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90s Throwback Arena Shooter ‘Impaler’ Out Today on Steam [Trailer]

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Right on time, Apptivus’ throwback arena shooter Impaler is out today in Steam Early Access for a cool $2.99 USD (thanks to the 10% discount that’s on until December 13). To celebrate this 90s-inspired shooter, we also have the customary launch trailer.

In Impaler, on top of using an arsenal of first-person shooter staples (which includes bunny hopping, strafes, and rocket jumps), players summon spikes to slay demons, build barriers, and reach higher ground. According to the press release, the game was designed for “quick, fun sessions”. And for you Steam Deck users, the game has been optimized to play on the go.

Along with focusing on players beating their high scores, Imapler sees you unlock new weapons, skills, and upgrades through repeated playthroughs. In fact, there are 40+ unique skills and upgrades to unlock. Topping it all off is a retro synth/metal soundtrack that has that extra layer of crunch that 90s shooters fans will appreciate.

Built from the ground up by solo developer Apptivus, Impaler is described as his “passion project” for the past 212 weekends.

And you won’t have to wait long for extra content, as the limited-time crossover involving Buckshot Software’s Project Warlock will be on right out the gate. The crossover will last until January 5, 2023.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

“Blood in the Water” Update Brings New Content and Difficulty Settings to ‘Barotrauma’

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FakeFish and Undertow Games have given veteran Barotrauma players a run for their money with the new “Blood in the Water” update. Available now, the update brings with it a new difficulty settings, alongside new content and customization options for the underwater co-op title.

For starters, Blood in the Water adds two new monsters to Barotrauma—the Viperling and a new Spineling variant—which employ poison attacks. Not only that, but the devs have brought back the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds. Existing monsters have also been tweaked, with Abyss monsters now better at targeting characters inside the submarine for added danger.

New campaign difficulty settings have also been added, with the ability to adjust the campaign difficulty to your liking using one of four presets, or by fine-tuning various parameters yourself. There have also been improvements to the respawning system in multiplayer, which involves the removal of the Reaper’s Tax and replacing it with customizable respawning skill loss penalty. New wrecks and beacon stations have also been added, as well as a new kind of wreck mission.

Other changes with the update include a rebalancing of the diving suits for clearer use cases, as well as reducing the flooding speed to give players more time to react during a hull breach. This is in addition to the various other tweaks to animations and station events.

Barotrauma is available now in full after exiting from Early Access last year.

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