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Immersive Terror: Six of the Scariest Haunted Houses in Gaming

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haunted houses in video games
Pictured: 'Alone in the Dark'

It’s one thing to watch someone try to survive a gauntlet of supernatural scares, but quite another to actually experience these horrors for yourself. This is precisely why video games are so effective at serving up genuine moments of terror, as the hands-on approach allows players to become fully immersed in these digital nightmares.

And when it comes to horror games, what better way of scaring players than trapping them in a good old-fashioned haunted house? From Luigi’s Mansion to Spooky’s Jump-Scare Mansion, countless developers have tried their hand at creating memorable haunting grounds, but not all haunted houses are created equal! That’s why we’ve decided to come up with this list highlighting six of the scariest haunted houses in gaming.

For the purposes of this article, we’ll be defining a haunted house as any vaguely domestic environment under siege by a paranormal force. Naturally, this excludes less-supernatural locations like Resident Evil’s iconic Spencer Mansion. That being said, don’t forget to comment below with your own favorite haunts if you think we missed a particularly spooky one.

Now, onto the list of the scariest haunted houses in video games…


6. Mamiya’s Mansion – Sweet Home

Sweet Home 7

One of the most important licensed games of all time, Capcom’s horror RPG Sweet Home is remembered for kicking off the Survival Horror genre by having players manage resources and solve puzzles as they explore a phantom-infested mansion. While the game takes several liberties with its source material, it still follows the same basic plot of a group of filmmakers becoming trapped in the decrepit home of a deceased painter.

Naturally, the titular home is the star of the show here, with the game allowing players to become lost in this labyrinthian world as they deal with turn-based monster encounters and uncover the tragedy that led to the mansion becoming haunted in the first place.

Not bad for a Famicon title.


5. Roivas Estate – Eternal Darkness: Sanity’s Requiem

haunted houses video games scariest

While the GameCube was often criticized for being more of a children’s toy than an adult-oriented gaming console, folks tend to forget that the device was home to several classic horror games. And while titles like Resident Evil 4 would eventually find their way onto other consoles, Silicon Knights’ Lovecraftian classic Eternal Darkness: Sanity’s Requiem still remains trapped on 20-year-old hardware.

Taking players on a non-linear ride through Ancient Persia all the way to modern-day Rhode Island, the game’s overarching plot sees a young woman on a quest to explore the long-abandoned Roivas Estate in an attempt to unravel the supernatural conspiracy behind her grandfather’s murder. Along the way, she discovers that the mansion houses eldritch secrets that would make the Necronomicon blush, which is why it makes it onto the list.


4. The Ocean House – Vampire: The Masquerade – Bloodlines

It’s hard to make players feel afraid when their characters are gifted with monstrous powers, but leave it to Troika Games to include a truly hair-raising haunted house story in the middle of their infamous horror RPG VTM – Bloodlines. Possibly inspired by Rhode Island’s real-life Ocean House, the haunted hotel featured in the game boasts an impressive collection of jump scares courtesy of its ghostly denizens – not to mention some excellent epistolary storytelling.

While the Ocean House is only the focus of a single quest here, it’s still one of the most memorable set-pieces in the entire game, reminding players that vampires aren’t the only things that go bump in the night in Santa Monica.


3. Himuro Mansion – Fatal Frame

haunted houses video games fatal frame

Basically a collection of playable J-Horror films, Tecmo’s Fatal Frame series is one of the best franchises to come out of the survival horror boom of the 2000s, with the second installment often being regarded as one of the greatest horror games of all time. That being said, I still have a soft spot for the first entry, with its self-contained thrills introducing players to the eerie Himuro Mansion.

The claustrophobic hallways of this centuries-old Japanese building are perfect for the game’s terror-inducing combat, with your enemies not being bound to the physical limitations of the environment as you attempt to achieve the titular Fatal Frame and photograph them into oblivion.


2. The Blackwood Estate – Scratches

The first commercial horror game to come out of Argentina, Nucleosys’ Scratches also happens to be one of the most thrilling point-and-click adventure titles ever made. Telling a traditionally gothic tale about an author who purchases a secluded estate in an effort to isolate himself while writing a new book, this underrated title allows players to explore these gloomy hallways in a slow-burn dive into madness.

A decidedly lonely adventure, with the player character being accompanied only by the sound of their own footsteps as they solve puzzles and investigate the house’s disturbing history, what really makes the game stand out is its in-depth characterization of the Blackwood Estate itself as the main antagonist.


1. Derceto Mansion – Alone in the Dark

haunted houses video games alone in the dark

One of the very first haunted houses of the survival horror genre, the Derceto Mansion isn’t just a Poe-inspired nightmare, it’s also a technical marvel as the very first example of an iconic pre-rendered location in horror gaming. Built by an occultist pirate who intended to use the caverns beneath the house for Lovecraftian rituals, the mansion was originally supposed to be depicted by photographs of a real manor before developers decided on 3-dimensional graphics.

While the Alone in the Dark franchise has seen its fair share of ups and downs over the years, part of what makes the original game so memorable is the sinister architecture behind its original Louisiana setting, which is why the upcoming remake is already off to a good start.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

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What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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