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‘Sons of the Forest’ Boasts New AI Companion, Revamped Building Mechanics and More [Video]

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If you were wondering about Endnight Games’ Sons of the Forest, you aren’t the only one. Even with the game’s delay last September, there hasn’t been much info coming from the developers about the sequel to 2018’s The Forest. Thankfully, that has changed with IGN’s hands-on preview, which delves into the game’s mechanics, which includes a new companion.

Much like the original game, in Sons of the Forest, you’re dropped into the middle of nowhere with the simple goal of surviving. While you can play Sons of the Forest with up to seven others, you also have the option to play the game solo. But unlike the first game, you’ve now got Kalvin. Described as an elite soldier who survived the helicopter crash that stranded you on the island, Kalvin will follow you around and respond to commands that you’ll access via a quick selects options on a notepad.

As you might expect, Kalvin can do things such as gather resources or defend. However, he’s not entirely a robot, and will at times require rest or water. He’ll also become less efficient if you treat him badly. You can also kill him, which would remove him from your game session, but would obviously leave you at a disadvantage in either the survival aspects, or at the mercy of the cannibals that roam the island.

Kalvin isn’t the only crafty AI you’ll encounter in Sons of the Forest. The enemy AI will prove to be crafty for players, depending on the type of enemy you encounter. Some will attack you outright, others will be keen to just stand back and observe your work. In fact, according to the developers, certain enemies in Sons of the Forest will demonstrate leadership qualities that can even influence the decisions of others.

Of course, the main focus of Sons of the Forest is survival. Meaning, you’ll be having to construct and maintain your shelter. Unlike in the first game, the construction tools have been revamped. You now have user-friendly, realistic presentations of what you build, rather than the blue building blocks found in the first game. Instead of just loading resources into a ghost version of the final product, you’ve now been given the freedom to place logs and sticks in the direction you like, allowing for complete customization of your structures.

Click on the link above to see what other improvements Endnight Games has in store for Sons of the Forest, which lands on February 23, 2023 for PC via Steam.

 

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

First-Person Horror Adventure Game ‘Dollhouse: Behind the Broken Mirror’ Announced [Trailer]

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Indigo Studios and Grindstone have teamed with publisher SOEDESCO to reveal their new psychological horror adventure title Dollhouse: Behind the Broken Mirror. Launching later this year on PlayStation 5, Xbox Series, and PC via Steam, Dollhouse aims to tell its dark story “in a cinematic style”, entering the mind of an amnesiac trapped in her own forgotten memories.

Eliza de Moor was a once-celebrated singer, but after collapsing on stage during her performance, Eliza has been suffering from amnesia. The only hope for recovering her memories lies with Doctor Stern and his experimental medicine. As Eliza, you’ll navigate the reality and the world behind the broken mirror, guided by the effects of the drug. Eliza’s journey will take her to the remains of her childhood home in Ravenhill, the Dollhouse Mansion, where unspeakable horrors await.

As you search through the areas of two twisted realities in Dollhouse: Behind the Broken Mirror, you’ll encounter enemies in the form of dolls, each representing a hidden memory of Eliza. Eliza must overcome these dolls, either through combat or stealth, in order to obtain fragments of her memory. Along the way, you’ll come across various puzzles that guard secrets of Eliza’s past, with each puzzle integrating into the narrative, “adding a blend of suspense and intrigue.”

Whatever your decisions you make in the game will the outcome of Eliza’s journey, resulting in one of the game’s multiple endings. Every choice carries weight, and every action has consequences.

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