Video Games
Check Out ‘Dead Island 2’s New Gory FLESH System [Video]
It’s still kind of unbelievable that we’ll finally be getting Dead Island 2 later this year, even if we have to wait until April for it. Thankfully, all of that time Deep Silver and developer Dambuster Studios spent on the game has resulted in some gloriously gory mechanics, such as Dead Island 2‘s procedural FLESH system.
Reported by GameInformer, the FLESH system in Dead Island 2 allows for players to literally tear zombies from limb from limb. The new interview (which you can find below) sees Dambuster Studios’ senior render programmer Aaron Ridge and technical art director Dan Evans-Lawes chat it up about the gory new system.
It’s pretty simple, actually: depending on where you strike a zombie and what weapons you use determines how much damage is progressively done to that particular area. Got a bladed weapon? Repeated slicing will cut through skin and clothing, reaching the muscle, and eventually reaching the bone underneath. What’s even more impressive that this is all generated on the fly.
“Lots of games have gore, and they all work in different ways. But where the FLESH system really takes it forward is how it has this progressive effect,” explains Ridge. “So you can continue in many, many different ways as you attack a zombie.” Compared to other games, says Ridge, you might have a system where you can damage a zombie and hack of its limbs, but you won’t get that “progressive feeling” with the FLESH system that results in more damage and more feedback.
Dead Island 2 will arrive on April 28 for PC via the Epic Games Store, Xbox One, Xbox Series, PlayStation 4 and PlayStation 5.
Video Games
LKA Delves Deeper Into the Horror of ‘When Sirens Fall Silent’ in New Presentation [Video]
During the Day of the Devs: Summer Game Fest Edition, publisher Wired Productions and developer LKA released a three-minute developer presentation for psychological horror game When Sirens Fall Silent, offering players a deeper look into the mystery, characters, and unsettling world of the upcoming psychological thriller.
Following two creative story-based cinematic reveals (which you can watch here and here) that introduced the game’s atmosphere, themes, and central mystery, LKA Founder and Director Luca Dalcò guides viewers further into the world of the forgotten people, revealing more of what awaits players as they uncover the truth behind a series of kidnappings and murders.
From the creators of Martha is Dead, When Sirens Fall Silent casts players as Mila, a policewoman in early 1990s Rome, Italy. Haunted by a past she’s desperate to escape, Mila is thrust into a high-profile case of kidnappings and murders. As the investigation unravels, you must not only save her from herself, but also from being consumed by the violence, mystery and confusion.
Featuring a branching, multi-layered narrative dialogue system, with a huge focus on verbal and emotional interaction, investigation and subsequent choices, players will be faced with difficult real-world topics. LKA aims to “pull no punches” with its story, but also hints at a few surprises along the way.
When Sirens Fall Silent is currently in development for PC via Steam, GOG, and the Epic Games Store.