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EXCLUSIVE: Red Barrels Confirms ‘Outlast 2’!

I’ve known for awhile now that Outlast developer Red Barrels had begun working on a mystery horror game, seemingly immediately after wrapping up Outlast: Whistleblower. I didn’t know what it was until today, but that didn’t make the wait to share this exciting bit of news with all of you any less excruciating.

Outlast is one of my new favorite horror games, and at some point in the future it will get a sequel. We won’t know much about it until development is a little further along, so until then we’ll have to make due with the few precious details Red Barrels co-founder Philippe Morin was able to share with me for this exclusive reveal.

BD: Between the release of Outlast and its Whistleblower expansion, it’s been an exciting year for Red Barrels. You’ve left an indelible mark on the horror genre and made an impressive debut for such a new studio. What did it feel like being able to wrap up the story of Mount Massive Asylum?

We always intended to do a DLC for Outlast. It made sense production-wise to do it, because the programmers would be busy working on the PS4 and XB1 ports, so we couldn’t jump on a new project right away. Right from the start, we had a few ideas of what the DLC could be, but it was only a few weeks after shipping the game on PC that we decided exactly what we were going to do.

We took some time to gather all the feedback we could find and decided that the DLC needed to start before the events of Outlast, but end after them. For Outlast, we always wanted a dramatic ending, but we wanted something different for Whistleblower. Although both games have a different protagonists, we approached it as if it was one journey, because after all, it’s more about the player.

Some of us spent 3 years inside that Asylum. We started working on our trailer to help us find the money back in February 2011 and we shipped the game on XB1 back in June 2014, so the ending of Whistleblower meant a lot to us and we wanted players to share those emotions.

BD: Did anyone on the team need therapy (or at the very least, a well-deserved vacation) after it released?

Making the game was our therapy! We had fun coming up with ideas and situations we knew could be disgusting, scary or provocative. We’re in the business to deliver emotions and we like the idea of going places where others don’t go. That’s part of the advantages of being a small independent studio, we don’t have to worry about diluting the experience to please a wider audience.


BD: Outlast spread like wildfire online. Its gorgeous visuals, jump scares and streamlined mechanics made it the perfect kind of game to play through on video sites like YouTube. Was designing a horror game that’s as fun to play as it is to watch others play it a goal early on, or was it a happy accident?

I have to be honest and say it was a happy accident.

When we started production, we were not really familiar with the whole YouTubers phenomenon. But we quickly realized the opportunity it represented and we decided to take full advantage of it. Our budget was tight and we didn’t have a lot of money for marketing. So, YouTubers were a great help and we thank them. So far, Outlast has been downloaded by more than 3 million people across all platforms and YouTubers have played a big part in its success.

And, it was also a way for us to get useful feedback because we could see when and how people reacted to the events in the game.

BD: I’m sure the Murkoff Corporation has plenty evil left in them to warrant a sequel; are you interested in returning to the series down the road, or is its fate undecided?

We based Murkoff on some of the big corporations founded in the late 19th century or early 20th century. A lot of these companies made their money drilling for oil and then eventually became so powerful they could expend their activities to a lot of other areas, including scientific or medical research. These corporations have become so powerful, that it’s unthinkable to get rid of them these days. Governments come and go, but these entities are like immortals.

BD: I could happily chat about Outlast all day, but the world wants to know: what’s next for Red Barrels? What can you tell us about your next game?

It’s important for us to be passionate about whatever we’re working on, because we believe it’s the only way to achieve quality.

After shipping the XB1 version of Outlast, we took some time to analyze our situation and we quickly realized we had at least another horror game in us.

So, yes, we are working on Outlast 2.

The game will be a survival horror experience and it will take place in the same universe as Outlast, but it will have different characters and a different setting. We might go back to Mount Massive Asylum one day, but for now we have new ideas and themes we’d like to explore and we think we’re cooking up something special.

We’re still a small indie studio (12 people), so we’ll need a little bit of time to ship our next game, but hopefully it will be worth it.

BD: Outlast set the bar pretty high for the future of the series; how are you planning on surpassing it?

We really want to keep on improving our craft, but ultimately we’ll approach things the same way we did with the first game, which was to make a game we’re scared to play ourselves and trust our instinct.


