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‘The Flock’ is Doing Multiplayer Horror Right

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I can’t believe I’m just hearing about Vogelsap’s The Flock now, almost a year after its initial reveal, but I’m going to go ahead and chock that up to there being a a ton of promising indie horror games that are all well worth being excited about. There are so many that, at this point, it’s becoming hard to keep track of them all.

Anyway, The Flock aims to stand out from the myriad others by using mechanics and themes that are both familiar (light vs. dark) and unfamiliar (asymmetrical multiplayer) to horror fans.

The game pits monsters, the Flock, against their prey, the Carriers. The latter is named this because they carry with them a source of light called the Light Artifact, which also happens to be the Flock’s only real weakness. The Carriers’ goal is to survive as long as possible, while the Flock are tasked with using their superior agility to take them out. Both sides are player controlled.

See it in action below.

Did I mention this is a student project? Pretty impressive. For more of The Flock, feel free to follow it on its official website.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Video Games

Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer]

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Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.

Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.

Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.

Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.

“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”

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