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Stealth Horror Game ‘Gravewood High’ Leaves Early Access on May 3 [Trailer]

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HeroCraft PC’s stealth horror title Gravewood High has been toiling away in Early Access for a while now, and the time has come for it to graduate (sorry). The game will leave Early Access on May 3, and will be available on PC for both Steam and Epic Games Store. The team has put together a new trailer to mark the announcement.

The full release of Gravewood High will include all of the previous single and multiplayer content, along with the following additions:

  • A new power – You can use teleportation to avoid traps and the clutches of your stalker.
  • Brand-new locations – Explore all-new classrooms, dungeons, and a mysterious area that hasn’t been seen before.
  • A spooky tale – We will finally reveal the origin of the maniacal Mr. Hyde.
  • More challenging nemesis – Mr. Hyde will have improved abilities, and include a few little helpers to make your adventure more challenging.
  • The finale – There are two different endings, which will depend entirely on your choices.

The story for Gravewood High involves the disappearance of several students at the titular high school, with the adults seemingly oblivious to the whole thing. You’ve got to escape. Problem is, the building has turned into a massive labyrinth that continually shifts and changes.

Making matters worse is Mr. Hyde, the head teacher of the school who roams the grounds. As the game progresses, Mr. Hyde transforms physically and develops new abilities, becoming smarter and more dangerous. Hiding also no longer becomes an option, as you’ll have to outwit Mr. Hyde, or lure him into traps.

Featuring  level randomization and destruction, Gravewood High sees players having to solve puzzles, hide in lockers, and use every item at their disposal to escape.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

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“Blood in the Water” Update Brings New Content and Difficulty Settings to ‘Barotrauma’

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FakeFish and Undertow Games have given veteran Barotrauma players a run for their money with the new “Blood in the Water” update. Available now, the update brings with it a new difficulty settings, alongside new content and customization options for the underwater co-op title.

For starters, Blood in the Water adds two new monsters to Barotrauma—the Viperling and a new Spineling variant—which employ poison attacks. Not only that, but the devs have brought back the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds. Existing monsters have also been tweaked, with Abyss monsters now better at targeting characters inside the submarine for added danger.

New campaign difficulty settings have also been added, with the ability to adjust the campaign difficulty to your liking using one of four presets, or by fine-tuning various parameters yourself. There have also been improvements to the respawning system in multiplayer, which involves the removal of the Reaper’s Tax and replacing it with customizable respawning skill loss penalty. New wrecks and beacon stations have also been added, as well as a new kind of wreck mission.

Other changes with the update include a rebalancing of the diving suits for clearer use cases, as well as reducing the flooding speed to give players more time to react during a hull breach. This is in addition to the various other tweaks to animations and station events.

Barotrauma is available now in full after exiting from Early Access last year.

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