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Capcom Ending Service for ‘Resident Evil Re:Verse’ in June

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Sadly, though in what is a surprise to no one, Capcom has announced the decision to end service for Resident Evil Re:Verse. The third-person multiplayer title will end service for PC via Steam, PlayStation 4 and the Xbox One on June 29 at 11:59 p.m. PT / June 30 at 02:59 a.m. ET, with the game being removed from online storefronts on March 3 at 9:00 p.m. PT / March 4 at 12:00 a.m. ET.

Resident Evil Re:Verse was developed in celebration of the 25th anniversary of the Resident Evil series, and your overwhelming support for the game has far exceeded our expectations since the time of its release,” states the new release from Capcom. “Now that we’ve reached a new turning point for the series, we feel that Resident Evil Re:Verse has served its original, celebratory purpose admirably.”

For those players who have purchased Re:Verse‘s Premium Pass or any RP Boosters, you can continue to play the game with any content you have unlocked/purchased until the service period ends. Unfortunately, once service ends, you won’t be able to play the game at all.

As Neil pointed out when the series turned 25, Capcom has seemingly had a difficult time in bringing Resident Evil online. Resident Evil Outbreak and its sequel, File #2, never did catch on the in West. And while Capcom seemed to finally get it right with Operation Raccoon City, things went back downhill with Umbrella Corps.

Things didn’t look good for Re:Verse when it was supposed to have shipped alongside Resident Evil Village in 2021, but faced several delays, including a Beta that had to be ended prematurely before the game finally released in 2022 to middling reviews.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]

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Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.

“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”

The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.

Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.

The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?

CORDURA is currently in development for PlayStation 5 and PC via Steam.

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