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What Can You Tell Me About Voodoo? ‘Gabriel Knight: Sins of the Fathers’ at 30

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Before Alan Wake hit the scene, PC gamers had Gabriel Knight as their horror author caught in a psychological nightmare. Gabriel Knight: Sins of the Fathers hit the PC back in December 1993, and despite its eventual sales figures deeming it to be a disappointment, Sins of the Fathers still received praise from critics and fans, thanks in part to its voice cast and mature story. Publisher Sierra still stuck with it, and kicked off a series that remains highly regarded among fans of the adventure genre.

Gabriel Knight is a cocky New Orleans book store owner and author struggling with a case of writer’s block. Compounding the situation for Gabriel are his recurring nightmares. Currently looking for material by researching a series of killings across New Orleans, Gabriel’s research leads him to determine that that the police’s theory about mob-related killings is wrong. Rather, the killings are the work of a voodoo practitioner. At the same time, Gabriel learns more about his past, including the revelation that an ancestor of his actually fought a voodoo practitioner, whose death at the stake echoes similar elements in his nightmares. As Gabriel digs deeper, more people begin to turn up dead, with Knight having more connection to the voodoo murders than he initially thought.

Gabriel Knight: Sins of the Fathers  was created by writer Jane Jensen, who prior to Gabriel Knight, had worked her way up at Sierra On-Line by writing Police Quest III and EcoQuest. At the time, the majority of adventure titles from Sierra had a more fantastical and “lighter” side to them (as did a lot of adventure games at the time). Jensen brought a more “mature” tone to her storytelling, and after working with legendary veteran game designer Roberta Williams on King’s Quest VI (who would go on to create Phantasmagoria), Jensen was given the chance to direct her own title, which turned out to be Gabriel Knight.

Like many of Sierra’s adventure titles at the time, Gabriel Knight is a mouse-driven 2D game, with players moving around and interact with objects and characters. The dropdown interface features several buttons corresponding to the actions Gabriel can take in the game. Taking place over several chapters (divided up into “days”), you have to solve puzzles, gather clues and interrogate people. You have an inventory (to catalogue your items, naturally), as well as a recorder button that allows you to replay any conversations that you had with characters. The recorder is especially handy, since you’ll need to replay conversations with other characters in order to find clues, as well as give you an opportunity to soak in the writing and storytelling.

And really, it’s those areas where Gabriel Knight shines. Players are introduced to Gabriel Knight‘s more “adult” tone right away with the opening cinematic of Gabriel’s nightmare. A surreal dark sequence of events with a woman being burnt at the stake who suddenly shapeshifts into a jaguar, culminating in a vision of Knight himself being hung from a tree. Gabriel Knight isn’t outright horror, but is more a gothic mystery that teeters into horror on multiple occasions. If you mess up, Gabriel does meet a few gruesome ends, including having his heart torn out by zombies, stabbed in the throat or having his head bashed in. Jensen years later would say that the inspiration for Sins of the Fathers came from Alan Parker‘s 1987 film Angel Heart.

Gabriel Knight takes place of the course of ten days, with players actually spending the majority of the time soaking up the story as Gabriel makes his way around New Orleans, conducting his investigation and talking to people. This might sound tedious for non-adventure game types,  but the quality of Jansen’s writing draws you in. In fact, when you’re in a dialogue screen with another character, you’re presented with an option to just ask the other character to tell you about themselves. It might seem superfluous, but it’s that extra layer of character-building that keeps you interested in the game, and also just builds the world of Gabriel Knight. You can see where that Recorder feature is necessary.

As a character, Gabriel Knight is multi-layered. Apart from his wit and being a bit of a womanizer, you learn about his loyalty towards his friends and family through their interactions. It’s especially apparent with Mosely, who is not only a detective with the New Orleans police, but also Gabriel’s childhood friend. Players can either decide to delve into the details of the murders with Mosely, or just reminisce about growing up. To further drive home the idea of their lifelong relationship as friends, the two often take playful shots at each other, which is just not something you see very often when it comes to video game narratives. That’s in addition to Gabriel’s investigation of his family history, which involves visiting his grandmother, who details the family history of coming to America. And as mentioned before, this backstory includes details that factor into the situation with the murders in New Orleans.

