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‘Zombies Ate My Neighbors’: 30 Years of Squirt Guns and Soda Pop Grenades

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Times and tastes have obviously changed since LucasArts’ Zombies Ate My Neighbors hit the scene back in 1993, but the cult classic Run n’ Gun still endures for many fans.

The wizards at LucasArts took the simple concept of Gauntlet, blended together 90s pop culture with B-movie horror, and topped it all with the carefully-crafted gameplay that the developer was known for at the time. And even after 30 years, the game is still a blast to play.

The premise of Zombies Ate My Neighbors is pure B-movie goodness: The evil Dr. Tongue has unleashed his monsters (including zombies) on suburbia, threatening your neighbors. It’s up to Zeke and Julie to not only stop the zombies from eating your neighbors, but also the blobs, mummies, aliens, werewolves, vampires, possessed dolls and pod people that threaten them. Your mission takes you from your neighborhood to the shopping mall, to Egyptian pyramids, castles and more, culminating in a final showdown with Dr. Tongue himself.

ZAMN was the brainchild of Mike Ebert. In an interview with Game Developer, Mike recalled that during one time at LucasArts, he was messing around creating demos with a bitmap graphics engine that could be controlled from ‘C’ code. One such demo was inspired by his love of Robotron and Smash T.V., “a side-scrolling save-the-people-from-the-monsters demo” that eventually evolved into Zombies Ate My Neighbors. According to Ebert, ZAMN can be looked at as an exercise in resource management: use a few weapons as possible in order to save the same 10 neighbors in each level “so that later you have plenty of weapons to defeat the harder levels.” If a neighbor is killed, they’re gone for the rest of the game, or until the player receives an “Extra Victim Bonus.” The game is over once all the neighbors are dead, or the player runs out of lives.

Ebert theorized that the more neighbors you kept alive, the longer it took for players to save them on each level. This in turn also required players to use more resources. “You can keep fewer neighbors alive, have less to save, use less resources, but then you risk losing the game if your total drops to zero.” The result gave Zombies Ate My Neighbors some excellent strategy, as well as gave players a challenge to get through the game’s 48 stages (plus 8 secret levels) with all of your neighbors.

Trying to keep your neighbors alive while rescuing them was just one of the many things that kept ZAMN fun. LucasArts’ devotion to the game’s use of pop culture references was another big component, particularly with the various monsters you encounter. The team did a fantastic job of squeezing in a good variety of creatures, while also tiptoeing the line between copyright issues. If you’ve watched any popular 70s/80s B-movie or horror film, you’d find references in the game. And even though Zombies Ate My Neighbors isn’t particularly scary, you can’t help but feel the tension when you’re being chased by Stanley Decker and his chainsaw (a mash-up of Friday The 13th and Texas Chain Saw Massacre) through a hedge maze, or having to deal with swarms of Tommy the Evil Doll (Child’s Play, anyone?). That’s of course on top of the overarching tension coming from the need to find your neighbors scattered about the levels.

It’s in the level design as well that made Zombies Ate My Neighbors a joy to play. Running through your neighborhood, using trampolines to get from one yard to another or swimming in your neighbor’s pool to rescue them is one thing. Being trapped in the mall or having to navigate through the above-mentioned hedge maze as you’re hunted by multiple chainsaw-wielding maniacs is another. “Our other goal was to try to present 20 very different feeling levels at the start of the game, “explained Ebert. “I figured if the player had 20 levels of fairly distinctive game play, we’d get them hooked. Only after those 20 levels were done would we start to duplicate level concepts. This worked out pretty well.”

That’s not to mention the secret levels you’ll come across, which added another incentive to keep playing. One such level, “Monsters Among Us” aka the “Credits Level,” put you in the LucasArts offices, complete with various members of the development team that ended up telling you their role in the game’s development. Heck, you even had George Lucas himself show up at the front door telling you to get back to work! “I don’t think we were actually supposed to put George Lucas in the game,” said Ebert, “but we did, and just didn’t tell anyone. It was so easy to make levels for ZAMN that one day for fun, I just made the floor plan of our offices. The credit level then grew out of that.”

