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[E3 2013] ‘Dead Rising 3’ Nightmare Mode, Zombie Behavior Detailed

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Yesterday, Capcom revealed Dead Rising 3, a grittier next-gen installment in what’s been a severely uneven series. Recently, Dead Rising 2 and its spin-off, Off the Record, replaced the original game’s darker tone with lots and lots of camp. Now, it looks like Capcom is taking the series in the opposite direction with a significantly darker experience rooted just a little more firmly in horror.

Gaming website Polygon had the chance to chat with Josh Bridge, executive producer at Capcom Vancouver, about the upcoming game, where he discussed what they’re trying to accomplish with this latest installment. More after the break.

Bridge had a lot to say about the enemies, the undead hordes, which in past games have rarely posed much of a threat, even in large numbers. If you’re the type of player who ran into a horde, blindly swinging whatever makeshift weapon you just crafted until you’re surrounded by nothing but red and squishy bits, you may need to rethink your approach. “[The zombies are] much more aggressive,” Bridge told Polygon. “They hear and see you and they can make sound to tell each other when they see you.” Capcom is trying to make each individual zombie a threat. If they succeed, I can see this becoming much scarier than it has been before.

Stealth, too, will play a larger role in Dead Rising 3. You’ll want to be quiet so as not to attract the hordes, similar to recent zombie games like State of Decay. Capcom is working on a way for the Kinect to add to this element of the game by giving the player the option of yelling at the Kinect to distract the hordes. The Kinect will also be able to track the controller, so when the game’s protagonist, Nick, is grabbed, the zombie can be shook off.

There will also be a special ‘Nightmare Mode’ that can be unlocked by completing the game. This moderemoves the autosaves and gives the player three hours to escape the town, as opposed to six in the normal mode. So yes, the time limit is returning, only it sounds far less obtrusive than it was in the last two games.

This last bit was probably obvious to anyone who watched the trailerDead Rising 3 will be able to display three times more enemies on-screen than Dead Rising 2. That’s a lot of zombies.

You can read the full interview over at Polygon.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Legendary Grimdark ‘Warhammer 40,000’ Artist John Blanche Has Passed Away at 78

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In the grim darkness of the far future there is only war, but it was a cheerful illustrator from England who helped to define the terrifying war-torn imagery that inspired what we now know as Grimdark (a hybrid genre combining horror with sci-fi/fantasy).

Unfortunately for fans of Warhammer 40,000, Trench Crusade and countless other sources of Grimdark thrills, veteran artist John Blanche passed away this week after struggling with health issues for the past few years.

While the artist retired back in 2023, he leaves us with an enormous legacy of iconic artwork that continues to inspire gamers and storytellers around the world to this very day.

The news is especially gloomy as it was only last year that Daniel Lowman and Napoleon Dynamite himself Jon Heder released The Grim & the Dark: The Search for John Blanche, a documentary following Heder’s exploration of the Grimdark genre culminating in a heartwarming encounter with Blanche in his own home.

Below is one of my favorite pieces by Blanche, his highly influential depiction of Warhammer 40k’s God-Emperor of Mankind on his Golden Throne.

We send our deepest condolences to John Blanche’s family, friends, and fans.

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