BD: Will Outlast 2 tie into the events at Mount Massive in any way, or is this story going to be totally different?

Part of the fun of playing a horror game is the sense of discovery and progressively understanding “wtf” is going on. So, I’d rather not say too much at this point.

BD: Fair point! One of the things that really stood out to me about Outlast was its simple design. It didn’t waste time burdening players with complex mechanics or controls. Will Outlast 2 play like its predecessor, or are you taking a different approach with the sequel?

Our goal is still to give players first and foremost an emotional ride, so every design decision will be based on how it affects the experience and if it serves it.

BD: Is there a chance we’ll be able to defend ourselves from the monster(s) that hunt us this time, or will the emphasis again be on flight over fight?

Too soon to say. Part of the beauty of game development is its iterative process!

That’s all the details Red Barrels is prepared to divulge to us for now, but it’s enough to get me sufficiently excited for the future of one of the scariest video game series I’ve played in a long time. When they’re ready to give us a release window and/or an idea of which platforms Outlast 2 will come to, you can be sure I’ll share that here.

Huge thanks to Philippe Morin for taking the time to chat with us!

If you missed our review of Outlast: Whistleblower, you can check that out below.




  • It’s a wonderful time for video game horror fans 🙂

  • ohitsmerenz


    • Couldn’t have said it better myself.

      • Sheridan Johns

        You. I like you.

        • James Block


  • ThunderDragoon

    I’m so excited after reading this. I’m very curious what the new setting will be. Outlast easily made it into my top 3 favorite horror games (and Whistleblower was fantastic as well), so I’m very psyched to see what they’re going to do next.

  • Sick_skwerl

    My horror erection is throbbing! So much yes!

    • If it persists for more than four hours, please call a doctor.

      • White_Wolf_03

        Yea call Doctor Richard Trager

  • Spawn4201

    Excited to see if and how this will continue the story from where it left off at the end of Whistleblower. Btw Adam, I enjoy reading your articles and random note, I recently replayed Dead Space 3 and beat it on hardcore mode (without saving my game on a usb) and while watching the credits I noticed your name in the consultants. Im currently playing Alien outlast on my ps4 and Im pretty pleased I feel like its akin to oultast in the Alien universe. Waiting to beat it before i dig into the Evil Within which I have high hopes for as RE4 is my favorite game of all time. Thanks for reading, a fan Andrew

    • Sean Loizou

      I am doing what you are doing, but the other way around. So far, Evil Within is awesome. However, the camera angles can be an issues (3rd person) and it is very similar to RE (Easier to attack though). Good game. How is Alien?

    • You stuck around for the full credits? Impressive! Yeah, I did some contract work on the game for EA. It was fun, even if it ended up being arguably the worst game in the series. 🙂

  • Taboo

    This is so exciting!

  • Sean Loizou

    This is going to be so fucking awesome!

  • This makes me a happy ghost.

    • TomLily

      My girlfriend and I took on the horror that is Outlast earlier this year.

  • Awesome!!

  • Steve Austin

    Horror star avoids terrifying movies.

  • JoargeBelly

    It is a great game and this is a good review of it. The game is like a film and has great characterisation.

  • Cheshire TrollCat

    Im so scared… The groom scarred me for life. My penis is not ready…

    • FROST

      Made my day xD

  • Ghirahim

    This is gonna be great.

  • thatguyEZ

    fuck yes.

  • Yessssssssssssssssssssssss

  • Calven Ferraro

    Fking yes!! The best

  • Nigger


  • sistik

    Outlast 2 and or more DLC for Outlast 1 i will buy them all.

    • sistik

      Still working on insane for both, But i will complete it eventually 🙂

  • White_Wolf_03

    Loved this game so much, if only it was longer.

  • James Block

    oh yeah man..!! everyone waiting for this f*cking game , awesome horror game !
    release on ps3 / ps4 please..
    more like Triger , and have a good ending , not like Miles Upshur 😮

    • Twofoot

      Next Gen / PC release. I Don’t think that it’s going on ps3 / xbox360. Because of limitation

  • Badboss46

    Man outlast 1 and whistleblower was perfect but make outlast 2 scarrier tan scarrie

  • Deklaf(GT-GameTheorist)

    Wow, I think of good idea: Outlast 2 will happen in year 1944 i think? That guy on the chair with wheels (near the end of outlast) he said that they maked that same thing as Walrider in 1944 and his original name was Alan. But that means that the story will be SURELY about it. C´mon , who don´t want to know how they (or he) killed Alan. So my theory is done. I can sleep good this night 🙂

  • WaylonPark

    NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NOT AN OUTLAST 2!!!!!!!!!!!!

