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E3: Konami Previews Silent Hill: Shattered Memories, Also, Screens!

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I’ve read your notes,” says a digital therapist to gamers. “The other therapist didn’t work out for you. We take this at your pace. We go back to the start so we can understand what happened. Let’s get started.

These are the opening words of Silent Hill: Shattered Memories, the new re-imagining of the class survival horror franchise from Konami. The company previewed the game yesterday at their E3 press conference.
 

Our protagonist, Harry Mason, is once again searching for his daughter Cheryl after she vanished in a car accident. When he goes to the house he remembers as his own, he discovers another couple inhabiting his home. The scene soon shifts to the hellish version of Silent Hill fans know, fear and love.

Head past the the break to read more, and check out the screens, and scroll back through our E3 articles a little ways to check out the demo from G4TV. If you played the old game, this will probably raise a few interesting questions for you,” Lead Designer Sam Barlow tells the audience after the brief demo. “This is a re-imagining of the original Silent Hill. We’re going back to the beginning. We’re true to the original core concept. This is still about Harry Mason searching the town of Silent Hill for his lost daughter Cheryl. From there, many things have changed. [Shattered Memories] is about returning to pure terror, the archetypal fears, the kind of fears that would see you wake screaming from a nightmare as a child. The fear of being along in the dark and vulnerable, of being chased and running for your life…

Employing the controls unique to the Wii, players will step behind the eyes of Mason as they explore this not-so-familiar take on Silent Hill. “The forefront of this is our flashlight gameplay,” says Barlow. “The player moves with the nun-chuck and simply points the Wiimote as if they are holding a flashlight in their hand. It’s intuitive, seamless and immersive… The world we’re exploring is also seamless. There are no load screens, no pauses. Everything flows organically. It’s all about keeping you grounded in the world and letting the atmosphere work for you.

Fans of the franchise will find plenty of familiar elements, but the designer warns that each play-through will bring about unique experience. “The puzzles have been re-imagined and they’re now about physical interaction… It’s all about letting you reach out and touch the world of Silent Hill.

Along with your trusty flashlight, you’ll also have a swanky new cell phone at your disposal. “The cell phone is a way of eliminating those elements of other games that throw you out of the experience,” says Barlow. “You can receive calls and messages from characters within the game world. As you’re exploring, you’ll discover phone numbers in the environment and you can call these.

The most unique aspect of Shattered Memories is the ability of the system’s AI to analyze your gameplay and customize the experience each and every time out. “One of the core aspects is the psychological profiling,” says Barlow. “As you play the game, we are watching you. We are looking over your shoulder and we are analyzing your personality. We take this information and use it to tweak the game, to alter content and to tune it towards the individual. So for any given player, the experience is more intense, more emotional and more terrifying.

The scares of Silent Hill will be built upon and worked towards. While there are some scares of the standard jump-scare variety, most of the frights in this Silent Hill will result from your immersion into the detailed world. “Our scares are not scripted,” says the designer. “They are not canned or pre-planned. We have created a dynamic system composed of a sense based AI, adaptive music, level designs full of choices. Every run through a nightmare sequence is different and a player cannot anticipate what will happen. They cannot play it on autopilot and they cannot relax.

Shattered Memories is set for release this Fall for Wii and PSP.

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‘Alien Hunt’ – It’s an ‘Alien’ and ‘Predator’ Mockbuster Rolled into One! [Trailer]

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While you wait for Alien: Romulus, the folks over at Devilworks have cooked up their own slice of “mockbuster” fun with Alien Hunt, and we’re debuting the trailer here on BD this morning.

This brand-new sci-fi horror from director Aaron Mirtes (The Bigfoot Trap, Painted in Blood) is set for its US premiere on May 14, and you can find it on digital thanks to Devilworks.

You can exclusively watch the official trailer for Alien Hunt below, which looks to combine elements of Alien and Predator. This particular “mockbuster” has very little interest in hiding its inspirations, with the alien designs plucked straight out of H.R. Giger’s beautiful brain. Hey, if you’re going to pull from other movies, might as well take from the all-time greats!

In Alien Hunt, “On a hunting trip in the wilderness, a group of siblings discovers an abandoned military outpost on their land, but is it what it seems?

“Their trip takes a sinister turn when they find themselves facing off against a relentless army of extra-terrestrial beings. Suddenly, the hunters become the hunted.

“The formidable squad of alien soldiers will stop at nothing to wipe out the enemy and in an all-out, brutal battle for survival, it’s kill or be killed in Alien Hunt.”

Barron Boedecker (Escape Pod, The Bigfoot Trap), Brent Bentley (The Perfect In-Laws, Haunt Season), Deiondre Teagle (The Visitor, Painted in Blood, Death Ranch), Chelsey Fuller (The Bigfoot Trap, The Silent Natural), Jesse Santoyo (A Nashville Country Christmas, Potter’s Ground), and Adam Pietripaoli (The Bigfoot Trap, The OctoGames) star.

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