Video Games
Fourth ‘BioShock’ Game “Ramping Up” Production, According to Developer
The wait for the fourth BioShock game has been agonizingly slow, but it appears that things are about to pick up. Per Gamesradar, 2K Cloud Chamber senior cinematic designer Jeff Spoonhower recently took to LinkedIn to announce that production on the BioShock project was ramping up, with “many positions open across a variety of disciplines” available.
The last that we heard regarding this long-awaited fourth entry in the series was last year, where a Cloud Chamber Senior Concept Artist had posted to their ArtStation that the fourth BioShock game would be coming in 2028. Even before that, the rumour going around was that the game would be released in 2022 (which it obviously never did).
We still don’t know a heck of a lot about this next BioShock game, codenamed “Parkside”, which has had rumours flying around for years, from it being open world and taking place in a 1960s Antarctic city called Borealis. Updates have been quiet since then, with fears that the game was in development hell.
Admittedly, this is still not much to go on, but the news that Cloud Chamber is looking to hire people for the project indicates that things are moving forward. Whether we see a teaser or official announcement later this year remains to be seen, but you never know.
Video Games
Xbox Confirms Layoffs and Studio Divestment
The rumoured cuts at Xbox have come to fruition, with plans to lay off 3,200 employees. In addition, five studios are also set to be let go, with Double Fine and South of Midnight developer Compulsion breaking off to go independent, while Ninja Theory (Senua) and Undead Labs (State of Decay 3) have been sold.
The fifth studio, Marvel’s Blade and Dishonored studio Arkane Lyon, is set to be divested from Xbox Game Studios, though details are still being kept under wraps.
Per Xbox Wire, Xbox CEO Asha Sharma confirmed the layoff and divestment plans at Xbox, but announced no plans for closures or game cancellations.
According to Sharma, Xbox is operating at “margins that are 3-10x lower than comparable platform and publishing businesses.” Sharma acknowledged Xbox’s previous pivots to Game Pass, multi-platform, and a “broader portfolio of content” have resulted in “meaningful value”, but it hasn’t been enough.
“Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined,” she said. “We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio.”
As a result, Compulsion Games and Double Fine Productions “will return to management and transition to independent studios with their IP, catalog, and runway for their next games.” Meanwhile, Ninja Theory and Undead Labs “have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3.” As for Arkane Lyon, the studio’s management “is beginning required consultation with its Works Council to review potential strategic options.”
The 3,200 cuts will be made throughout Xbox’s financial year across departments, with some areas being more affected than others. This is expected to affect around 20% of the developer’s workforce.
In addition, Bethesda will also undergo “a significant overhaul”, and will pivot to focus on its core franchises: Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
“These changes are about a bigger future for Xbox, not a smaller one,” says Sharma. “The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in Xbox as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making Xbox where the world plays and creates.”