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MiroWin Demonstrates Generative AI Abilities in New ‘Bureau of Contacts’ Video [Watch]

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With June right around the corner, so is the upcoming release of MiroWin’s PvE game Bureau of Contacts. With the game’s use of generative AI to determine the actions of the ghosts you’re exorcizing, MiroWin has dropped a little video demonstrating said neural network in Bureau of Contacts, which responds to the players actions and words, making the adage of your words having consequences even more pertinent.

For those who need a recap, Bureau of Contacts puts you in the shoes of an agent of the bureau, where you must contact and investigate paranormal entities. Featuring “clear and sequential stages of investigation and exorcism”, your success depends on effective teamwork and, of course, what you say and do.

MiroWin touts the game as the first time that generative technology has been used to control behavior based on players’ words and actions. The new video demonstrates how the ghosts in Bureau of Contacts analyze the context of what players say, simulate moods and attitudes towards what they hear/occur, then ultimately make decisions on their own will and reasoning, parodying human behavior and “cause and effect relationships”.

As a result, in Bureau of Contacts, you will have to watch your words, as not only will you get a meaningful response for said words, but you may also be subjected to appropriate “actions” if the AI (and therefore, the ghost) thinks you deserve it.

In addition to using this AI network, Bureau of Contacts also features a progression system where players have the opportunity to comprehensively develop their characters and their abilities. Other features planned for the game include generative room layouts, and the ability to communicate with the ghost by voice, as well as the use of medium and astral functions, a skill tree, VR support, and porting to consoles.

Bureau of Contacts will arrive in Early Access on Steam, with the aim to implement the previously-mentioned planned features.

 

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Behaviour Interactive Teases More Story for ‘The Casting of Frank Stone’ in Brief Trailer [Watch]

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Behaviour Interactive has decided to drop a little something in the form of a new trailer for those fans eager for more info about The Casting of Frank Stone, which is still on track for release later this year. The brief trailer centres around a radio report of a double murder, for which no suspect has been identified. But we all know where this leads.

The shadow of Frank Stone looms over Cedar Hills, a town forever altered by his violent past. As a group of young friends are about to discover, Stone’s blood-soaked legacy cuts deep, leaving scars across families, generations, and the very fabric of reality itself. In the depths of an Oregon steel mill, the gruesome crimes of a sadistic killer spawn horrors beyond comprehension.

Delve into the mystery of Cedar Hills alongside an original cast of characters bound together on a twisted journey where nothing is quite as it seems. Every decision you make shapes the story and impacts the fate of the characters within it. Brimming with emotional gut-punches and high-stakes horror, discover how a simple decision can become a truly heart-wrenching dilemma.

The Casting of Frank Stone is currently being developed by Supermassive Games for the PlayStation 5, Xbox Series, and on PC via Steam and the Epic Games Store, and will be using Dead by Daylight’s mythology, featuring brand-new characters.

And check out our interview with Supermassive and Behaviour Interactive for more on the game.

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