But all of this wouldn’t mean squat if you didn’t have equally-fun weapons to make your job easier, would it? Certainly not, which is why you had your trusty Squirt Gun, Soda Pop hand grenades, Weed-Eater, Fire Extinguisher and more to even the score. It again shows the creativeness of the LucasArts team in their design, taking ordinary household items (okay, the Martian Bubble Gun or Bazooka aren’t “ordinary”) and putting them to good use.

Case in point: you had some strategy with them, with certain weapons being more effective than others against certain foes. The Fire Extinguisher, for example could be used to freeze the Jelly Blobs (a nod to The Blob), while the Silverware is effective against Werewolves. You had more fun with things like the Red Potion and Blue Potion, the former of which turns you into a monster yourself to bash through everything in your path.

But what probably makes Zombies Ate My Neighbors so beloved is its multiplayer. Running through the game with a friend is an absolute blast, despite the lack of split-screen play. And just because you have backup with a friend doesn’t mean the game gets any easier. You’ll have to not only manage your inventories more closely (since you don’t get any added items in a two-player game), but you’ll obviously have to work together to stay alive while also keeping your neighbors alive.

Tying everything together is the sound and music. Composed by Joe McDermott, it’s a perfect callback to theremin-tinged B-Movie soundtracks such as The Day The Earth Stood Still, while also providing the necessary catchiness. Mixed in are the various goofy groans, laughs and screams you’d expect. Personally, the SNES version’s soundtrack sounds better than the Genesis version, but it’s all a matter of preference.

Surprisingly (or not, if you’re Nintendo), there was some censorship with Zombies Ate My Neighbors when it came to the SNES version. For those that recall the censorship of Super Castlevania IV in the North American version, a similar result happened with ZAMN. The game over screen, with its purple ooze running down, was originally blood. In addition, the Ancient Artefact item (which is a glorified crucifix) was altered to resemble a ‘plus’ sign. Furthermore, on the “Monsters Among Us” level, the fellow holding little dolls was originally carrying severed heads.

The censorship didn’t stop in North America. The European version of the game (for both the SNES and Genesis) had its title truncated to Zombies. According to Ebert, the company handling the European sales wanted a simplified name. Furthermore, the Stanley Decker enemy had his chainsaw swapped for an axe. This also included the background for the Character Select and High Scores screens. Given that The Texas Chain Saw Massacre had to have its title altered to remove “chain saw” (not to mention Hooper’s classic not getting past the BBFC censors until 1998), there’s most likely a correlation.

Zombies Ate My Neighbors still rocks even today. The addictive gameplay and clever horror send-ups still draw you in, and the multiplayer is still king. It does say something when current-day tributes never quite nail the experience, or the fact that LucasArts sadly was never able to replicate the same experience with its follow-up in Ghoul Patrol. If you’re looking to re-experience those nights as a kid where you and your friends stayed up late playing video games, this is certainly a good starting point.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

The Lovecraftian Behemoth in ‘Underwater’ Remains One of the Coolest Modern Monster Reveals

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Underwater Kristen Stewart - Cthulhu

One of the most important elements of delivering a memorable movie monster is the reveal. It’s a pivotal moment that finally sees the threat reveal itself in full to its prey, often heralding the final climactic confrontation, which can make or break a movie monster. It’s not just the creature effects and craftmanship laid bare; a monster’s reveal means the horror is no longer up to the viewer’s imagination. 

When to reveal the monstrous threat is just as important as HOW, and few contemporary creature features have delivered a monster reveal as surprising or as cool as 2020’s Underwater


The Setup

Director William Eubank’s aquatic creature feature, written by Brian Duffield (No One Will Save You) and Adam Cozad (The Legend of Tarzan), is set around a deep water research and drilling facility, Kepler 822, at the bottom of the Mariana Trench, sometime in the future. Almost straight away, a seemingly strong earthquake devastates the facility, creating lethal destruction and catastrophic system failures that force a handful of survivors to trek across the sea floor to reach safety. But their harrowing survival odds get compounded when the group realizes they’re under siege by a mysterious aquatic threat.

The group is comprised of mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily (Jessica Henwick), Emily’s engineer boyfriend Liam (John Gallagher Jr.), and crewmates Paul (T.J. Miller) and Rodrigo (Mamadou Athie). 

