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There Were “Too Many” ‘Resident Evil’ Games Released Over The Last Two Years, Says Capcom Producer

In the last two years we’ve seen the release of Resident Evil: The Mercenaries 3D and Revelations for the 3DS, Resident Evil 6, Operation Raccoon City, as well as the re-release of Resident Evil 4, Code Veronica X, Umbrella Chronicles, and Darkside Chronicles (the latter two came bundled together). That’s a lot of Resident Evil, perhaps too much, says Revelations producer Masachika Kawata.

Speaking with Video Gamer, Kawata admitted that “putting on a lot of titles [does] not necessarily win over gamers.” More after the break.

“I think we learned last year that putting on a lot of titles would not necessarily win over gamers,” Kawata told Video Gamer. “At the same time, I don’t think we should just stagger them out artificially because that’s the solution to the problem we have.”

I agree. I’m all for having as many new experiences within the Resident Evil universe as possible, but the quality of the franchise has dipped somewhat noticeably over the last two years, with games like Resident Evil 6, Operation Raccoon City, and The Mercenaries 3D receiving a lukewarm response from fans and critics.

Staggering the games out a bit more would give their teams more time to make sure they live up to the bar set by previous games in the series.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.



  • Voorhees83

    I don’t care how many Resident Evil games come out at one time as long as they’re done right.

  • chris99x

    I’d probably be more forgiving if not for the release of ORC, perhaps my choice for worst game of the year (if I continue pretending War Z never happened, as I have been thus ).

    • chris99x

      Should read “thus far” at the end :$

  • ThunderDragoon

    I completely agree.

  • doomas10

    I agree with Voorhess83 but man number 6 was @@. It made number 5 look like a masterpiece – which at least had an interesting setting. Operation raccoon city was just garbage. They should try to explore new ideas and characters like they did on six – I give them that- but the whole thing feels so much COD rather than horror. The characters are not interesting or believable anymore, there is no sense of danger, lack of innovative monster design, huge filled with holes plot, lame villains and terrible boss fights (Jesus, you really hated RE6 didn’t you? Yeah I did!). WIsh Wesker was alive. That guy was the epitome of RE awesomeness but they should have kept a bit under-appearing- maybe even making him an antihero at some point – aka Vader.

    • turtlenipple

      hit the nail on the head.

  • AfterTheAsylum

    More crap from Capcom. They purposely released these titles so closely to cash-in quickly. Funny how they don’t blame their shit quality. Their intentions are evident, especially after ORC. When people complained to Slant6, they responded that they made the game to the specifications of Capcom. I wish Capcom would just bite the bullet and take some responsibility in the area that is the true nature of the problem. It is amazing to me that the original version of RE4 was scrapped (check it out on youtube) and RE5, 6, ORC, UC, DC got the go ahead. The most successful companies are the ones who listen and cater to their fans. If the game isn’t going to be successful on its own merits – without the Resident Evil name – then don’t make it. RE6 would’ve been much better received if it had a different title.

  • GreigShelob

    Resident Evil hasn’t been good for a long time now. RE4 and 5 were interesting as they were a departure from the previous games, the characters were still interesting but the locations and story were a bit on the bland side. RE6 and ORC were just terrible on every level for the reasons doomas10 stated.

    If only they’d kept the Progenitor version of RE4 ( and ). This looked like a brilliant step forward for the series. Combining RE4’s new controls and view with the old horror elements. Read the description of the first vid to get a better idea of the original plans.

    Sure Capcom set out to see if they could replicate the CoD/Gears popularity but why did they decide to use Resident Evil as the basis? Surely they could have come up with another completely seperate story and not ruin a beloved franchise even more than everybody though was possible.

    Resident Evil bounced back after the tragedy that was Gaiden. Looks like they’ve hit a new low with RE6.

    • GreigShelob

      “and ORC” was meant to end that last sentence. My brain just wants to forget that game ever happened :p

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