Bringing Jensen’s writing to life is the voice cast, which was at that moment in time where Hollywood was beginning to dabble in video games. Tim Curry is on board as the voice of Gabriel, and while Curry certainly brings out the acerbic tone for the character, his New Orleans accent is a bit suspect. He obviously has an easier time with the Gedde family’s British butler. In contrast as the voice of Mosely, Mark Hamill does a better accent than Curry. Leah Remini handles Grace with ease, foiling Gabriel’s flirting with the appropriate sarcastic quips, as well as bringing a confident yet caring tone to the character, which adds that much more to Grace’s evolving relationship with Gabriel. Michael Dorn (aka Worf from Star Trek: The Next Generation) honestly doesn’t have to do much other than let his voice drive the imposing stature of Dr. John. Contrasting Curry’s accent is Virginia Capers, who lays on a thick New Orleans accent as the game’s narrator. It definitely adds a nice bit of immersion in the game’s locale.

Graphically, Sins of the Fathers borrows heavily from graphic novels, as well as from film noir with the stylish shadows and lighting with its pixel work. In particular, the dialogue window where Gabriel and other characters converse has a distinct rim lighting effect for the character portraits. According to John Shroades, Sins of the Father‘s background art director, graphic novels were used as the basis for the game’s “cut panel” format to bring out specific moments in the game’s storyline. Tying it all together is the score by Bob Holmes, whose music further immerses the player in the game’s atmosphere.

Sins of the Fathers falters a bit when it comes to certain areas. While the game won’t let you progress until you complete all of the events on that particular day, you can put yourself in a soft-locked situation if you miss performing certain actions with your evidence, or at a later point, fail to pick up certain items. Puzzles aren’t too difficult, and you can save wherever you’d like. However, you can get Gabriel killed if you mess up a sequence, and it’s again possible to soft-lock yourself near the end of the game if you save in the wrong spot.

As mentioned, Sins of the Fathers wasn’t the hit that Sierra had expected, but it still garnered acclaim from press and fans, earning excellent review scores and a couple Adventure Game of the Year awards. And on the game’s 20th anniversary, fans were treated to a full-on remake, sporting 3D-rendered characters against redrawn 2D backdrops, a remastered soundtrack by Bob Holmes, and new puzzles and gameplay.

Unfortunately, given the low budget for the remake, the quality of the 3D characters and their animations are suspect (to put it lightly). Worse still, the masters of the original voice cast were unable to be found, and the files that the development team did have were of poor quality. Unable to hire the original actors because of budget constraints, the cast had to be changed. The new cast did an excellent job, but obviously nothing can compare to the original performances.

With newer horror adventure titles like Telltale’s The Walking Dead or Heavy Rain, you can see the influences that Gabriel Knight: Sins of the Fathers had on the genre: Expertly-crafted stories with characters that have deep backstories and personalities that keep you coming back. The adventure game genre obviously is nowhere near what it was in its heyday, but the titles that do come out can certainly trace back to what Sins of the Fathers initially brought gamers. It’s definitely still worth it to go back and experience not only one of Sierra’s finest games, but also one of the best horror adventure games ever.

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The Lovecraftian Behemoth in ‘Underwater’ Remains One of the Coolest Modern Monster Reveals

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Underwater Kristen Stewart - Cthulhu

One of the most important elements of delivering a memorable movie monster is the reveal. It’s a pivotal moment that finally sees the threat reveal itself in full to its prey, often heralding the final climactic confrontation, which can make or break a movie monster. It’s not just the creature effects and craftmanship laid bare; a monster’s reveal means the horror is no longer up to the viewer’s imagination. 

When to reveal the monstrous threat is just as important as HOW, and few contemporary creature features have delivered a monster reveal as surprising or as cool as 2020’s Underwater


The Setup

Director William Eubank’s aquatic creature feature, written by Brian Duffield (No One Will Save You) and Adam Cozad (The Legend of Tarzan), is set around a deep water research and drilling facility, Kepler 822, at the bottom of the Mariana Trench, sometime in the future. Almost straight away, a seemingly strong earthquake devastates the facility, creating lethal destruction and catastrophic system failures that force a handful of survivors to trek across the sea floor to reach safety. But their harrowing survival odds get compounded when the group realizes they’re under siege by a mysterious aquatic threat.

The group is comprised of mechanical engineer Norah Price (Kristen Stewart), Captain Lucien (Vincent Cassel), biologist Emily (Jessica Henwick), Emily’s engineer boyfriend Liam (John Gallagher Jr.), and crewmates Paul (T.J. Miller) and Rodrigo (Mamadou Athie). 

