Video Games
[Trailer] Electronic Arts Resurrects ‘Dead Space’ For Next-Gen Systems And PC!
The rumours were true. Dead Space is back. Announced today during EA’s EA Play Live 2021 event, Dead Space is in development at EA’s Motive Studios! While EA didn’t elaborate on what to expect, the game is indeed a remake of the 2008 original using the Frostbite engine.
While EA didn’t reveal much more other than platforms, the game will feature “an improved story, characters, gameplay mechanics and more”.
“The Dead Space franchise made a huge impact on the survival horror genre when it was released 12 years ago, and I came to Motive as a fan first to specifically work on this game,” said Phillippe Ducharme, Senior Producer of Dead Space. “We have a passionate team at Motive who are approaching this remake as a love letter to the franchise. Going back to the original and having the opportunity to do so on next-gen consoles excited everyone on the team. As we look to modernize the game, we’ve reached out to dedicated fans and invited them to provide us with feedback since the early stages of production to deliver the Dead Space game they want and for new players to enjoy as well.”
The game is currently slated for PlayStation 5, Xbox Series and PC. No release date as of yet.
//INCOMING RIGLINK MESSAGE
— Dead Space (@deadspace) July 22, 2021
>>DISTRESS SIGNAL DETECTED
>> UPLOADING…
Dismember your worst nightmare – limb by limb. Revisit the first #DeadSpace, rebuilt from the ground up by @MotiveStudio. pic.twitter.com/gTm2rb4AaO
Video Games
Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer]
Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.
Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.
Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.
Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.
“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”