"Friday the 13th: The Game" Teases New Version of Jason Designed by Tom Savini! - Bloody Disgusting!

“Friday the 13th: The Game” Teases New Version of Jason Designed by Tom Savini!

This game just keeps getting better.

The long-awaited “Friday the 13th: The Game” is finally headed our way later this year, and if you haven’t yet placed your pre-order, the developers have provided you with even more incentive today. As it turns out, Tom Savini himself designed a brand new take on Jason Voorhees for the game, and for a limited time, you can now order that skin as a piece of add-on DLC.

Want a sneak peek? Check out the teaser video below!

Gun Media and developer Illfonic’s “Friday the 13th: The Game”, initially announced as “Slasher Vol. 1: Summer Camp”, was funded through Kickstarter back in 2015.

[Related] Montage of Kills From the “Friday the 13th” Game!

The game’s full multiplayer component will become available in early 2017 and include Tommy Jarvis as a playable character. Movie setting Packanack Lodge will also be included in this release as a third playable map. This initial release will be followed by the full Summer 2017 release of the single-player component, including AI Bots.

Players who pre-order the game in digital or physical form will receive the single player component at no additional charge.

  • I Am Colossus

    Glowing eyes? Well it has a badass silohette…

  • Blade4693

    Nice! I’ll throw down a pre-order to support the game and get a cool costume.

    • Josh Blitzenbrox Myers

      I wouldn’t doubt it. They have a horrible “add on” philosophy with every single piece of their DLC. You literally have to buy every piece separately. I backed it on kickstarter and I still have to buy every single skin if I want them

      • Doby Gillis

        You really are an entitled, whiny punk ass bitch.

        • Josh Blitzenbrox Myers

          And you are a charming, and intelligent human being who is obviously very successful and happy in life, lol

      • lgb

        I’m also a backer and the DLC was skins for the counselors and the Savini skin, that’s it. 2 pieces of DLC, I went and I counted them. Both of those were put on there in the original kickstarter to help it reach the goal… which literally every single kickstarter game I’ve ever seen does. This is a horrible add on policy? It’s 2 pieces of DLC that they put on there to help get more money to build the game (Keep in mind, this isn’t a big company, this is a small indie team that stumbled into the rights for a franchise). PS, to buy both pieces of DLC is 15 bucks, it’s not that much, your complaint is overblown at best

    • Mark Honeyfield

      The long-awaited “Friday the 13th: The Game” is finally
      headed our way later this year, and if you haven’t yet placed your pre-order, the developers have provided you
      with even more incentive today. As it turns out, Tom Savini himself designed a brand new take on Jason
      Voorhees for the game, and for a limited time, you can now order that skin as a piece of add-on DLC.

      Want a sneak peek? Check out the teaser video below!

      Gun Media and developer Illfonic’s “Friday the 13th:
      The Game”, initially announced as “Slasher Vol. 1: Summer Camp”, was funded
      through Kickstarter back in 2015.

      [Related] Montage of Kills From the “Friday the 13th” Game!

      The game’s full multiplayer component will become available
      in early 2017 and include Tommy Jarvis as a playable character. Movie setting
      Packanack Lodge will also be included in this release as a third playable map.
      This initial release will be followed by the full Summer 2017 release of
      the single-player component, including AI Bots.

      Players who pre-order the game
      in digital or physical form will receive the single player component at no
      additional charge.

      • Blade4693

        Oh ok cool I am glad you corrected me I am glad you pointed that out! Thanks!

  • John Connor

    Stop with the DLC. And if you do have DLC, make it available for free.
    Release everything in the physical release, not after.
    I’m seriously turned off by the gaming scene today because of this bullshit.
    I feel like I can never purchase an actual complete game and I refuse to have my console tethered to the internet while pouring money online just so I can complete the overpriced game I already bought.

    • Blade4693

      Making DLC costs money and resources though. I agree that there are many companies who do it wrong (purposely holding back content to sell as DLC later, or locking it on disc behind a paywall) but a lot of dlc is actual extra content made later for people to enjoy. It is not all scummy money grubbers.

      And, games have not increased in price all that much since the 90s/early 00s, yet are much more expensive to make do to our advancements since then. DLC helps companies make up for that.

      • And, games have not increased in price all that much since the 90s/early 00s, yet are much more expensive to make do to our advancements since then. DLC helps companies make up for that.

        Wow this reads like corporate spiel to cover for their greed.

        Everything about this is wrong.

        First of all, games are the cheapest to make now than they ever were in the past. It took $1 million to produce the original Sonic the Hedgehog back in the early 1990s, it only took $137,000 to produce Planet Explorers, which is several magnitudes more complex and bigger than many other games released today.

        The reason games are so much cheaper now than before is because the cost of tools have gone down. Fewer middleware tools are required to produce a game, more game developers have access to trading tools like engine asset stores so they can implement what they need for their game on the fly for a one-time purchase fee.

        Licensing for engines has shrunk considerably, and you can now build a game on an engine for free, like Unity and Unreal, and only pay royalties on legitimate sales distribution.

