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6 Downsides To Being A Horror Gamer!

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I’ve been a horror fan for most of my life. When my friends were doing whatever it is kids do outside, I was in my room exploring the foggy streets of Silent Hill, or being mercilessly picked on by SHODAN. The atmosphere, monsters, music — I instantly fell in love with it all. Over the years my love for this genre has grown, and so has the list of things I’ve grown to dislike about being a horror gamer.

I’ve compiled a short list of things that have soured my experience as a horror fan over the years, check them out after the break.

Pushy Multiplayer

Don’t get me wrong, some horror games have done amazing things with multiplayer. For all the controversy Dead Space 3 inspired, the fact that its co-op is entirely optional — meaning, if you play it alone you don’t have an AI companion — was a very smart decision. Demon’s Souls, and its sequel Dark Souls, both integrated multiplayer in a way I’ve never seen done before. You can leave notes for other players, summon them for temporary assistance, or open your world to invasion by malicious players.

Then there are games that tack on multiplayer just so they can slap it on the back of the box to sell a few more copies. Dead Space 2 took Left 4 Dead’s multiplayer offering and awkwardly threw it into its fiction. It was an unbalanced mess. The same goes for Condemned 2 — one of my all time favorite horror games, nonsensical ending notwithstanding — which tacked on a (mostly) awful bundle of multiplayer modes. I say mostly, because I actually really enjoyed Crime Scenes, where the bums hide evidence that the cops have to find.

Contrary to the angry of many horror fans, multiplayer can actually add to the experience. Unfortunately, more often than not precious resources that would’ve been better spent on the single-player campaign are invested into a multiplayer mode that’s void of any real creativity or innovation, so the game can sell some more copies.

The Cliches

This definitely isn’t exclusive to video games. I’m sure all of you are all too familiar with the annoying cliches we’re inundated with in so many horror films. Medicine cabinet mirrors, splitting up the group, investigating noises, the car won’t start, bad cell reception, an unkillable killer, tripping during a chase — I could go on for a very long time.

Unfortunately, horror games have been busy creating a similar arsenal of annoying cliches, including monster closets, an over reliance on jump scares, clumsy controls, 10 second flashlight batteries, a lead character with amnesia, that good guy was actually a bad guy reveal, the enemy that chases you and refuses to die (I’m looking at you, every goddamn Dead Space game).

Horror games need something like Scream or Cabin in the Woods — a game that pokes fun at the tired cliches in a clever way — because it’s getting out of hand. Even something like controls, which has been mastered in many games, is still something this genre has trouble with. Even a AAA title like Resident Evil 6, which certainly took some steps in the right direction, still doesn’t control very well. It’s ridiculous.

The “What Is Horror” Debate

I suppose it stems from having my opinions read by thousands of people every day, but this one bothers me a lot. If I had a nickel for every time someone read one of my articles and told me a game I mentioned is or isn’t horror, I’d probably have a pool full of nickels right now. I’d have a butler made of nickels, a suit of armor crafted from nickels — basically, I’d have so many nickels I wouldn’t know what to do with them.

For the most part, horror is relative. Just because Resident Evil 5 didn’t scare you, that doesn’t mean it isn’t a horror game. I consider Diablo III to be a horror game, because you’re in freaky environments fighting monsters. You probably don’t. That’s okay. We can still be friends.

Horror isn’t black and white. It’s a genre that encompasses a broad variety of themes, stories and perspectives. In video games, you have survival horror, action horror, indie horror, and my new favorite, weird horror. So please, let’s stop this pointless argument.

The Nostalgia

While we’re on the subject of subgenres in horror, let’s talk about the often heated debate of survival horror versus action horror. Believe it or not, there’s actually room for both. In fact, these days I actually prefer the latter. The reason action horror has become so popular is it’s more accessible. It streamlines everything we love about the genre and presents in a way that’s easier to swallow. The controls are inspired by action games, the cameras are dynamic (as opposed to the static cameras in the early Silent Hill and Resident Evil games), there’s less of an emphasis on impossibly hard puzzles, etc.

Put away your pitchforks, I’m not saying there’s anything wrong with survival horror. I love the early horror games, and I still play them often. Silent Hill 2 is still my all-time favorite game (horror or otherwise), and thanks to the recent surge in quality indie horror games, the survival horror genre is having a renaissance, of sorts.

The point is, action horror and survival horror are both here to stay. I know you’re angry that Resident Evil has been straying further away from our beloved genre with each new game, but that doesn’t mean our favorite subgenres can’t coexist. Hell, if Resident Evil and Silent Hill have proven anything it’s that these franchise can dabble in both subgenres at the same time. Resident Evil 5 and 6 were more action oriented, but then you have Revelations, which was more of a horror game.

The Cancelled Games

Let’s stop being angry so we can all get really, really sad.

Unfortunately, because the horror genre is a niche market, we’ve seen fair number of promising titles get the axe. Sadness, Nightmare Creatures III, Condemned III, Possession, Winter, Harker, Call of Cthulhu: Beyond the Mountains of Madness, Call of Cthulhu: Destiny’s End, City of the Dead, maybe even Mikami’s Zwei and Del Toro’s inSANE (there’s still hope for those last two).

I’d keep going, but I’m afraid my violent sobbing will ruin my keyboard.

Lack Of Originality/Creativity/Innovation

I feel as if this is something that most of us can get behind. Innovation in the AAA horror space has been growing stale over the years. Obviously, there are plenty of games that still attempt to be creative (the underappreciated ZombiU is a great example of this), but many of our favorite franchises are losing their luster.

Sadly, this lack of originality can be seen in every genre — it’s an unfortunate side effect of being at the end of a console generation, when developers are saving their more brilliant ideas for the new consoles — but when I try and think of a truly innovative idea that’s come from one of the bigger horror franchises in the last five or so years, it’s tough to come up with anything.

This is one of the many reasons why I love indie horror, because lately it’s been the best source of brilliant new ideas. Mark Hadley’s Slender: The Eight Pages, Dean Hall’s DayZ, Frictional’s Amnesia: The Dark Descent — some of the most memorable horror games of this generation have been indie developed. Between the open-source Ouya console, GameStick, and Microsoft and Sony’s bigger focus on supporting indie devs, I’m certain the indie horror genre will see even more growth in the next console generation. I only hope the rest of the genre can keep up.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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