Underwater crew

Eubank toggles between survival horror and creature feature, with the survivors constantly facing new harrowing obstacles in their urgent bid to find an escape pod to the surface. The slow, arduous one-mile trek between Kepler 822 and Roebuck 641 comes with oxygen worries, extreme water pressure that crushes in an instant, and the startling discovery of a new aquatic humanoid species- one that happens to like feasting on human corpses. Considering the imploding research station, the Mariana Trench just opened a human buffet.


The Monster Reveal

For two-thirds of Underwater’s runtime, Eubank delivers a nonstop ticking time bomb of extreme survival horror as everything attempts to prevent the survivors from reaching their destination. That includes the increasingly pesky monster problem. Eubank shows these creatures piecemeal, borrowing a page from Alien by giving glimpses of its smaller form first, then quick flashes of its mature state in the pitch-black darkness of the deep ocean. 

The third act arrives just as Norah reaches the Roebuck, but not before she must trudge through a dense tunnel of sleeping humanoids. Eubank treats this like a full monster reveal, with Stewart’s Norah facing an intense gauntlet of hungry creatures. She’s even partially swallowed and forced to channel her inner Ellen Ripley to make it through and inside to safety.

Yet, it’s not the true monster reveal here. It’s only once the potential for safety is finally in sight that Eubank pulls the curtain back to reveal the cause behind the entire nightmare: the winged Behemoth, Cthulhu. Suddenly, the tunnel of humanoid creatures moves away, revealing itself to be an appendage for a gargantuan creature. Norah sends a flare into the distance, briefly lighting the tentacled face of an ancient entity.

Underwater Deep Ones creature

It’s not just the overwhelming vision of this massive, Lovecraftian entity that makes its reveal so memorable, but the retroactive story implications it creates. Cthulhu’s emerging presence, awakened by the relentless drilling at the deepest depths of the ocean, was behind the initial destruction that destroyed Kepler 822. More importantly, Eubank confirmed that the Behemoth is indeed Cthulhu, which means that the humanoid creatures stalking the survivors are Deep Ones. What makes this even more fascinating is that the choice to give the Big Bad Behemoth a Lovecraftian identity wasn’t part of the script. Eubank revealed in an older interview with Bloody Disgusting how the creature quietly evolved into Cthulhu.


The Death Toll

Just how deadly is Cthulhu? Well, that depends. Most of the on-screen deaths in Underwater are environmental, with implosions and water pressure taking out most of the characters we meet. The Deep Ones are first discovered munching on the corpse of an unidentified crew member, and soon after, kill and eat Paul in a gruesome fashion. Lucien gets dragged out into the open depths by a Deep One in a group attack but sacrifices himself via his pressurized suit to save his team from getting devoured.

The on-screen kill count at the hands of this movie monster and its minions is pretty minimal, but the news article clippings shown over the end credits do hint toward the larger impact. Two large deepsea stations were eviscerated by the emergence of Cthulhu, causing an undisclosed countless number of deaths right at the start of the film.

underwater cthulhu

Norah gives her life to stop Cthulhu and save her remaining crewmates, but the Great Old One isn’t so easily vanquished. While the Behemoth may not have slaughtered many on screen here, his off-screen kill count through sheer destruction is likely impressive.

But the takeaway here is that Underwater ends in such a way that the Lovecraftian deity may only be at the start of a new reign of terror now that he’s awake.


The Impact

Neither Underwater or Cthulhu overstay their welcome here. Eubank shows just enough of his Behemoth to leave a lasting impression, without showing too much to ruin the mystery. The nonstop sense of urgency and survival complications only further the fast-paced thrills.

The result is a movie monster we’d love to see more from, and for horror fans, there’s no greater compliment than that.


Where to Watch

Underwater is currently available to stream on Tubi and FX Now.

It’s also available on Blu-ray, DVD, and Digital.


In television, “Monster of the Week” refers to the one-off monster antagonists featured in a single episode of a genre series. The popular trope was originally coined by the writers of 1963’s The Outer Limits and is commonly employed in The X-FilesBuffy the Vampire Slayer, and so much more. Pitting a series’ protagonists against featured creatures offered endless creative potential, even if it didn’t move the serialized storytelling forward in huge ways. Considering the vast sea of inventive monsters, ghouls, and creatures in horror film and TV, we’re borrowing the term to spotlight horror’s best on a weekly basis.

Kristen Stewart horror

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