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Blumhouse Games – Blumhouse Launches New Subsidiary to Produce Original Horror Video Games

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Bloody Disgusting has learned this morning that Blumhouse, the multimedia company, is launching a new subsidiary to produce and publish video games. The company has appointed Zach Wood as President and Don Sechler as CFO of the new venture. 

Blumhouse Games will partner with independent game developers to bring their creative vision to life via original, horror-themed games for console, PC and mobile audiences. In the spirit of its film business, Blumhouse Games will target indie-budget games (below $10M) to enable innovation and pushing creative boundaries.

“For some time we have been looking to build out a team to start accessing the growth opportunity in interactive media. When we sat with Zach and Don they articulated an approach that resonated with Blumhouse’s model and we knew it was a perfect place for us to start our push into the interactive space.” said Abhijay Prakash, Blumhouse President. “With their experience, sensibility and knowledge of the gaming marketplace Zach and Don are the ideal leaders to leverage Blumhouse’s unique genre strengths into gaming.”

“Through my time in the industry, I’ve had the good fortune of working closely with developers to bring their ideas to life. There’s a unique opportunity for horror and genre in the indie game space, and I’m thrilled about teaming up with Blumhouse to meaningfully leverage the company’s brand, reputation, and creative talent,” said Zach Wood.

At the end of last year, Blumhouse and James Wan’s Atomic Monster announced their merger plans, which are expected to close in the next few months. The entry into video games will provide the combined company an exciting new area for creative collaboration.

Wood has been a video game producer for more than 25 years and has shipped over 30 games on every major platform — from the Game Boy to PlayStation 5 and Xbox Series X. The games range from large-teamed AAA to award-winning indie darlings, like Sound Shapes, Hohokum, The Unfinished Swan and Bound at Santa Monica Studio/PlayStation; Prey: MooncrashandRedfall at Arkane/Bethesda; and most recently, a stint with Iron Galaxy

Before joining Blumhouse Games, Sechler headed finance, operations, and strategy for Sony PlayStation’s publisher and developer relations function, where he helped to structure and execute business development deals for the development, marketing, and distribution of games ranging from the largest IP in video games to first time developers. Upon joining the team in 2013, he was a key team member reforming the culture of PlayStation’s relationship with third party game creators, culminating in the investment of over $150 million in indie game content, generating significant returns for creators. He also created the team that advises game makers on industry best practices that help optimize the engagement and monetization of their content. 

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has four awesome cats. Still plays with toys.

Video Games

Face Your Fears in ‘Don’t Be Afraid 2’, Coming to PC and Consoles [Trailer]

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Eneida Games and Cat-astrophe Games are following up 2020’s horror adventure title Don’t Be Afraid with the sequel, Don’t Be Afraid 2. The developers have released a new gameplay trailer, delving into the details of the sequel.

Don’t Be Afraid 2 sees you once again in the shoes of David, who is 15 years removed from the events of the first game. For years, David tried to pick up the pieces and deal with the damage the events left on him. Unable to keep a job, find a partner, or even handle simple daily tasks, he leads a pitiful life under the watchful eye of his therapist. Unfortunately, David’s past has caught up to him sooner than he expected, resulting in him now reliving the darkest moments of his life. David must now gather clues about his past and solve puzzles left behind by the deranged murderer toying with his life, trying to find a way out of a mansion where the line between dreams and reality is blurred.

As such, Don’t Be Afraid 2 features two unique endings. Will you escape or succumb to your fears? Can you deal with David’s past or will it break you? You’ll have to struggle your way through the horrors that endure in David’s psyche, navigating a series of sinister escape rooms, and uncover the chilling truth behind the nightmares.

“The original Don’t Be Afraid was much loved by a community, brave horror game fans that accepted the frightening challenge ahead of them,” says Krzysztof Szymański, Narrative Director. “Now, we propose an even scarier, and gut-wrenching experience not for the faint of heart. Will you have what it takes to survive? We can’t wait to see you try!”

Don’t Be Afraid 2 is currently in development for PC via Steam, Playstation 5, Xbox Series and the Nintendo Switch.

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