Connect with us

Editorials

‘Castlevania: Rondo of Blood’ Remains an Inspiration, 30 Years After Its Release

Published

on

With Netflix’s Castlevania: Nocturne looking like it will continue the success of the previous animated series, it’s probably not a coincidence that its inspiration, 1993’s Castlevania: Rondo of Blood, is celebrating its 30th anniversary this year. Long considered one of the best, if not the best, entry in the series, Rondo of Blood paved the way for greater things for the series after its release. Even today, the game still remains an enjoyable romp, and is far more accessible now than it was back when it was released.

Set in 1792, Dracula has once again been resurrected. With the help of the dark priest Shaft, Dracula kidnaps four women on behalf of Dracula. One of those women is Annette, the beloved of 19-year-old Richter Belmont, a descendent of Simon Belmont. Richter sets out with his family’s Vampire Killer whip to rescue the four women, but also to destroy Dracula once again.

Released for the PC Engine CD in Japan, Rondo of Blood marked as a transitional entry between the classic Castlevania games, and what was eventually to come. For one, Rondo‘s art shifted from the series’ Gothic roots to a distinctly anime-influenced style. Fans were also treated to an increase in cutscenes, this time fully voiced (albeit initially in Japanese). The prologue showing Dracula’s resurrection, and the intro cutscene of Richter suiting up were perfect examples of Konami showing off the new style. That shift in style also brought with it increased detail in the graphics and animation. So much so, that many of the Rondo sprites were recycled for Symphony of the Night.

The expanded space provided by the CD format also allows for a greater variety of enemies and bosses in Rondo. We have the series standard in Skeletons, Bats, Mermen, Medusa heads, Flea Men and so on, but they now include several variants. On top of that, Richter has to contend with larger foes such as the Golems, Maneating Plant, Great Armors, Harpies and more. Likewise, the bosses battles also change it up from the usual fare that players had experienced up to that point. And for you classic fans, there’s a return of the first Castlevania bosses in a boss rush late in the game.

As an added twist, the bosses will unleash a unique final attack before dying. It won’t actually kill you, but it’s that desperation that adds a nice bit of flavour to the fight. Plus, if you’re looking to get the bonus 1up if you beat the stage with no damage, this will definitely mess with you.

The increase in graphical fidelity didn’t just end at the sprites, as the entire game was (and still is) a glorious thing to behold. Before the game even begins proper, we’re treated to Stage 0, where Richter is racing in the rain towards the town of Aljiba that’s been besieged by Dracula’s forces. Combined with the several layers of foreground and background scrolling, the sounds of the horses and the wind, it’s an incredible way to kick the game off. And of course, the sequence was tweaked and reused for Alucard’s entrance into the castle in the following entry.

From there, we arrive at the town (which is the same town from Castlevania II: Simon’s Quest), which has already been burning. Along with the burned-out houses, you can see the heat waves in the background from the fire that’s still burning, along with the embers rising in the air. It was absolutely amazing to see this sort of detail back then, and it’s still impressive even today. The quality only continues from there, with the subsequent stages having either small touches (like the moths that hover around the lanterns in Stage 3), to others being huge (like the Behemoth that crashes through the castle wall to pursue you in Stage 2). All of this detail just makes Rondo a joy to experience and play, just to see what cool stuff the artists snuck into the game.

Rondo also continues the alternate paths mechanic that we first saw in Castlevania III, but expands it further by giving you alternate routes within the stages themselves. For example, if you break a certain wall in Stage 1, and you’re able to travel from the burning village to an underground water area to battle the Water Dragon as the end boss instead of the Drake. From there, you move on to Stage 2′, which puts you on top of an Aqueduct. If you stayed on the original path and beat the Drake, you’d move on to Stage 2 in the Cemetery. Either path results in you having to go through seven unique stages that eventually end up in a fight with Dracula, but to truly experience the entire game, you need to take both paths. Luckily, Rondo allows you to save your progress once you’ve beaten a stage, allowing you to travel back to a stage you’ve beaten to try and find the alternate route.

Those alternate routes are necessary, since in order to beat Rondo of Blood in its entirety, you’ll have to rescue the four maidens who have been hidden in the stages, and can only be accessed by grabbing the key from one of the candles. One of the maidens is Maria Renard, a distant relative of the Belmont clan. Rescuing her will allow you to play as Maria, who has wildly different play mechanics from Richter.

For his part, Richter maintains the mechanics from the first three Castlevania games. He has same windup delay with his whip, and can’t control his jump in midair. Richter can control his momentum slightly with his jump, but also has a new backflip that can be used to avoid enemy attacks. Rondo also marks the first time that you can use an Item Crash in a Castlevania game, giving your subweapons a more powerful attack at the cost of more hearts. There are also no more Multiplier blocks, so you’re allowed to throw as many items onscreen as you have reserved hearts. You also now drop your current subweapon if you pick up another, allowing you time to decide if you want to keep your current weapon, or stick with the new one.

As mentioned, Maria plays very differently from Richter. Her main dove attack is quicker and attacks twice, and she’s able to double jump and slide. Unlike Richter’s subweapons, she uses animals (turtle, cat, cardinal and dragon), which correspond to the four mythological creatures appearing in the Chinese constellations. Maria also has a hidden Guardian Knuckle special attack, which precedes Alucard’s spells in Symphony. As a trade-off, Maria is weaker than Richter, and will take more damage from foes. Still, her faster movement speed and attacks make the game much easier to play.

And obviously once again, you can’t talk about Castlevania without mentioning its music. Thanks to the CD format, Rondo of Blood gave fans a Red Book Audio soundtrack for the first time, and giving the series one of its finest soundtracks ever. Composed by Akira Souji, Keizo Nakamura, Tomoko Sano and Mikio Saito, much like other aspects of Rondo, there’s once again a shift when it comes to the music. Rondo’s soundtrack largely moves away from the orchestral aspects of previous soundtracks in the series, giving several of the series’ favourite songs were given new arrangements. The soundtrack also gave fans more memorable songs such as “Cross a Fear”, “Slash”, “Den” and “Bloodlines”. Used during the final fight with Dracula, “Dance of Illusions” would go on to be reused in Symphony, as well as future entries.

The only real downside back when Rondo was released was its exclusivity. The game was available only in Japan, requiring fans to have to shell out from the back for gaming magazines for imports. Not only that, but it was released for a system that was being crushed in North America by Sega and Nintendo, keeping it in fewer hands. It wasn’t until Konami remade the game in 3D as Castlevania: The Dracula X Chronicles for the Sony PSP in 2007 that a greater number of fans got to see just how good it was. This version of Rondo was slightly altered from the original, adding in new dialogue scenes, as well as a requirement for you to find and save Annette earlier in the game, or else you would face her as a boss later on. The original version of Rondo of Blood, complete with translation and English dialogue, was hidden on the disc as an unlockable extra. Of course, you can now play this original version of Rondo, alongside the Dracula X Chronicles‘ version of Symphony of the Night on the PlayStation 4 as Castlevania Requiem.

Saying that Rondo of Blood was a game-changer for the Castlevania series is cliché, but it’s also true. It’s a masterpiece in design, with that pull that keeps players coming back for more to explore and discover something new each time you play. Rondo helped to move the series into its Metroidvania phase, which love it or hate it, reinvented the series and kept it going. And obviously, it gave us even more decades later with Castlevania: Nocturne. Even if you’re not a fan of Castlevania, Rondo of Blood deserves to be played at least once to see one of the very best action sidescrollers ever made.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

Published

on

Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

Continue Reading