        Game prices have both shrunk and increased since the 1990s. And all of that is due to what I just mentioned above. Game development is not a fixed market industry, it fluctuates in price based on the production of the software. An indie game made by one guy can sell several million copies on a shoestring budget (like Stardew Valley) for only $14.99, where-as some games will require around $45 million to produce and cost $60 – $70 depending on the title, such as Horizon Zero Dawn.

        DLC is not required to compensate for operating costs. Almost every single time it’s used to pad revenue and increase profit margins. Now if you’re okay with buying DLC just to make a shareholder rich, feel free to do so. But don’t try to sit up here and lie to the general public about the actual cost and production of gaming.

        How about you also tell everyone that majority of the budget for games that cost $100 million to produce goes more into the marketing than the actual game, like Call of Duty.

        • Blade4693

          You caught me. I am an undercover MK Ultra Illuminati puppet trying to cover for big business shady money grubbing tactics.

          On a serious note though, how is it that a game like Witcher 3 or Skyrim cost less to make than say, tecmo bowl or tetris? Not being a smart ass I don’t know and am genuinely asking. I have read from many people on places such as giant bomb say the opposite of what you are saying (hence my comment).

          • On a serious note though, how is it that a game like Witcher 3 or Skyrim cost less to make than say, tecmo bowl or tetris?

            Diminishing costs of technology.

            Keep in mind back in the day you had animators having to manually draw out pixels using crude tools. During the PSX and PS2 era you had people who had to manually model meshes. During the PS3 and Xbox 360 era, you had people who had to manually animate some lip synching and spend weeks cleaning up motion capture data. (Seventh gen was the most expensive when it came to making games by the way, due to the leap in graphics tech and the lack of cost-effective middleware tools).

            I have read from many people on places such as giant bomb say the opposite of what you are saying (hence my comment).

            Lots of shills, misinformation and people reiterating what publishers have told them.

            Simply put, it doesn’t benefit publishers to be honest about costs.

            Activision and EA wanted to raise standard SKU prices to $70. They’ve cited rising production costs, but as I mentioned, all the tools now are hecka cheap. It’s why so many good looking indie games can be made, like The Culling, The Forest, Wreckfest, Gang Beasts or 7 Days to Die, to name a few.

            If pubs had to acknowledge that making games has gotten cheaper (for instance it cost Sega $100 million to produce Shenmue back in the day but it cost Guerrilla Games $45 million to make Horizon: Zero Dawn, and it cost Epic $10 million to make Gears of War 1) they would have no justification for charging $70 for a game.

            Sony, MS and Nintendo also charge ridiculous platform royalty fees and there’s also retailer distribution fees, so pubs are constantly trying to find excuses to raise prices, hence the whole thing of “If we don’t cut content and sell DLC separately we won’t make a profit!”

            Pubs completely ignore mentioning that for all their digital releases there’s no distribution fee, or digital regional fees. Operating costs have diminished, but they don’t talk about that.

            It’s also why you can spot out high quality indie titles on Early Access that offer more content than AAA titles and are only $14.99. It’s because tools are cheap enough to make it viable to produce a game on a shoestring budget with super high quality graphics, such as Obduction.

          • Blade4693

            Well damn, that makes me look at things a bit differently lol. I appreciate you taking the time to type up such a lengthy and informative response! That makes a lot of sense too.

          • No problem, man. Sorry about coming off a bit crass in the previous comment. I’ve just had to deal with actual shills in the past and it was crazy how much misinfo they spread to protect their company’s product.

          • Blade4693

            It’s all good man there is no need to apologize. With the constant toxicity being spout on the web all of the time it’s only natural we respond that way sometimes, not to mention I responded back kind of rudely myself lol

    • Josh Blitzenbrox Myers

      Gun Media seems particularly bad about this

    • Mark Honeyfield

      Players who pre-order the game
      in digital or physical form will receive the single player component at no
      additional charge.

      • John Connor

        That’s just it. Why?

        Why not just have the single player component in the game when they release?

        Why are they releasing “the game” and then releasing the meat of it AFTER they’ve released the physical copy?

        It’s fucking bullshit.
        It’s fucking stupid.

        Just finish the fucking game and then release it. Not release it and then finish it.

        • Flu-Like Symptoms

          The online multiplayer is the meat. It was the whole idea behind the game in the first place. Single player, where you’re essentially Jason completing challenges, will be a secondary feature for people who prefer not to play online. As far as why they’re not holding off and releasing it all together; that would of course take longer and some people would completely lose their minds if the reaction to the current delay is any indication.

          I do agree with the DLC points though. It’s bad business to expect fans of a game to end up paying nearly double the original price to get the full experience. That’s fan-gouging, and people playing along and wasting money on stupid add-ons is why the current video game landscape is what it is. Savini Jason does nothing for me and I’ll not be forking out extra cash for it. It should be included in the regular game for sure.

      • Chris Genth

        Is there a time limit when preordering for single player? I just locked in a physical copy of the game and hoping I’m not too late to get single player.

        • Flu-Like Symptoms

          Nope. You pre-order, and you’ll get single player patched in free when it’s released.

          • Chris Genth

            Awsome, thank u for the information. I wasn’t sure if I ordered the game too late.

