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Kojima Reveals Shiori Kutsuna as Part of His New Unnamed Project

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Hideo Kojima is continuing his usual cryptic way of dropping info on his upcoming project with another actor reveal for the still-unnamed project. Last month, Kojima revealed that Elle Fanning would be starring in the project, and now you can add Shiori Kutsuna (Deadpool 2) to the roster.

Kojima revealed the actor’s inclusion on the Kojima Productions website, where the an image read “How Come?”, then faded to reveal an image of Shiori Kutsuna with the text “Where Am I?” across her face, similar to the previous image of Fanning.

And as you’d expect, Kojima has said nothing else regarding this new project. It’s obviously not a film, despite Kojima Productions now having a film and television division. So once again, this begs the question of whether this new game is Overdose, the rumoured horror game starring Death Stranding‘s Margaret Qualley, or if this is the Death Stranding sequel involving Norman Reedus?

To add more intrigue to the entire thing, The Game Awards 2022 are coming up on December 8th. And speculation aside, seeing as Kojima is best buddies with The Game Awards showrunner Geoff Keighley, there’s a chance that we could see more of this project next month.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

“Blood in the Water” Update Brings New Content and Difficulty Settings to ‘Barotrauma’

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FakeFish and Undertow Games have given veteran Barotrauma players a run for their money with the new “Blood in the Water” update. Available now, the update brings with it a new difficulty settings, alongside new content and customization options for the underwater co-op title.

For starters, Blood in the Water adds two new monsters to Barotrauma—the Viperling and a new Spineling variant—which employ poison attacks. Not only that, but the devs have brought back the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds. Existing monsters have also been tweaked, with Abyss monsters now better at targeting characters inside the submarine for added danger.

New campaign difficulty settings have also been added, with the ability to adjust the campaign difficulty to your liking using one of four presets, or by fine-tuning various parameters yourself. There have also been improvements to the respawning system in multiplayer, which involves the removal of the Reaper’s Tax and replacing it with customizable respawning skill loss penalty. New wrecks and beacon stations have also been added, as well as a new kind of wreck mission.

Other changes with the update include a rebalancing of the diving suits for clearer use cases, as well as reducing the flooding speed to give players more time to react during a hull breach. This is in addition to the various other tweaks to animations and station events.

Barotrauma is available now in full after exiting from Early Access last year.

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