Video Games
Classic 1988 NES Action Title ‘Ninja Gaiden’ Used ‘Castlevania’ for Inspiration
While the rebooted series is enjoying some well-deserved attention with the recently-released fourth entry, Tecmo’s classic Ninja Gaiden on the NES is still a favorite for many old-school gamer. Recently, it was discovered that this definition of “NES hard” has a connection to another classic sidescrolling adventure game (and a tough one to boot) in Konami’s Castlevania.
Per Shmuplations, who had done the work of translating a series of messages on social media from 2023 from former Tecmo staffer (and director of 1988’s Ninja Gaiden) Hideo Yoshizawa, it was revealed that Yoshizawa took inspiration from the first Castlevania game when designing Ninja Gaiden.
Yoshizawa stated that he was big into Castlevania at the time, and used the game as the basis for Ninja Gaiden‘s stage design. Despite this, the speed and tempo of Ninja Gaiden ended up being quite different from Konami’s effort. Not to mention that the “constant up-to-down movement” of Ninja Gaiden‘s gameplay turned it into something else entirely.
Yoshizawa’s team also took inspiration from Konami’s work in constructing the maps for Castlevania, which required a few technical tricks to pull off. “Until this point, Tecmo’s games, including Star Force, stored data in a 16×16 tilemap format,” wrote Yoshizawa. “In Mighty Bomb Jack, our horizontally-scrolling screens were constructed by combining sets of data meant for either the upper- or lower-half of the screen, but it was virtually impossible to produce Castlevania-esque backgrounds using this method. Upon further research, we discovered that Castlevania seemed to be using 32×32 tilemaps, with four 8×8 images combined into a 16×16 data block, and four 16×16 blocks merged into one 32×32 block.”
Eventually, the team worked out a way to create their own system using 32×32 blocks, as well as a nifty map builder.
The whole series of posts is definitely worth a read, going into the game’s famous cutscenes which were incredibly film-like for the time. Yoshizawa ended up coining the term “Cinema DISP” to describe the techniques used in these cutscenes.
Meanwhile, you can grab the latest entry, Ninja Gaiden 4, on PlayStation 5, Xbox Series, and PC via Steam and the Microsoft Store.
Thanks again to Time Extension for the initial story.
Video Games
‘Resonance: A Plague Tale Legacy’ Releases August 27 [Trailer]
If you were wondering just where Resonance: A Plague Tale Legacy was all this time, you won’t have to wait much longer. Publisher Focus Entertainment and developer Asobo Studio have announced via a new trailer that the game will launch for the Xbox Series, Day One with Xbox Game Pass, as well as PlayStation 5 and Steam on August 27.
Pre-orders are open now, and include the Heritage Pack DLC and an in-game digital artbook.

Set 15 years before A Plague Tale: Requiem, play as Sophia, a fierce young plunderer, on the run and determined to uncover the secrets of her past. Dive into an original story blending combat, myth and fate with a brand new take in the universe of A Plague Tale.
Sophia’s journey leads to the Minotaur’ Island, where she faces deadly trials, navigates treacherous trails, solves puzzles, all while fighting and staying one step ahead of the army chasing her. But the true challenge awaits, as the terrifying creature hidden behind the myth will soon resonate with her.
Followed by many enemies, each drawn to the Island to reclaim a mysterious treasure, you must navigate a treacherous maze. Rely on your agility, tricks and sharp reflexes to outsmart enemies, perfect your parries, and unleash powerful strikes to survive deadly encounters. Players will shift between the Middle Age of Sophia and ancient Minoan times, where echoes of the past shape the battles of the present.
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