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In Defense Of ‘Silent Hill’ (2006)

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Video game adaptations. You either love them, or you hate them. I’ve found myself on both sides, though I usually find myself siding with the latter. The reason for this is while there have been a few that have genuinely tried to be faithful to their source material, they’re lost in a sea of lazily crafted cash-grabs from people who aren’t willing to invest more than a modicum of effort into them.

These half-assed movies ignore the fact that gamers are an incredibly passionate bunch. Like some sort of geeky hive mind, we’ve spent years amassing our knowledge, holding week-long celebrations, and building insanely detailed wikis that serve as virtual shrines to the things we love. We could use this hive mind mentality for evil, but we don’t.

Because there’s a good chance we know considerably more about these worlds than the folks adapting them, we can tell when the filmmakers haven’t even played the game they’re trying to turn into a movie. We can also tell when they have played them.

It’s alarming how rare that is. Turning a game into a movie without playing the game is like deciding to adapt The Lord of the Rings when your knowledge is limited to the six minutes you spent watching the 1978 animated flick. Don’t do that. Seriously, don’t. As fervent as gamers can sometimes get, the communities that surround Tolkien’s works are exponentially more intense.

They won’t hesitate to cut you, and they’ll do it with a genuine replica of a Greenleaf knife, probably while yelling in Elvish.

There’s really only a handful of video game franchises that have communities like that, and one of them is Silent Hill. This series has had 15 years to make us love it. For people like me, who have been playing these games since the first released in 1999, that love is unconditional. The first three games guaranteed its status as one of gaming’s greats early on.

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Christophe Gans is a fan of Silent Hill, and it shows. Before he was able to direct the adaptation, Gans hounded Konami for five years before he was given the film rights, even going so far as to send them an audition tape to explain his love for the series.

There’s a number of reasons why I consider this film to be the most successful of Hollywood’s many attempts at bringing a video game to the silver screen, but among them, keeping Konami Japan and Team Silent — the team behind the first four games — involved with its production the whole way through is what kept it from becoming just another video game movie.

With a fan in the director’s chair and consistent input from the developer, Silent Hill was able to retain much of what made the games so memorable. Akira Yamaoka’s work on the games’ soundtracks is iconic, so pulling a selection of tracks from the early games was smart. That move went a long way in making the film feel like it was an extension of the games.

You don’t need to spend any significant amount of time with the games to be familiar with their very distinct atmosphere. Silent Hill has a very unique aesthetic. The world is opaque and dreamlike, it feels like a living thing. It shifts and changes based on your darkest fears, secrets and sins. It’s a very personal nightmare.

It’s not surprising that some of this was lost in translation. It makes sense that Gans and Co. would want to use familiar creatures from the series, like Pyramid Head and the Nurses — originally manifestations of James Sunderland’s psyche — rather than try and come up with something new. Revelations would later take a stab at being original, and we all saw how that turned out.

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Clive Barker called. He wanted me to tell you you’re bad at this.

The film’s cast of monsters serve as a sort of highlight reel. Fan favorites like the Grey Children, Bobble Head Nurses, Lying Figure and Pyramid Head make their necessary appearances, and while I would’ve liked to see them tied to Rose, seeing them realized outside of the games with such an impressive attention to detail made up for that unrealized narrative potential.

That’s not to say the movie didn’t try anything new. That old-timey flashback bit near the end was beautiful and did a fantastic job of cleaning up the near-incoherent mess that was the film’s story.

We may have reached a point where there’s a dozen awful video game movies for every successful — relatively speaking — attempt, but it’s films like Silent Hill that keep me from developing an entirely pessimistic view of the popular trend. It’s far from perfect, but I believe Gans and Friends have come the closest to bringing us a decent adaptation.

How about you? Feel free to share your thoughts on this movie, or even video game adaptations in general, in the comments!

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YTSub

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

11 Years Later: The Horrific Cycles of Violence in ‘Only God Forgives’ Starring Ryan Gosling

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Traditionally, movie theater walkouts are usually associated with the horror genre, with infamous cases ranging from 1973’s The Exorcist (particularly during the crucifix masturbation scene) and even Lars Von Trier’s controversial serial killer memoir, The House That Jack Built.

That being said, there are exceptions to this rule, as some movies manage to terrorize audiences into leaving the theater regardless of genre. One memorable example of this is Nicolas Winding Refn’s 2013 revenge thriller Only God Forgives, a film so brutal and inaccessible that quite a few critics ended up treating it like a snuff film from hell back when it was first released. However, I’ve come to learn that horror fans have a knack for seeing beyond the blood and guts when judging the value of a story, and that’s why I’d like to make a case for Winding’s near-impenetrable experiment as an excellent horror-adjacent experience.

