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Bargain Bin Review: Clive Barker’s Jericho

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Let me paint a picture for you. It is 2007. We are all young and thin. Roger Ebert says video games can’t be art and Clive Barker steps up and says, “You’re wrong Ebert and Jericho will prove it!” Meanwhile we are all playing Bioshock and need no further evidence that games are indeed art, but we appreciate Clive Barker standing up for us, because Hellraiser scared us when we were kids. I found Jericho in the bargain bin recently and decided give Barker’s argument for games as art a shot. Find out what I thought about it after the break.
Jericho1 You play as the Jericho Squad, an elite branch of the military with supernatural abilities. You start out as the leader of the Jericho Squad, Ross, who dies and can then possess the other members of your team allowing you to utilize their unique abilities. The other characters are token black guy, stereotyped Hispanic person, preacher with a troubled past, angry lesbian sniper, girl with sword and girl who can slow down time. The characters are all poorly developed with no character development and they are topped off with some pretty bad voice acting. Although if you are a fan of B horror movies these points may be a plus to you.

Anyway, your mission is to investigate a paranormal disturbance in the middle east, You discover that the disturbance is being caused by the Firstborn, God’s failed first attempt at creating man. The Firstborn is trying to escape and it is up to the Jericho Squad to stop it. You travel through rifts in time sealing the breach so the Firstborn doesn’t escape. That about covers it for plot. Nothing to get too excited over.

Gameplay isn’t that enthralling either. It fails to deliver scares since you almost always have your squad with. Moving around with a squad six means you don’t have to fear the enemy since you always out gun them. Each character has powers and weapons unique to them, but it doesn’t matter since you’ll be spending most of your time using your favorite character and only using the others when the game forces you to. The levels are incredibly linear and yet somehow you will find yourself getting lost. You’ll also get hit up by the occasional quick time event that force to input a nonsensical button combination in order to proceed. Boss fights don’t offer much of a challenge other than sometimes being frustrating when there is no clear indication on how to proceed through the fight.

In the end Jericho is just another bland FPS. Playing it you can see the potential it had to be a good game, but it constantly fails to deliver. If you really must play this game or you’re a die hard Barker fan, rent this game and don’t take it too seriously and you can probably have a good time. I found once I shut off my brain I started to have a good time with it. One last point to put a bitter taste in your mouth. If you like to cheat you have to pay for the cheat codes. That’s right, you have to pay to unlock cheat codes already programmed into the game. Smooth Codemasters, smooth.
By: Ryan Weissmuller

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George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

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Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

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