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5 Forgotten Horror Video Games That Should Be Revived

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Video games, like movies, tend to fall back on its major successes, cranking out sequel after sequel. Sometimes the truly mega popular games even get film adaptations, which is why games franchises like Resident Evil and Silent Hill have become household names. Even smaller scale releases on current gen consoles have found an audience thanks to word of mouth, spawning sequels, prequels, and spinoffs of their own; titles like Until Dawn and Outlast.  But what about quiet releases from before the advent of social media, or even the Internet as we know it today? Games that were innovative, sometimes chilling, and always fun, but slipped under the radar to be forever stuck on older platforms for various reasons. These five games were great and deserve to be resurrected from the land of forgotten video games:


Eternal Darkness: Sanity’s Requiem

Originally planned for Nintendo 64 release, it became a launch title for the Nintendo GameCube in 2002. A psychological horror action game with gameplay mechanics like Resident Evil, Eternal Darkness spans four different locations over thousands of years. Interconnected stories that interlace together the occult, religion, and myths across time and space that feels very Edgar Allan Poe. Most intriguingly, though, is the game’s employment of a sanity meter, a bar which decreases when the player encounters evil. As the bar gets low, the player’s game is affected by the character’s losing grip on reality. Things like weird camera angles, bleeding walls, unsettling noises, and even room disorientation. What really made Eternal Darkness unnerving is when the sanity effects caused the game to break the fourth wall, attempting to play tricks on your mind by creating simulated errors on screen and in sound that are meant to fool the player into thinking their TV is malfunctioning outside of the context of the game.


The Thing

This 2002 third-person survival horror game that was set as a sequel to John Carpenter’s The Thing was a commercial success. Released on PC, Xbox, and Playstation 2, the story followed Captain Blake, a member of the Special Forces team sent to the ill-fated Antarctic outpost to find out what happened to the research team. Endorsed by Carpenter, who even cameoed as a voice/character, the game had a unique fear/trust system that determined how characters reacted to Blake. If they didn’t trust him at all, they would attack. Complete faith meant they would follow orders, even attacking others on Blake’s behalf. It was a clever system that played heavily on the paranoia that made the movie such a classic. And that ending was a huge moment for fans of the film. So, with great reviews and a massive success, why did this game eventually fade into obscurity? The developer behind the game, Computer Artworks, was forced to shut down and entered into receivership shortly after pre-production on a sequel to The Thing.


Zombies Ate My Neighbors

Released on 1993 on Super NES and Sega Genesis, this 50-level action-shooter paid homage to everything from classic Universal Monsters, The Texas Chain Saw Massacre, Tremors, and so much more. That it had a catchy earworm score meant once you started playing, it was hard to get this game out of your head. It’s a simple set up, slaying monsters, aliens, and zombies over various levels of pyramids, castles, malls, neighborhoods, and more as you save unwitting neighbors from being devoured. Even the marketing slayed; the simple yet clever zombie POV commercials ensured this was a must purchase game for me growing up. While beloved, Zombies Ate My Neighbors wasn’t as big of a hit as it should have been. A sequel was released the following year, Ghoul Patrol, but it was more of a re-worked title to capitalize on Zombies Ate My Neighbors. It’s long past time we get a modern sequel.


Condemned: Criminal Origins

While most horror games play off fears of grotesque creatures or the supernatural, this 2005 Xbox release is a grisly reality based first-person survival horror game, following a crime scene investigator on the trail of a serial killer. The player navigates through condemned buildings in a fictional town of Metro, searching for Serial Killer X, the one who framed him for murder. While gathering clues and pieces to the story, you encounter endless psychotics and violent denizens of Metro, and it’s far scarier than it sounds. Cracked out maniacs charging at you is jolting as it is, but the game introduces a whole variety of crazies you never thought possible, like super creepy Mannequins. The lifelike brutality did pave the way for a direct sequel in 2008, Condemned 2: Bloodshot, and a potential film adaptation, but life beyond that for the series has since flatlined.


Phantasmagoria

A point-and-click FMV horror game released for Windows and MS-DOS in 1995, Phantasmagoria followed a married couple who buy a mansion in the middle of nowhere, and soon discover it was once owned by an old magician. As the wife, Adrienne explores the old house, she begins to get flashbacks of the magician and his wives. The further the game gets, the more graphic, violent, and gory those deaths get to the point where it feels almost like watching a snuff film unfold. That it features real actors, well, it feels like something taboo. The rape scene proved to be a controversial point of contention. A horror game aimed toward adults, Phantasmagoria was a massive success at the time of release. Written and designed by Roberta Williams over a very long, labor intensive process, there’s not really been anything else quite like it since. Not even the sequel, written and designed by Lorelei Shannon, which was so tonally different and disconnected from its predecessor. Technology has come a long way since, but with content so dark I’d be curious if developers could get away with creating something like Phantasmagoria today. I’d like to see them try.

Horror journalist, RT Top Critic, and Critics Choice Association member. Co-Host of the Bloody Disgusting Podcast. Has appeared on PBS series' Monstrum, served on the SXSW Midnighter shorts jury, and moderated horror panels for WonderCon and SeriesFest.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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