Remember when Dead Rising 3 was first teased, way back in 2010? According to Capcom Vancouver producer Mike Jones, at the time, Capcom planned for it to come to the Xbox 360, before eventually scrapping that idea in favor of bringing the game to Microsoft’s next-gen console, the Xbox One.
“In terms of building the game, we originally developed it on PC and everything we were doing was breaking the bank on 360,” Jones told Siliconera. “The number of zombies, the streaming stuff we wanted to do, memory budgets for the number of environments and items and physics and all of that stuff. Our tech team partnered with Microsoft to get early specs and figure out how we were going to get it on new hardware.”
Sounds like the “power of the Xbox One” (ugh) gave them the resources they required to expand the scope of the game, including the thousands of zombies that can be on-screen at any given time, and the seamless streaming. I’m looking forward to not having to endure load times. That needs to be a thing of the past.
Since the transition to the Xbox One, Dead Rising 3 has seen a number of benefits. “The biggest things for us have been the size of the world, the density of the world, the streaming spaghetti of getting everything working with no load zones and seamlessly streaming. Also, how we build missions in a much larger world like that – how we send you to different districts and how we get you to explore all of these nooks and crannies in the environment,” Jones said.
I’m not super enthusiastic about the game’s Xbox One exclusivity — mostly because I’m still not entirely sold on the console itself — but the move looks to have helped take this series to the next level. I only hope that everything that made the first two games so unique isn’t lost in Capcom’s latest attempt to capture the “Call of Duty gamer”.