          • Flu-Like Symptoms

            Np. Yea, there’s a lot to keep track of on all their backer/pre-order tiers. You’re set though.

          • Chris Genth

            Great I’m so excited, where do u go to keep up on all the updates. I was also curious when they take money from debt card. I also preorder the new jason look from savini.

          • Flu-Like Symptoms

            Best place is generally their Twitter page; https://twitter.com/Friday13thGame

            They usually post there several times a day, though it does get a bit tiresome reading repetitive phrases such as early 2017, stay tuned, and beta ended christmas day. People are relentless with recycled questions. But, when there’s anything of significance to report, they typically post it there first.

          • Chris Genth

            Ok thank u very much for the info

          • Flu-Like Symptoms

            Np, Man.

  • Joshua DeLawrence

    Gun Media and developer Illfonic’s “Friday the 13th: The Game”, initially announced as “Slasher Vol. 1: Summer Camp”, was funded through Kickstarter back in 2015.

    Don’t plan on this thing coming any time soon. They are liars and it has been two years since they where originally funded for this project. If it was coming early 2017 they would have a date by now. No game has ever said early 2017 release date when it is early 2017. By now there should be a date for release but there isn’t.

    • Munchie

      It was originally announced for last fall and they bumped it to this summer. Par for the video game course. Where’s your evidence that this company lies to its customers?

    • Josh Blitzenbrox Myers

      Not a fan of all the nickel and diming they are doing with the “DLC” either.

    • Weresmurf

      *gasp* A game takes more than two years to go from basic design phase to full release? Stop the f***ing presses!!!!

    • Flu-Like Symptoms

      Geez, this again……

      The game is coming out soon, period. The only thing Gun missed on was the original release target. All the it’s never coming out trolls as well as serious fans who’ve been misinformed by these idiotic ramblings need only to read this writeup by Gun’s head man for clarification on why there is no concrete release date yet (PC nazi’s actually get to justifiably blame consoles for something); http://forum.f13game.com/index.php?/topic/3146-why-no-release-date-yet/

      • Joshua DeLawrence

        You are an idiot they postponed it once already and they don’t have a date for a reason. It has not passed or can’t pass. Early 2017 has already come and gone. Period! They have already been caught lying once and if you are gullible enough to believe them again I am sorry you are stupid. First they said it was because of single player being made. Now they are talking about multiplayer coming out first and then later in the year single player.

        https://gamerant.com/friday-the-13th-delay-single-player-campaign/

        • Weresmurf

          Awesome. Given single player was an added later feature this isnt an issue. Its an asymetric survival game anyhow. These suck single player, hard.

        • Flu-Like Symptoms

          Wow. Just can’t fix stupid. Enjoy this alternate reality you’ve created. You clearly belong there.

    • lgb

      Yes and since then they have kept everyone who backed it updated, had a massive beta of the game a few months ago, keep showing videos of the game so we are aware of where we are and postponed it only to add more content. Games take time, they are complicated beasts you have to build out of literally nothing. News flash, when they first put the game on kickstarter (I know, cos I backed it) they said back then it’d be in late 2016, and when they postponed it they did so to add the much requested single player and bots and have told us it’s coming out soon and it will once they pass PS4 and Xbox1 certification

      TLDR: You’re an idiot, take several seats, stop spreading bullshit

  • J Jett

    ok. i only really like “human” Jasons from parts 1-4 and the reboot (i hate zombie Jason) but the glowing eyed zombie(?) Jason in the pic above is freaking awesome! that’s seriously badass!

  • Khy

    Looks insane! We need the guys behind the game to come direct the next movie because they definitely have the Friday aesthetic down to a T.

    • Jason’s disciple

      They are coming back to the next Friday the 13th movie because next year Mr.Sean S.Cunningham and Mr.Victor Miller will obtain the rights and the license to the Friday the 13th franchise due to the f13 lawsuit that they are currently involved in and all of this will happen between June or July of 2018 of next year and also we believe that Mr.Tom Savini and Mr.Harry Manfredini is also coming back to the Friday the13th franchise as well so in other words all of the original people are going to comeback and takeover the Friday the13th franchise once again and it is going to be awesome!

      • Stan Below

        You’re lying.

  • Josh Blitzenbrox Myers

    If only the actual in game graphics were remotely this good

    • turk

      It looked terrible early, but I saw a recent gameplay trailer that went about 20 minutes, and it actually looked ok. It’s very dark, so maybe that hides the lack of graphical depth, but it looked much better than early builds. Fingers crossed, but not great hopes.

      • Nekrim

        For me the problem isn’t the graphics but the goofy animations

  • Kaijudude

    ‘m surprised Paul phoenix isn’t already all over this. .

  • turk

    Is this the “Legend of Sleepy Hollow” or “Friday the 13th”?

  • Chris Genth

    I can’t wait, this game looks awsome

  • Halloween_Vic

    That looks sick!! They should actually consider an upgraded look like this for a new film just to make Jason physically feel a bit fresh and more intimidating, all around more bad ass. But for the game I hope it comes out soon I’ve been waiting too long to play this bad boy.