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‘The Walking Dead Episode 3′ Review: A Masterful Blend Of Drama And Horror

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The third episode in Telltale Games’ post-apocalyptic roller coaster ride The Walking Dead is out now, and wow, is it a doozy. The first episode, A New Day, introduced us to the game’s (mostly) likable cast of characters, then Episode 2 – Starved for Help took everything into an unexpectedly disturbing direction. Now it’s Episode 3 – Long Road Ahead’s turn to drain us emotionally with some of the grimmest storytelling I’ve ever seen in a video game. It’s dark, and as the middle point in the games it successfully manages to set the stage for the final two episodes. There’s also a very good chance this is the best episode yet.

The Baby Factor: If the cinematic storytelling of Heavy Rain got together with one of the more emotionally draining episodes of The Walking Dead TV series, Long Road Ahead would be the result.

Episode 1 – A New Day was great, but it wasn’t until Starved for Help came along when developer Telltale Games showed us how twisted they were willing to take things. It was an incredible episode with a revelation that had me picking me jaw up off the floor with trembling hands, but even with how memorable it was, Long Road Ahead does the impossible by being better in almost every way.

It picks up where its predecessor left off, with the survivors still caged up in their barricaded motor inn, and Kenny and Lee making occasional trips into the town of Macon for supplies. The bandits introduced in the previous episode are out in force, trying to make things difficult for the group and the two wannabe leaders, Lilly and Kenny, are fighting over the best course of action. With the constant threat of the bandits in the nearby forest looming over their heads, should they stay in the temporary shelter of the motor inn or press their luck and head for the coast? Tensions are high, and of course, everything is about to get worse.

Unsurprisingly, something happens that forces the group to haul ass out of the inn, but while they might’ve left their “home” behind, the problems between several members of the group haven’t gone anywhere.

Long Road Ahead will be bringing up several of the decisions you’ve made over the course of the games, so be prepared for that. As the group becomes more divided and a certain individual’s grip on their sanity continues to loosen, it’s quickly apparent there’s a ticking time bomb among the survivors. Unfortunately, before anything can be done to remedy the situation, things do what they do in The Walking Dead by getting worse. Then, they continue to get much worse before that elusive light at the end of the tunnel reveals itself, and even then, the light is dim at best.

Somehow, Episode 3 is the funniest and the most depressing episode so far. It’s a dark ride for sure, but there are a few brief respites from the continual chaos so you can catch your breath and prepare for the next plunge. One of the many things that helped make this a stronger story is unlike the first, it doesn’t have to worry about any introductions. We know the situation, and most of us are very invested in Telltale’s brilliantly fleshed out characters. This gives them the opportunity to make us feel like we’re doing great, if only so they can knock us down and kick us repeatedly.

Like the previous episodes, Long Road Ahead offers the same mixture of dynamic conversations, exploration, and some light puzzle-solving. It also has a very brief section where the game turns into a first person shooter. Again, it’s extremely short-lived, but because this isn’t one of those finely tuned shooters many of us are used to, the 2-3 minutes I spent trying to line up head shots while everything violently unraveled around me ended up standing out as one of the more stressful parts of the game.

One of the most surprising things about this episode didn’t actually happen during the episode. For those of you who haven’t played these games–though if you haven’t by now, you best have a damn good reason–once you finish an episode you’re given a rundown of the choices other players made when it came to the more difficult decisions in the episode. This doesn’t spoil anything since this happens at the very beginning of the episode; one of the choices you have to make pretty early on is whether or not to save a woman who’s about to be eaten alive by the undead. She’s already bitten, so saving her is out of the question, so your only options are to kill her to save her from a lot of pain, or let the zombies turn her into a snack to buy you a little extra time. Being a decent human being, I went with the former, only to find out that over 60% of players decided to let her get eaten alive.

Basically, what I’m saying is you’re all a bunch of psychos.

The Final Word: Long Road Ahead continues Telltale’s impressive ability of bringing us episodes that only keep getting better. This is the most emotionally charged episode so far, and it brings with it more than a few difficult decisions. You’ll laugh, you’ll cry, then you’ll cry some more when you realize we have to wait another month for Episode 4.

This review is based on the Xbox 360 version of The Walking Dead.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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‘Jurassic Park’ Actor Sam Neill Has Passed Away at 78

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Sam Neill in 'Jurassic Park'

Sam Neill, the New Zealand actor best known for his role in 1993’s Jurassic Park, has passed away this week at 78 years old. In a statement shared on Neill’s Instagram page this morning, the actor’s family said that his passing was “sudden and unexpected.”

Neill had been diagnosed with a rare blood cancer in 2022, but stated the following year that he was in remission. The family notes that he “remained cancer free” at the time of his passing.

The family statement reads, “It is with immense sadness that the whānau of Sam Neill share the news of his passing on Monday 13th July, in Sydney Australia. Sam was surrounded by family and passed with the dignity that has characterised his whole life. The loss was sudden and unexpected but blessed by the fact that Sam remained cancer free.

“They would like to express their deepest gratitude to the staff at St Vincent’s Private Hospital for their incredible care. More details will be shared later, but for now, on behalf of the family, we ask that you respect their privacy as they navigate this immeasurable loss.”

In addition to his iconic role as Dr. Alan Grant in the original Jurassic Park and the sequels Jurassic Park III and Jurassic World: Dominion, Sam Neill left an indelible mark on the horror genre with memorable roles in Andrzej Żuławski’s Possession, The Omen: The Final Conflict, John Carpenter’s In the Mouth of Madness, and sci-fi horror favorite Event Horizon.

Sam Neill’s vast resume in film and television began in the early 1970s and also includes the films Sleeping Dogs, Enigma, The Good Wife, A Cry in the Dark, Dead Calm, The Hunt for Red October, Memoirs of an Invisible Man, Hostage, The Jungle Book, Snow White: A Tale of Terror, The Horse Whisperer, Bicentennial Man, Daybreakers, Escape Plan, and Thor: Ragnarok.

Sam Neill is survived by his four children and eight grandchildren.

Steven Spielberg said in a statement to Variety, “I owe a debt of gratitude to Roger Donaldson, Gilliam Armstrong, Graham Baker and Phillip Noyce for casting Sam Neill in the roles in which he was so brilliant that brought him to my attention and led to his playing Dr. Alan Grant in Jurassic Park. Sam was exceptionally collaborative. It was a stretch for him to play a character who acted as though children were messy and smelly because this was the opposite of the loving father he was to his children. I adored making all the Jurassic movies with him.”

Spielberg adds, “Along with Laura Dern and Jeff Goldblum, we will always have our Jurassic family and Sam will never be forgotten by us or his many millions of fans around the world.”

Sam Neill in ‘Event Horizon’

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