Video Games
Pilotpriest Revealed as Composer for ‘Silent Hill: Townfall’ [Video]
Publisher Annapurna Interactive and developer Screen Burn Interactive have announced that Canadian musician Anthony Scott Burns aka Pilotpriest will be composing the soundtrack to the upcoming Silent Hill: Townfall. In addition, the teams have released a new music video for the original track “Home,” which features visuals from Townfall‘s St. Amelia location.
What he encounters is a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest. All he has on him besides his clothes are an IV bag and a medical wristband with his name on it. He heads to the town with no leads but the voices from the CRTV he picked up along the way. Venturing deeper and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
Played entirely in first person, Townfall has players exploring, evading, and ultimately trying to survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
Silent Hill: Townfall will release later in 2026 for PlayStation 5, and PC via Steam and the Epic Games Store. The release date will be announced at a later time, but pre-orders are now open.
Video Games
Psychological Horror Game ‘T.W.I.R.L.’ Creeps to an August 10 Release on Steam [Trailer]
Genie Boy Games’ T.W.I.R.L., a horror game about growing up with a deep secret that must be protected for life, will be heading to Steam next month on August 10. The game will also see releases on the PlayStation 5, Xbox Series and the Nintendo Switch at a later date.
Creep through the throes of youth as a nine-year-old boy in 2006, awakening at 3:00 a.m. while his family is asleep. Slink around his childhood home as some unknown force coaxes him out of bed, pulling him to roam the halls in the dead of night. Feel every pace with the weight of a spectral overseer behind him, compelling him to “T.W.I.R.L.” — whatever that means — with one caveat: Don’t tell anybody.
Protect a secret for life in a story told through P.T.-inspired loops that change both child and home. Bear the untold weight of navigating adolescence as he grows up to make a massive, life-changing revelation. Open the door to self-reflection in an exploratory walk through the haunted nostalgia of 2006, where anyone noticing you – even yourself – means death.
“Our movements, habits, and secrets shape our identities, especially as children,” said Ben Escobar, founder of Genie Boy Games. “Secretive turned-subconscious rituals can define us without us even knowing. While most walking simulators are often preoccupied with an end destination, T.W.I.R.L. is meant to ask: who are we in between, through each step towards something we actively keep secret?”
Ahead of the game’s release, you can also check out the demo on Steam.