In the last two years we’ve seen the release of Resident Evil: The Mercenaries 3D and Revelations for the 3DS, Resident Evil 6, Operation Raccoon City, as well as the re-release of Resident Evil 4, Code Veronica X, Umbrella Chronicles, and Darkside Chronicles (the latter two came bundled together). That’s a lot of Resident Evil, perhaps too much, says Revelations producer Masachika Kawata.
Speaking with Video Gamer, Kawata admitted that “putting on a lot of titles [does] not necessarily win over gamers.” More after the break.
“I think we learned last year that putting on a lot of titles would not necessarily win over gamers,” Kawata told Video Gamer. “At the same time, I don’t think we should just stagger them out artificially because that’s the solution to the problem we have.”
I agree. I’m all for having as many new experiences within the Resident Evil universe as possible, but the quality of the franchise has dipped somewhat noticeably over the last two years, with games like Resident Evil 6, Operation Raccoon City, and The Mercenaries 3D receiving a lukewarm response from fans and critics.
Staggering the games out a bit more would give their teams more time to make sure they live up to the bar set by previous games in the series.