  • LyoNe


  • Jakob Rasmussen

    HIRE ME!! :3

  • Karlo

    Ok, here is my suggest for Outlast 2.
    Mr. Park is alive still; you should make him inside of his house with wife and kids, then he goes to his room and he see’s the old picture of Mount Massive Asylum. Then he thinks about going back there and checking what is new in that place. The guy with that chainsaw is alive, so… You should probably add him there and also walrider is now Miles, so you can combine that somehow.
    Or you just gona make new Asylum and stuff. Good luck with that game.

    • Simiz Alexandru

      Sounds cool man :>

    • Nicholas

      The idea of part going back to the asylum is absurd.
      Why would anyone who narrowly escaped death dare go back…leaving his wife and child behind?
      What will he be looking for?

  • Nick_Fisher

    why not add a new DLC on the old engine OutLast the story of Chris Walker

  • Nick_Fisher

    overall: we had to play for the Chris… a little story about how our old friend is in a mental hospital

    • Natascha Langen

      well, we knoe that he was a soldier for merkoff, and then he accepted to be part of the experiences, if I am not wrong..

  • Make it for all platforms include ps3 & Xbox360? As well as ps4 Xb1

    • shadowguy14

      part of what makes this game so scary is the graphics. last gen would just mess that up

  • Yuikana

    WOOOO outlast 2!

  • Andrei Voina

    I think Outlast 2 will be great than normal Outlast!!!!! Don’t you think??

    • ManuelGraph

      I don’t

  • Frag Wall

    I may not be sleeping when the game is out 🙁

  • that1nigga


  • Simiz Alexandru

    I’m so excited for this game .. :> Outlast 2

  • Abdo Ehab

    i hope there is a multiplayer

    • ManuelGraph

      something like a Co-Op?

    • brave

      that would be nice

  • WryMouthX

    Got both on my Xbox One, any info if I should play Outlast first or Whistleblower first?

    • Twofoot

      Play outlast first, or wistleblower won’t make sense

      • WryMouthX

        Ohhh TY! Time to give it a shot!

  • Tyler

    Custom stories like amnesia TDD

  • Yariel

    What is price for outlast 2 in ps4

    • Twofoot

      Guessing £17.99 (27.44$ at current exchange rate-but ps+ deal will be on)

  • song

    Yes! Just finished this yesterday and was hoping for a sequel and immediately got an amazing prequel in dlc.

    My thoughts on the game, from a fresh player:


    What I loved was how the game kept mocking you, putting an exit sign just out of reach in every single level, like nelson from The Simpsons going, “HA-HA”, knowing it wasn’t going to be that easy, that, and along with the crazy doctor literally toying with you by an open doorway implying/saying, “Looks inviting doesn’t it? …but no… let’s continue deeper into the crazy wonderland of mad hatters, shall we?”

    Man, what a trip.

    You never knew who to trust or distrust, because of those fast paced escapes–you– being the prey with hundred of predators, the player couldn’t stop to ask if they were helping them or deceiving them, insane to themselves or insane towards you – just quickly looking for a place to escape or hide – when suddenly they realize: you’ve just got yourself caught…AGAIN.. into a worse situation when you finally thought you found safety. Slowly, it rationalizes that nowhere is safe, and you’ve got to get out at all costs, save yourself.

    Looking forward to the next one!

    My only critic would be, it would have been nice to have a 180
    quick-turn around feature, but it wasn’t a big deal, and didn’t break
    the game without it.

  • Mohith Naidu

    Make it into an open world horror game something like the silent hills series where the inmates and project Walrider have taken over a little town somewhere at the foothills of Mt.Massive and Walrider has closed all access to the town. It’ll be a one of a kind of horror game and it would be nice if there were a chance you could protect yourself. And it sure would be nice if not all inmates chased you down, but just stood there watching you every step along the way (eyes gleaming through the night-vision and such), it would surely make it uneasy as fuckin’ fuck !

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