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In ‘Monstrum’, No Hiding Spot is Good Enough

Indie developer Team Junkfish is currently working on their first foray into the horror genre with Monstrum, a procedurally generated horror game where you’re chased all over a creepy, derelict ship by what resembles the fiery offspring of a Big Daddy and William Birkin.

Much like in Outlast and Slender, you’re completely unarmed, so the only option when ole Jack-o-Lantern Face is near is to run, hide, and desperately hope he doesn’t use his freakishly huge arm to drag you kicking and screaming from your chosen hiding spot.

I recently had the opportunity to dive into the Monstrum alpha, watch me spend some time with it below.

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