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‘Moving Hazard’ Puts Its Own Twist On the Zombie Genre
IllFonic. Remember that name, because it belongs to a developer that’s about to make a rather large splash in the horror genre. This is the team behind the just-announced Friday the 13th: The Game, as well as a team-based shooter set in a zombie apocalypse by the name of Moving Hazard, which they’re co-developing with Psyop Games.
Set half a century after an apocalyptic plague has decimated humanity, leaving what’s left to fight over the few remaining resources by taking a page out of the Umbrella Corporation’s Guide to Zombie Weaponification, because people shouldn’t fight people when they can use zombies to fight people. It worked for Umbrella, until it didn’t, so why not?
The ghouls in Moving Hazard are more than slow-moving head-shaped targets on sticks, they’re “a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes.” They’re more of an extension of the more traditional arsenal the game will also arm players with, so “in addition to having a selection of military-grade assault weapons at their disposal, players will also need to take advantage of technology specifically evolved to allow them to control the zombies that they encounter by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics.”
What I find interesting about this game is in how it balances its original ideas with staples of the genre, such as the traditional game modes that we’ve come to expect from these types of games. It will feature six multiplayer maps, specialized character classes, customizable loadouts, and a handful of game modes, like Team Deathmatch, Scavenger and King of the Hill, among others.
If a traditional competitive multiplayer doesn’t tickle your fancy, there will also be a single-player campaign and cooperative survival modes. Moving Hazard arrives on PC sometime next year.
Exclusives
‘A Man in the Woods With an Axe’ – First Look at ’80s Throwback Slasher [Exclusive]
We have an exclusive first look at A Man in the Woods With an Axe, a blood-soaked, genre-twisting homage to 1980s slasher films.
Spanning four decades, A Man in the Woods With an Axe begins in the summer of 1987 before pushing into the modern era, weaving together timelines and perspectives in a way that builds both dread and intrigue.
Drawing inspiration from genre standouts like Tucker and Dale vs. Evil, Hatchet, and The Cabin in the Woods, the film blends visceral horror with moments of dark humor, creating a uniquely balanced experience that honors tradition while carving its own identity.
Writer-director Dillon Brown (Primal Darkness) aims to deliver everything fans crave from a slasher while boldly subverting expectations with a mid-film twist that redefines the story.
“This is an unapologetic love letter to the films that made me fall in love with horror,” Brown tells Bloody Disgusting. “But I didn’t just want to recreate that feeling; I wanted to challenge it. About halfway through, the film takes a turn that completely changes how you view not only this story, but the genre itself.”
Brown describes the vintage-inspired production as “far and away the bloodiest film I’ve ever made,” with practical effects helmed by Cody Ruch (The Mill, Pig Hill), an instructor at Tom Savini’s Special Make-Up Effects Program.
From Horror Dadz Productions, A Man in the Woods With an Axe is currently in production and targeting an early 2027 release.


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