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Here’s Everything We Know About ‘Zwei’, The Mysterious Survival Horror Game From The Creator Of ‘Resident Evil’

Shinji Mikami’s next project, a mysterious survival horror game code-named Zwei, has been silent for some time now. When I don’t hear anything from a game I tend to get a little paranoid, and outside of some concept art, (or doodles, rather) Mikami and friends haven’t peeped a word since its unveiling last April. Horror games are notorious for being the first to get the axe — just look at Del Toro’s InSane, which continues its search for a publisher — because they’re never guaranteed to sell well.

The lack of new footage, screenshots, or trailers is understandable since the game is still very early in development, but what worries me the most is how barren its website is. No marketing push is being made for this game, no one’s trying to build up a community or interest by maintaining a healthy Twitter, Facebook, or official blog. That’s scary.

If you’re unfamiliar with it, Zwei is a survival horror game from the man who brought us Resident Evil. He also headed the franchise reboot with Resident Evil 4, and recently collaborated with punk-rock designer Suda 51 on Shadows of the Damned and Lollipop Chainsaw. He’s had a huge impact on the horror genre, and since this could very well end up being his last game (he’s mentioned retiring from game directing after one more project), fans of the genre should have this on their radars. I know I do.

On the Zwei website there’s a big quote from Mikami which reads “I’ve found my focus and once again I’m striving for pure survival horror.”

If you miss the days of old, when item conservation and an aptitude for puzzle-solving were key, then this could very well end up being the game I’ve heard so many horror fans ask for lately. If anyone can make an excellent survival horror game, it’s going to be the mind behind one of the greatest survival horror games of all time, right?

Shinji Mikami is committed to making a game that is the realization of pure survival horror, an experience which he defines as one that pushes the limits of fear and exhilaration. He and his team at Tango are committed to attaining this vision.”

We haven’t seen anything from the game other than the aforementioned doodles and some rough environmental collages. Feel free the check those out below:

What makes this game a little more exciting is the fact that it’s a collaborative effort between Mikami’s Tango Gameworks studio and Bethesda, which purchased Tango back in 2010. This means more resources for Mikami, and that’s a obviously a very good thing.

The last we heard of Zwei was in an interview with Japanese gaming mag Famitsu back in May, where Mikami gave an update on the status of the game, saying “At present, we’ve at last cleared the initial phase. Regarding art creation, we’re already getting a very good atmosphere. We’re extremely confident about the graphics this time. Of course, we can’t recreate the same quality as shown in these image boards, but we can deliver game screens with atmosphere that is close to this. There are still mountains of inadequate areas, though, so we’ll have to work with the designers on brushing these up.” Mikami told Famitsu. Incidentally, a ‘Mountain of inadequate area’ was my nickname in college.

Sadly, that’s all we know about it so far. What would you like to see from what could very possibly be Mikami’s last game?

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.




    I don’t know about some of these artworks. Three of them in particular look a little too cutsey Tim Burton animate feature-esque. I have a feeling that this one won’t be arriving any time soon. . .

  • Se_7_eN

    The office and I were talking about “Project Zwei” a few days ago.

    There are many concerning things about this title… Not only is the Environment concept art EVERYWHERE, but the character and enemy design is too. A simple story would not suffice for these characters and environments being displayed. This often leads to a possibly terrible and confusing story, one that throws you in numerous locations in a short amount of time, or one that is just so ridiculous it pisses you off over anything and makes you not care.

    When was the actual last time we saw a quality Mikami title? His most recent notable work was 9 years ago when he released Resident Evil 4, and I hate to say it… But everything since has been very “Eh”.

    Mikami’s “Horror”, while technically Resident Evil, Dino Crisis, and Shadows of the Damned are considered survival Horror… Who really considers these games horror over action? Mikami did state this is a “Survival Horror project” but unless he is heading in a different direction than what he originally considered to be horror, I wouldn’t expect much in terms of scares.

    The time this game has taken alone is a red flag to any developer, especially when Mikami himself said “I’ve found my focus and once again I’m striving for pure survival horror.” It makes you ask yourself when did he lose it? Since this game was announced in 2010, it is quite possible it was started when he wasn’t even focused on survival horror, or also possibly he lost his focus during the creation. Either way, 3 years… No trailer, no recent art work, nothing in game, not a word.

    Yes, I am anxious to see what comes out of “Project Zwei”… I am not saying it is going to suck, I am not saying Mikami lost his touch, I am simply saying that based on the CA alone, and what Mikami has been a part of over the past few years (nearly a decade), I don’t have really high hopes… But, I really hope I am wrong.

    • Adam Dodd

      Well said. You bring up some valid points, hopefully Mikami will surprise us all if/when he shows more of it.

    • GreigShelob

      Brilliantly put.

      There’s only one thing I’ll add to this whole piece – it’ll probably be better than most “survival horror” games nowadays. Okay so Silent Hill got back on track with Downpour but Resident Evil 6 was a joke for horror games and Dead Space 3 is looking and playing more like an action game like RE6 and Gears of War, the only good thing is it still has Necromorphs.

      (I’ve only played the demo of DS3 so far, but it hasn’t really impressed me in solo, I’ll hopefully give co-op a try tonight and that may change my view.)

    • Alberto Conte

      No one said Shadow of the Damned was a survival horror. Suda never marketed it as one so idk where are you getting those assumptions. Second, Mikami did not only make RE4 he actually created the whole fucking RE series. RE remake was one of the best survival horrors ever made and while RE4 was not a survival horror no one can deny it was a game changer in the video game industry. The guy is a genius, let him work. They don´t call him the grandfather of survival horror for nothing. You can even argue the term was created because of him. Oh also, you say his games after RE4 sucked. You clearly haven´t played GodHand or Vanquish. Get your facts straight next time.

  • for an article entitled “everything we know” i find it strange it spent its first two paragraphs mentioning nothing about the game. hopefully this title gets made. we all know how much we could use Quality survival horror games that aren’t trying to compete with call of duty

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