Underwater crew

Eubank toggles between survival horror and creature feature, with the survivors constantly facing new harrowing obstacles in their urgent bid to find an escape pod to the surface. The slow, arduous one-mile trek between Kepler 822 and Roebuck 641 comes with oxygen worries, extreme water pressure that crushes in an instant, and the startling discovery of a new aquatic humanoid species- one that happens to like feasting on human corpses. Considering the imploding research station, the Mariana Trench just opened a human buffet.


The Monster Reveal

For two-thirds of Underwater’s runtime, Eubank delivers a nonstop ticking time bomb of extreme survival horror as everything attempts to prevent the survivors from reaching their destination. That includes the increasingly pesky monster problem. Eubank shows these creatures piecemeal, borrowing a page from Alien by giving glimpses of its smaller form first, then quick flashes of its mature state in the pitch-black darkness of the deep ocean. 

The third act arrives just as Norah reaches the Roebuck, but not before she must trudge through a dense tunnel of sleeping humanoids. Eubank treats this like a full monster reveal, with Stewart’s Norah facing an intense gauntlet of hungry creatures. She’s even partially swallowed and forced to channel her inner Ellen Ripley to make it through and inside to safety.

Yet, it’s not the true monster reveal here. It’s only once the potential for safety is finally in sight that Eubank pulls the curtain back to reveal the cause behind the entire nightmare: the winged Behemoth, Cthulhu. Suddenly, the tunnel of humanoid creatures moves away, revealing itself to be an appendage for a gargantuan creature. Norah sends a flare into the distance, briefly lighting the tentacled face of an ancient entity.

Underwater Deep Ones creature

It’s not just the overwhelming vision of this massive, Lovecraftian entity that makes its reveal so memorable, but the retroactive story implications it creates. Cthulhu’s emerging presence, awakened by the relentless drilling at the deepest depths of the ocean, was behind the initial destruction that destroyed Kepler 822. More importantly, Eubank confirmed that the Behemoth is indeed Cthulhu, which means that the humanoid creatures stalking the survivors are Deep Ones. What makes this even more fascinating is that the choice to give the Big Bad Behemoth a Lovecraftian identity wasn’t part of the script. Eubank revealed in an older interview with Bloody Disgusting how the creature quietly evolved into Cthulhu.


The Death Toll

Just how deadly is Cthulhu? Well, that depends. Most of the on-screen deaths in Underwater are environmental, with implosions and water pressure taking out most of the characters we meet. The Deep Ones are first discovered munching on the corpse of an unidentified crew member, and soon after, kill and eat Paul in a gruesome fashion. Lucien gets dragged out into the open depths by a Deep One in a group attack but sacrifices himself via his pressurized suit to save his team from getting devoured.

The on-screen kill count at the hands of this movie monster and its minions is pretty minimal, but the news article clippings shown over the end credits do hint toward the larger impact. Two large deepsea stations were eviscerated by the emergence of Cthulhu, causing an undisclosed countless number of deaths right at the start of the film.

underwater cthulhu

Norah gives her life to stop Cthulhu and save her remaining crewmates, but the Great Old One isn’t so easily vanquished. While the Behemoth may not have slaughtered many on screen here, his off-screen kill count through sheer destruction is likely impressive.

But the takeaway here is that Underwater ends in such a way that the Lovecraftian deity may only be at the start of a new reign of terror now that he’s awake.


The Impact

Neither Underwater or Cthulhu overstay their welcome here. Eubank shows just enough of his Behemoth to leave a lasting impression, without showing too much to ruin the mystery. The nonstop sense of urgency and survival complications only further the fast-paced thrills.

The result is a movie monster we’d love to see more from, and for horror fans, there’s no greater compliment than that.


Where to Watch

Underwater is currently available to stream on Tubi and FX Now.

It’s also available on Blu-ray, DVD, and Digital.


In television, “Monster of the Week” refers to the one-off monster antagonists featured in a single episode of a genre series. The popular trope was originally coined by the writers of 1963’s The Outer Limits and is commonly employed in The X-FilesBuffy the Vampire Slayer, and so much more. Pitting a series’ protagonists against featured creatures offered endless creative potential, even if it didn’t move the serialized storytelling forward in huge ways. Considering the vast sea of inventive monsters, ghouls, and creatures in horror film and TV, we’re borrowing the term to spotlight horror’s best on a weekly basis.

Kristen Stewart horror

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