Refn originally came up with the idea for Only God Forgives immediately after completing 2009’s Valhalla Rising and becoming confused by feelings of anger and existential dread during his wife’s second pregnancy. It was during this time that he found himself imagining a literal fistfight with God, with this concept leading him to envision a fairy-tale western set in the far east that would deal with some of the same primal emotions present in his Viking revenge story.

It was actually Ryan Gosling who convinced the director to tackle the more commercially viable Drive first, as he wanted to cement his partnership with the filmmaker in a more traditional movie before tackling a deeply strange project. This would pay off during the production of Only God Forgives, as the filmmaking duo was forced to use their notoriety to scrounge up money at a Thai film festival when local authorities began demanding bribes in order to allow shooting to continue.

In the finished film, Gosling plays Julian, an American ex-pat running a Muay-Thai boxing club alongside his sociopathic brother Billy (Tom Burke). When Billy gets himself killed after sexually assaulting and murdering a teenager, Julian is tasked by his disturbed mother (Kristin Scott Thomas) with tracking down those responsible for the death of her first-born child. What follows is a surreal dive into the seedy underbelly of Bangkok as the cycle of revenge escalates and violence leads to even more violence.


SO WHY IS IT WORTH WATCHING?

There’s no right or wrong way to engage with art, but there are some films that clearly require more effort from the audience side in order to be effective. And while you can’t blame cinemagoers for just wanting to enjoy some passive entertainment, I think it’s always worth trying to meet a work of art on its own terms before judging it.

Despite being a huge fan of Drive, I avoided Only God Forgives for a long time because of its poor critical reception and excessively esoteric presentation. It was only years later that I gave the flick a chance when a friend of mine described the experience as “David Lynch on cocaine.” It was then that I realized that nearly everything critics had complained about in the film are precisely what made it so interesting.

If you can stomach the deliberate pacing, you’ll likely be fascinated by this stylish nightmare about morally questionable people becoming trapped in a needless cycle of violence and retaliation. Not only is the photography impeccable, turning the rain-slicked streets of Bangkok into a neo-noir playground, but the bizarre characters and performances also help to make this an undeniably memorable movie. And while Gosling deserves praise as the unhinged Julian, I’d argue that Vithaya Pansringarm steals the show here as “The Angel of Vengeance,” even if his untranslated dialogue is likely to be unintelligible for most viewers.

However, I think the lack of subtitles ends up enhancing the mood here (even though some editions of the film ended up including them against the director’s wishes), adding to the feeling that Julian is a stranger in a strange land while also allowing viewers to project their own motivations onto some of the “antagonists.”

And while Only God Forgives is frequently accused of burying its narrative underneath a pile of artsy excess, I think the heart of the film is rather straightforward despite its obtuse presentation. I mean, the moral here is basically “revenge isn’t fun,” which I think is made clear by the horrific use of violence (though we’ll discuss that further in the next section).

To be clear, I’m still not sure whether or not I enjoyed this movie, I just know that I’m glad I watched it.


AND WHAT MAKES IT HORROR ADJACENT?

There are two different kinds of gore effects. One of them is meant to entertain viewers with exaggerated wounds and excessive blood as you admire the craftsmanship behind the filmmaking. The other kind is simply a tool meant to simulate what actually happens when you injure a human body. Like I mentioned before, Only God Forgives isn’t trying to be “fun,” so you can guess what kind gore is in this one…

From realistic maimings to brutal fist fights that feel more painful than thrilling, the “action” label on this flick seems downright questionable when the majority of the experience has you wincing at genuinely scary acts of grisly violence. I mean, the story begins with an unmotivated rampage through the streets of late-night Bangkok and ends with the implication of even more pointless violence, so it’s pretty clear that you’re not really meant to root for an “action hero” here.

I can’t even say that the deaths resemble those from slasher flicks because the movie never attempts to sensationalize these horrific acts, with Refn preferring to depict them as straightforward consequences of violent people going through the motions – which is somehow even scarier than if this had just been yet another hyper-violent revenge movie.

Not only that, but the characters’ overall lack of moral principles makes this story even more disturbing, with the main antagonist being the closest thing to a decent person among the main cast despite also being a brutal vigilante.

Only God Forgives doesn’t care if you like it or not (and actually takes measures to make sure that the viewing experience is often unpleasant), but if you’re willing to step up to this cinematic challenge and engage with the narrative and visuals on their own terms, I think you’ll find an unforgettable nightmare waiting for you on the other side.


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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