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‘BioShock’ Would Have Been Totally Different on the Vita

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Remember E3 2011, when Irrational Games creative director Ken Levine took to the stage to announce a BioShock game that was being designed from the ground up for the PlayStation Vita? That clearly didn’t happen, and since since 2K refuses to talk about it, all we’ve known about the mysterious game is that it was planned to be a new, standalone entry in the series, rather than a port of an existing game.

Now that Irrational is no more, the original idea for the game will likely never see the light of day. The series’ future is in the capable hands of 2K, so it’s up to them to decide whether or not they’ll pursue a BioShock game on the Vita.

As for Levine’s original concept — what would it have been like? What did we potentially miss out on?

According to some tweets by Levine, who now runs a more “entrepreneurial endeavor” within 2K along with a small hand-picked staff comprised of former Irrational developers, the game would have been radically different from what fans have come to expect from the series.

Levine tweeted “on the Vita game: 2k and sony couldn’t put a deal together when I last checked. They seemed way more optimistic about this back in 2011.” As for what kind of game it would have been, a follow-up tweet confirmed it would have been “something that would work well on the vita and not be a compromise in any way. also, as some know, i’m a turn based whore.”

“I was thinking a Final Fantasy Tactics style thing set in pre-fall Rapture.” Levine revealed.

I’m not a fan of turn-based combat, but this concept actually appeals to me. It sounds like a natural extension of the 2K Marin-developed BioShock 2, which introduced a level of strategy and preparation into each combat scenario.

YTSub

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Legendary Grimdark ‘Warhammer 40,000’ Artist John Blanche Has Passed Away at 78

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In the grim darkness of the far future there is only war, but it was a cheerful illustrator from England who helped to define the terrifying war-torn imagery that inspired what we now know as Grimdark (a hybrid genre combining horror with sci-fi/fantasy).

Unfortunately for fans of Warhammer 40,000, Trench Crusade and countless other sources of Grimdark thrills, veteran artist John Blanche passed away this week after struggling with health issues for the past few years.

While the artist retired back in 2023, he leaves us with an enormous legacy of iconic artwork that continues to inspire gamers and storytellers around the world to this very day.

The news is especially gloomy as it was only last year that Daniel Lowman and Napoleon Dynamite himself Jon Heder released The Grim & the Dark: The Search for John Blanche, a documentary following Heder’s exploration of the Grimdark genre culminating in a heartwarming encounter with Blanche in his own home.

Below is one of my favorite pieces by Blanche, his highly influential depiction of Warhammer 40k’s God-Emperor of Mankind on his Golden Throne.

We send our deepest condolences to John Blanche’s family, friends, and fans.

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