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Why It’s Time for the ‘Alien vs. Predator’ Games to Make a Comeback

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It’s easy to take the Aliens vs. Predator franchise for granted years after the crossover became mainstream, but long-time fans remember that it was actually quite the long journey to get this far. With a shared universe originally being teased at the end of Predator 2, our favorite movie monsters initially had to duke it out in the pages of cult comic-books (like the celebrated Machiko Noguchi Saga, which was recently adapted into Disney’s tragically unreleased anime series AVP: Annihilation) and a series of hit video games that once dominated the licensed market.

In fact, from the 90s to the early 2000s, the AVP games were legendary due to their distinct gameplay and innovative multiplayer elements. However, after the release of a failed reboot in the seventh console generation, the series mostly faded into obscurity. Sure, we’d see great individual Alien and Predator titles (like 2014’s Alien: Isolation and IllFonic’s Predator: Hunting Grounds), but it seems like the rights holders have no interest in giving these creatures an updated rematch.

And with new Alien and Predator projects in the works as we speak, I’d like to take a look back at a hybrid franchise that’s been dormant for 14 years and make a case for these groundbreaking shooters to make a triumphant return.

Back in the early 90s, the overwhelming success of Dark Horse’s Aliens vs Predator comics led to a series of tie-in deals which included a collectable card-game, pinball machines and several video games. The first of these digital crossovers came in the form of an old-school beat ‘em up on the SNES, though this passable licensed title was soon overshadowed by a similar yet vastly superior arcade game the very next year.

Also called Alien vs Predator, this Capcom classic allowed Predators and humans (including a cyborg version of Schwarzenegger’s Dutch) to team up and take on creative new xenomorph variations. However, despite the success of this arcade classic that remains trapped on ancient hardware, the franchise would only really hit its stride in 1994 with the release of the Sega Jaguar’s first killer app, Rebellion Development’s Alien vs Predator.

A high-tech first-person shooter featuring three distinct campaigns – one for colonial marines, one for the Predator and a surprisingly vicious one for a rogue xenomorph – the game wowed critics with its advanced graphics and varied gameplay. From a noticeable passion for the source material to attention to detail (like justifying game-y elements by depicting the entire experience as a simulation of a real event), it was only natural that this title would serve as a blueprint for its more ambitious follow-up.

Exactly what it says on the tin.

Originally developed for PlayStation, Sega Saturn and Windows simultaneously, Rebellion’s sequel eventually ditched the console versions in order to focus on the PC’s more advanced hardware. Aiming to perfect the core concept of the first outing, the new game became a complete rehaul of the experience, bringing the shooter closer to its late 90s peers than the Doom-like gameplay loop of the previous title. Not only were the sprite graphics replaced by 3D models (which allowed for more dynamic movement and aiming) but the gameplay for each species became even more distinct.

While the skeleton of this formula was already in place with the Sega Jaguar version of the game, it was only on the PC that Rebellion cemented the idea that each campaign should be a completely different genre (with the weak humans dealing with horror, the high-tech Predators being stealthy killers and the Xenomorphs unleashing mayhem in a gory power fantasy).

Naturally, Aliens Versus Predator became a runaway hit, blowing critics and fans out of the water despite being compared unfavorably to the groundbreaking Half-Life. While the graphics weren’t exactly the best that 3D gaming had to offer, the title more than made up for that with its fine-tuned mechanics – as well as the popular notion that it was effectively three games in one.

The title was also boosted by a robust multiplayer scene, something that even led to the developers releasing the original source code online so that the game could live on indefinitely. And with such a huge audience, it makes sense that an AvP 2 was already on the horizon.

Developed by Monolith, 2001’s Aliens Versus Predator 2 was an even bigger hit than the first one, with the game once again developing a sizable multiplayer userbase and featuring the best campaign so far (which actually had the three stories intersect as they formed a cohesive narrative). Hell, the series had become so popular that it eventually got an underrated RTS spin-off, as well as an unauthorized fan-film which added Batman himself into the galactic conflict.

With the ongoing success of AvP making waves in mainstream media, the gaming franchise’s massive player-base actually became a huge motivator for Fox to finally pull their proposed crossover film out of production hell. And despite the middling critical reception of their eventual duology (not to mention Requiem’s odd PSP-exclusive movie tie-in game), it was only a matter time before Fox would commission a new game.

Best Xenomorph campaign ever.

Unfortunately, the movies ended up ignoring most of the crossover franchise’s established comic-book and video game mythology – which meant that a new game would have to be a reboot following the new lore. Enter Rebellion’s 2010 take on AvP: a decent title sabotaged by corporate expectations and shifting trends in FPS gaming. A bizarre mix of old and new that clearly favored some parts of the campaigns over others (playing as the Xenomorph was way more fun than anything else), the game ended up killing the franchise despite selling well enough for there to be rumors of a sequel.

In fact, since 2010, the only new AvP game we got was a mediocre mobile title that was discontinued soon after launch. Meanwhile, the Alien and Predator film franchises have been taking a break from each other, with all their current projects appearing to avoid what was once a rich, interconnected history that I think shouldn’t be forgotten (which makes the cancelation of Annihilation even more heartbreaking).

I mean, reviving these games makes a lot of sense in an era where “boomer shooters” are making a comeback in both indie and AAA circles. And with so many retro remakes making the rounds, why shouldn’t Disney invest in a direct translation of these FPS classics for a modern audience? At this point, I’d even accept a cheap remaster to keep the titles easily playable on modern hardware.

Developers could also try a new approach to this familiar premise, as a game with three wildly different play styles might benefit from expansive levels with immersive-sim-like design accommodating each species in a unique way. A hypothetical revival could even incorporate asymmetrical multiplayer elements into the experience as they interweave contrasting gameplay styles into a single terrifying whole. While I’m not a fan of multiplayer exclusive mechanics, even I would appreciate Souls-like additions like making it so your campaign can be invaded by rogue players online.

The way I see it, the unprecedented variety of modern first-person gaming mechanics means that the possibilities for a revival are nearly endless, which is why it would be a shame to see this franchise fall into perpetual obscurity while Disney twiddles its thumbs. Sure, there’s always the option of having some developer simply incorporate this formula into a new IP that isn’t limited by corporate oversight, but I think half the fun of these games comes from seeing some of our favorite established movie monsters come to life in new and interesting ways.

However, even if the Alien vs Predator games stay trapped in the past (though Rebellion has also expressed interest in trying their hand at a new title), they’ll remain infinitely replayable classics that deserve to be revisited as some of the most thrilling experiences in either franchise, interactive or not.

Fun times were had by all.

Born Brazilian, raised Canadian, Luiz is a writer and Film student that spends most of his time watching movies and subsequently complaining about them.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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