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“Spider’s Thread” Update Lands Today in ‘Ghostwire: Tokyo’ [Trailer]

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It’s been a while, but Bethesda’s Ghostwire: Tokyo finally has some new content in the form of the Spider’s Thread update. Available now on PC, PlayStation and (finally) Xbox, the update adds multiple single-player content additions to the game, including a new game mode, added combat abilities, new side missions, enhanced Photo Mode features, and more.

The Spider’s Thread update brings with it a new rogue-lite game mode to Ghostwire: Tokyo in (what else?) “The Spider’s Thread”. The story for this new side mission sees Akito & KK exploring the new Middle School location to investigate reports of missing students, only to discover the two aren’t alone as something stalks the school’s hallways. Players will uncover the secrets behind the strange phenomena occurring in the haunted school that puts their ghost-hunting skills to the test.

Also included is “Spirits of the Modern Age”, which involves players uncovering a series of 25 strange photographs, each seemingly taken near a source of supernatural evil. Once again, Akito & KK are tasked with finding and purging these areas using their detective skills. You’ll have to use landmarks, signage and other key clues in each photograph to find and stop the evil. This side mission also takes advantage of the Reduced Psychic Effects feature in the update. When toggled on, it eliminates certain psychic effects and replaces them with SHIIBUYA♡HACHI stickers, allowing you to add some cute to your surroundings.

And in case you need a refresher, check out our review of Ghostwire: Tokyo.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Explore the World of ‘Control Resonant’ in New Developer Diary [Watch]

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Remedy recently dropped a new developer diary entry for Control Resonant, taking viewers on a deep dive into the world and characters of the upcoming action-adventure RPG, and how the devteam built on the foundations that the original Control set for players.

In the video, the team discusses using new protagonist Dylan Faden to expand the Control universe, rather than simply repeating original Control protagonist Jesse Faden’s story. “When we were concepting Control for the first time, one of the key statements that we had, together with [Remedy Creative Director Sam Lake], was that it is a game that is not about the single protagonist,” explains Control Resonant Creative Director Mikael Kasurinen. “It is about the world.”

“As you step into this world, we’re witnessing it through a lens of a protagonist. The protagonist can change in every game, basically.”

In Control Resonant, players take on the role of Dylan Faden (voiced by Sean Durrie), who will explore multiple areas of Manhattan in an expansive, unfamiliar world as an invading cosmic force reshapes the environment, defiles natural law and distorts gravity, reordering reality into a geophysical nightmare. Players will traverse perception-bending locations and journey beyond the material world into a mysterious metaphysical space reflecting Faden’s troubled psyche.

You must tap into power that Dylan must learn to master and make choices to shape abilities that manifest and grow while exploring a deep progression system. Face ever-changing threats head-on, utilizing the environment, unleashing elemental abilities and wielding the raw force Dylan’s shapeshifting melee weapon, the Aberrant.

Control Resonant launches September 24 for PlayStation 5Xbox Series, PC via Steam and Epic Games Store.

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