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‘The Texas Chain Saw Massacre’ – After 100+ Hours of Play, We’ve Got Some Pro Survival Tips

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Chain Saw tips

It’s been a little over three months now since Gun Interactive’s The Texas Chain Saw Massacre was released. As it proves to be one of the next big entries in the hit asymmetrical multiplayer genre, its player-base has been diving deep into gameplay mechanics, strategies, and playstyles for optimal chances of survival (or slaughter).

While Texas will continue to evolve with future updates and more DLC, there’s a handful of tips and tricks that I’ve picked up on during my 100+ hours of survivor gameplay that I’m confident will be handy to keep in mind any time you go head to head with the family.


Focus on Multiple Escape Routes

This may seem like a no-brainer, but a common mistake that I see many players continue to make on the survivor side is the tendency to focus on a single objective when attempting to escape. It may seem tempting to just instantly jump out the front window and go for the generator when you spawn into The Family House, or to focus all energy on the pressure valve exit of The Slaughterhouse. Players on the Family side have picked up on these “easier” escape routes over time and have developed strategies to monitor and snuff out survivors. It’s best to focus on as many objectives as you can, keep your options open, and be adaptable.


Wells Can Be Your Greatest Assets

There are multiple benefits and little downsides to the wells that are on each map. As a general rule of thumb during a chase, when in doubt, find the nearest well to jump down. As soon as the animation of your character starts climbing into the well, you can no longer be killed, and most of the time a killer won’t pursue you into the basement to finish you off. Sure, you take a chunk of damage from falling down (which is where the Stunt Double perk comes hugely in clutch), but you’re typically no longer in immediate danger and the basement boasts more healing items than anywhere else on each map.

Additionally, wells are in fixed locations in each map, making them incredibly reliable once you start to get familiar with each map. A huge advantage of wells is that there’s typically one that drops you down extremely close to the basement exit that the fusebox opens. A great strategy in The Gas Station is to always unlock one of the gates to the Back Field, because the well in the Back Field will drop you directly in front of the fusebox exit. This way, you can focus on the Back Field exit, but as soon as you hear that the basement exit is opened, you can quickly drop down into the well to make your escape.


Ladders Can Also Be Your Best Friends

This tip is much more situational, but in each map, there’s at least one ladder that is always near one of the basement doors that can be used as a great escape option. If you ever find yourself being chased in the basement and the basement door near a ladder is already open, you can typically pull off an escape by slamming the basement door shut before the Family member can reach it and immediately climbing up the ladder before they have a chance to re-open the door and attack you.

It’s a bit of a tricky and risky technique to pull off since you need time to shut the door before they get inside, but once you do, you should have enough time to get high enough on the ladder that you’re outside of their hitbox by the time they re-open the door and reach the ladder. Once you’re up the ladder, you have ample time to plan your next move as the killer slowly climbs up the ladder after you.


Leverage Distractions

Slamming doors and triggering noisemakers may always seem like detrimental moves, but if you play it strategically, moves like this can actually be huge boons to your escape. Capitalize on the fact that in many cases, the Family doesn’t expect you to be thinking ahead during intense moments like chases or the last stretches of the match when exits start opening. A great strategy during a chase is to slam a door open but immediately hide in a dark corner or behind an obstacle instead of running through it. You’ll need a decent amount of space between you and the Family member during the chase to create the illusion that you’ve run through the door, but you’ll be surprised to see the amount of players who won’t investigate the surrounding areas and instead go immediately towards wherever a noise has beckoned.

Objective points are also vital options for distracting the Family. Even if you have no intention of going for the fuse exit, the simple act of unlocking the fusebox will typically put pressure on the Family to begin surveilling it, which buys you more time to focus on different objectives. The same can be said for the pressure tank – turning the tank on almost always guarantees one or two Family members will make a beeline towards it which gives you time to unlock gates or go for other objectives.


Unlock Anything and Everything

This may seem like another no-brainer, but it’s another issue I often see players run into as they’re trying to escape as quickly as possible. When a match begins, it may be tempting to spot another survivor unlocking a basement door and just wait for them to open it to escape the basement. Instead, get some unlock tools and find another basement door to open; in fact, unlock as many basement doors as you can before you make your way upstairs. The basement is (ironically) the safe haven in each match, and having as many open basement doors as you can grants you and your teammates much more maneuverability as you’re trying to escape chases and falling down wells. There’s nothing more tragic than trying to run down steps to the basement to escape a Family member chasing you only to see that the door at the basement landing is locked and you’re now trapped. Avoid this by unlocking basement doors ASAP!


Curate Your Perks to Your Playstyle

Texas’ perk and attribute system gives you immense control over the type of Survivor you want to be, and it helps to approach it like there’s different classes. Do you want to be a tank that disrupts the Family and protects other teammates? Go for characters like Leland and Ana, who naturally have high Toughness and Strength stats, and give them perks that increase their survivability like No Sell and Tougher Stuff. Do you want to be a saboteur that can easily take care of objectives and make a quick getaway? Focus on characters with high Proficiency and Endurance stats like Connie and Julie, and give them perks that allow them to quickly unlock things and evade the Family as much as possible like Choose Flight and Highly Skilled.

As a general rule of thumb, it helps to always adapt your perks for each match (which is why the option for multiple loadouts is so helpful). Another good rule of thumb is that if you see that the Hitchhiker is going to be in a match, instantly add Bomb Squad to your perks if you can, which allows you to quickly destroy his traps without needing a bone shard.


In conclusion, whether you’re aiming for competitive ranks or just trying to buff up your chances of survival a bit, these tips should do you well, and I don’t foresee them becoming obsolete with future updates. I hope they serve you well as you avoid being Leatherface’s next victim!

Brandon is a writer and survival horror enthusiast based in Philadelphia, PA. He is adamant that point-and-click survival horror should return.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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