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‘Fatal Frame III: The Tormented’ – The J-Horror Nightmares of an Overlooked Sequel

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From “Real Ghost Footage” compilations on YouTube to staged ectoplasmic photographs, our species has been fascinated with attempting to record the supernatural ever since it first became possible to do so. I mean, spirit photography was popularized almost immediately after the first camera was invented, so it makes sense that we’re still chasing spirits from behind the safety of a lens well into the new millennium. Naturally, this obsession with the paranormal would eventually find its way to video games, with one specific survival horror franchise turning haunted cameras into the basis for an interactive J-horror experience.

Often referred to as some of the scariest Survival Horror titles ever released, Fatal Frame I and II are almost universally recognized as classics even by those who’ve never played them. However, this love doesn’t extend to the third installment in Tecmo’s iconic series, with The Tormented often being overlooked when fans discuss the highlights of the franchise.

I only bring this up because I’ve recently finished replaying Fatal Frame III: The Tormented for the first time in years, and while I once agreed that it was the weakest game in the original trilogy, I’ve since come to the conclusion that the title is just as scary as its predecessors – only stumbling when it comes to a handful of structural issues as it attempts to explore the (literal) nightmarish horror of facing grief and your own mortality.

And in order to understand why this title has more up its ghostly sleeve than you might initially realize, I think it’s worth diving into the history of this digital black sheep. Work on The Tormented began before Crimson Butterfly was even completed, with series director Makoto Shibata wanting to provide the PS2 with a terrifyingly beautiful swansong before the release of the PS3. However, after two action-packed titles, Shibata and his team wanted to this proposed final entry to feel more mature and deliberately paced, telling a more emotional story and placing the characters in a realm completely controlled by the spirits of the dead.

Of course, you can only explore the same haunted mansions so many times before the experience gets stale, so the developers decided to take a more mature abstract approach when justifying this return to the world of kimono-clad haunts and gamified jump-scares. Taking inspiration from films like Ringu and even A Nightmare on Elm Street, The Tormented transforms the exploration of a liminal hellscape into a nightly ritual that its characters can’t escape.

The only game series where subjecting yourself to a jump-scare allows you to deal extra damage!

In the finished game, players take control of a trio of unlucky characters who find themselves forced to visit the haunted “Manor of Sleep” in their dreams after seeing visions of deceased loved ones. As the nights go on, Rei, Miku and Kei explore this horrific dreamscape and discover that this curse will soon consume them if they can’t solve the mystery of the Kuze Shrine and the strange rituals that created this rift between the world of the living and the dead.

On paper, this sounds like a worthy sequel to Tecmo’s previous endeavors, with the game retaining the solid gameplay loop of scrounging for key items while defending yourself with the iconic Camera Obscura, which allows you to fight these ghosts with the aid of supernatural film stock and a quick trigger finger. In fact, the moment-to-moment experience of playing through The Tormented is downright impeccable, as the title even goes so far as to make the combat more engaging by adding more equipment and enhanced ghost AI– and that’s not even mentioning the legitimately chilling narrative powering the experience.

The real problem here comes in the form of pacing. The episodic nature of the story means that our protagonists are constantly moving back and forth between the dream world and the real world, resulting in frustrating stops and starts just as things are starting to get interesting. This is made even more infuriating due to an overreliance on backtracking, with the player frequently being forced to embark on completely unnecessary resource-draining journeys just to get back to where they were at the end of the previous dream sequence.

And while I concede that backtracking is a long-standing staple of the survival horror genre, a game should at least let players know what exactly they’re looking for as they trek through labyrinthian environments – something that Fatal Frame III often refuses to do. From obtuse hints to unpredictable scripted moments that must be triggered in order to progress, it’s hard to truly enjoy this title without a proper guide explaining things that should already have been made clear by the developers.

That being said, a genuine desire to see this story through to the end does wonders for motivation as you’re forced to deal with these inconveniences. I mean, there’s something to be said about the epistolary terror of piecing together the manor’s sordid history as you conduct research in “real life” and read diary entries in your dreams, with players slowly uncovering the tragic identity of the ghosts you’ve been battling on a nightly basis. Honestly, there are plenty of genre treats to be found here if you’re willing to wade through some poor structuring.

These ghosts better not bother the cat!

For example, I absolutely love how the ghosts start to appear in the safety of your own home as the curse takes its toll, with these subtle scares harkening back to the domestic horror of Silent Hill 4 and reminding you that there is no escape. Sure, I think Tecmo could have done a bit more with the real life portion of the game, but there’s no denying that this was a great first step in making this threequel stand out from the rest of the series.

It’s also worth noting how much work went into crafting the title’s perfectly unsettling atmosphere, with the dingy textures and highly detailed models bringing the PS2’s hardware to its absolute limits as the game attempts to depict a wintery wasteland. In fact, the ruined mansion itself looks just real enough to feel architecturally sound while also operating on enough dream logic to make you constantly uneasy as you traverse its hallways – something that’s made even spookier due to the game’s consistently unnerving music and sound design.

I also really appreciate the interconnected nature of these environments, with pathways folding in on themselves and often revealing shortcuts in ways that are sure to help any potential speed-runners. The fact that the entirety of the map can technically be explored in an hour or two means that things start to feel repetitive by the end of the experience, but I know that the layout of this cursed mansion will remain burned into my brain for years to come, which I think is a sure sign of great level design.

Fatal Frame III isn’t as polished as its predecessors, suffering from a plethora of minor inconveniences and often feeling excessively player-unfriendly, but it’s certainly not a bad game. From its compelling plot to its masterful use of carefully orchestrated scares, this is still one of the best survival horror experiences of the 2000s even if it can’t quite compete with the likes of Crimson Butterfly. That’s why I’d argue that the Manor of Sleep is still worth revisiting nearly two decades later if you’re a fan of slow-burn J-horror and eerie ghost designs.

Just be sure to bring plenty of film along for the ride.

Born Brazilian, raised Canadian, Luiz is a writer and filmmaker that spends most of his time thinking about movies.

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Editorials

‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom

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Beacon Theatre's The Vampire Lestat Marquee The Vampire Lestat Concert

There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.

The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.

The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.

It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

The Vampire Lestat Rolling Stone Cover

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.

It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim. 

Before the concert started,LeStanswere sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.

To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans,You are the heartbeat of the series.That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.

This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.

The Vampire Lestat's Sam Reid as Lestat at Beacon Theatre.

For most series, a rocknroll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.

The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?

It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.

Now bring on the encore and get this show on the road!

 

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