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First Major Update for Co-op Horror Game ‘Terrorbytes’ Now Available [Trailer]

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After launching into Early Access on Steam last month, Treetop’s comedy horror co-op title Terrorbytes already has its first major update. Along with the usual tweaks and bug fixes, the update includes new environments and terrors to face while you’re on the run from Ms Croak-Man.

This latest update offers enhanced performance boosts for Terrorbytes, and adds two new remixed, damaged environments. In addition, you’ll also be face with two new anomalies, including The Mannequin, which is your common “weeping angel” phantom who moves only when you’re not looking at it, and the Jester, who dances for you and really just wants attention. Or he gets frustrated and kills you.

Inspired by Tron, Stranger Things, and Lethal Company, Terrorbytes follows four teenagers who get sucked into a haunted arcade cabinet and forced to gather pellets for the horrifically mangled retro arcade hero Ms. Croak-Man.

In Terrorbytes, all players share the same energy pool, which is used for all actions, including sprinting. As a result, you’ve got to work as a team to collect pellets and keep your energy reserves in check, all while being hunted by arcade anomalies. There’s also plenty of cool upgrades and special items, ranging from a humble flashlight, to a satisfying power washer, to map-room upgrades that allow players to spawn helpful arrows, decoys, or broadcast their voice to other players.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Xbox Confirms Layoffs and Studio Divestment

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The rumoured cuts at Xbox have come to fruition, with plans to lay off 3,200 employees. In addition, five studios are also set to be let go, with Double Fine and South of Midnight developer Compulsion breaking off to go independent, while Ninja Theory (Senua) and Undead Labs (State of Decay 3) have been sold.

The fifth studio, Marvel’s Blade and Dishonored studio Arkane Lyon, is set to be divested from Xbox Game Studios, though details are still being kept under wraps.

Per Xbox Wire, Xbox CEO Asha Sharma confirmed the layoff and divestment plans at Xbox, but announced no plans for closures or game cancellations.

According to Sharma, Xbox is operating at “margins that are 3-10x lower than comparable platform and publishing businesses.” Sharma acknowledged Xbox’s previous pivots to Game Pass, multi-platform, and a “broader portfolio of content” have resulted in “meaningful value”, but it hasn’t been enough.

“Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined,” she said. “We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio.”

As a result, Compulsion Games and Double Fine Productions “will return to management and transition to independent studios with their IP, catalog, and runway for their next games.” Meanwhile, Ninja Theory and Undead Labs “have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3.” As for Arkane Lyon, the studio’s management “is beginning required consultation with its Works Council to review potential strategic options.”

The 3,200 cuts will be made throughout Xbox’s financial year across departments, with some areas being more affected than others. This is expected to affect around 20% of the developer’s workforce.

In addition, Bethesda will also undergo “a significant overhaul”, and will pivot to focus on its core franchises: Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein. None of our first party publicly announced games or projects are being cancelled as part of these reductions.

“These changes are about a bigger future for Xbox, not a smaller one,” says Sharma. “The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in Xbox as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making Xbox where the world plays and creates.”

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