still appropriately creepy, with characters navigating nightmarish labyrinths inspired by the series’ past, all tied together by elemental themes representing the changes that the protagonist is attempting to make. After murdering their way through a handful of thematically-linked dungeons, players are then forced to confront a guardian in order to solidify their changes to the book. Sadly, these boss battles are some of the weakest parts of the title, usually relying on generic-looking monsters with repetitive attack patterns and the occasional clumsy gimmick.

That being said, there’s still an undeniable charm to Book of Memories’ main gameplay loop. Going through these ever-changing dungeons can be extremely addicting, with the random elements providing unexpected surprises (and the occasional “what the hell?” moment). I often found myself muttering “just one more dungeon” before going to bed, which I think is a sign that the developers were onto something here. The game’s vague karma system is also interesting, though it’s a shame that the tutorial doesn’t do a very good job of explaining it.

Silent Hill Book of Memories gameplay

I’d say that the biggest problem here is how Silent Hill: Book of Memories doesn’t fully commit to its novel ideas. The spooky deliberate pacing makes the game too janky to work as a proper Dungeon Crawler, but the RPG elements and excessive combat also make it a poor Survival Horror experience, resulting an unfortunate identity crisis. The title also suffered from numerous bugs and glitches during its initial release, though most of these issues have since been rectified through patches.

Of course, long time fans of the series are sure to appreciate the game’s plethora of easter eggs, such as notes referencing classic Akira Yamaoka songs and a few chuckle-worthy character accessories. There are also many returning items and monsters, with the title featuring everything from the fourth entry’s ghosts to Downpour’s controversial Bogeyman.

Surprisingly, one of my favorite aspects of the experience was the engrossing soundtrack, courtesy of Daniel Licht, who had previously scored Downpour. There are plenty of catchy ambient tracks that fit right in with the franchise’s creepy lo-fi mood, and series veteran Mary Elizabeth McGlynn also makes a much-appreciated comeback. I actually think that the game’s rendition of Love Psalm is among the franchise’s best theme songs even if it doesn’t quite match up to the brilliant compositions of Yamaoka.

Book of Memories may objectively be the worst Silent Hill title, but it’s still an interesting experience with enough polish and creativity to make it worth recommending to fans of spooky dungeon crawlers. While some of its lofty ambitions were obviously misguided, I appreciate how WayForward took a few risks when crafting this peculiar experiment, and I’d suggest tracking the game down if you’re a Silent Hill fan up for some randomly generated thrills accompanied by a kick-ass soundtrack. Just be sure to keep a health drink handy, just in case.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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