Editorials
Bring Back The Live Action ‘Resident Evil’
Now I know a lot of you are probably scoffing already, with memories of the cheese laden introduction to the first Resident Evil way back in 96. Be that as it may, it contributed immensely in making the first game the memorable horror experience it was, bridging the gap between B-grade horror cinema and the brave new world of A-grade horror gaming.
An Editorial By Clark Thompson
When I first sat down to try this ground breaking, genre paving masterpiece of mind numbing dialogue, gory mayhem, and all around creepiness, the intro blew me away. There simply wasn’t much like it at the time; not in good games anyway. Having real flesh and blood people, who weren’t notable actors, to attach to the in-game counterparts, made them feel much more real within the context of the game.
The effects weren’t perfect. The editing was suspect. And Jesus Christ, the acting. But with the buckets of blood, eerie music and the overall concept at work, it has mounds more character than some of the CG work that would later come down the pipe. If you compare the uncut original intro with the CG representation from the 2002 remake, the difference is night and day. Sure, the remake gave the sequence a more competent feel, but it was more akin to a mature children’s cartoon than the blood bath of 96. I craved that horror film turned video game element from the original.
Today, it wouldn’t even have to be cheesy. It could actually be something quite engaging. Just imagine the possibilities with how far green screen work has come, combined with the high production values of triple AAA titles like Resident Evil. It could be the closest thing to an actual Resident Evil film that we ever get, taking it back from the absolutely dreadful offerings from Paul W. S. Anderson. Hell, they pretty much filmed the entirely of Resident Evil 5‘s story sequences with real actors, if only to lend realism to the computer generated versions.
I remember it took me a little while to accept it, as it just didn’t feel the same, but as I said, I soon learned to appreciate this new direction of purely computer generated terror. Also, considering the sheer scope of some of the later sequences, the original approach simply wouldn’t have been feasible at that time. That’s changed.
And with all the influence this series has garnered from the world of horror cinema, making the games a hybrid film experience just seems right to me. Just for fun, let’s take a look at some of the more stand out elements from the early titles in the series that were influenced by popular, and not so popular horror cinema.
Well, the first thing that comes to mind would have to be the series’ self destructing facility routine. It’s hard to pinpoint a single inspiration for this story element, as it’s happened in too many films to name. There were a few clear nods to classic films in Resident Evil 2 however, that are very easy to pinpoint. Like how good old William Birkin would inject an embryo into the mouths of his victims, for it to later burst out when matured enough to survive on its own, a la Alien.
Another scene involving a giant alligator spun two different films together, Alligator, which oddly enough was about a giant mutated alligator roaming a city’s sewage system, and Jaws. You release a canister of highly explosive contents onto the ground for the gator to chew on, blasting it at just the right moment to take the top of its head clean off. “Smile you son of a..”. Feeling like you were playing a movie, for me at least, was a huge part of the enjoyment in Resident Evil, and I always loved spotting these little inclusions. I just missed the actors.
This came into play right from the beginning in Resident Evil with the Tyrant. To say this one came from an unlikely and obscure source would be putting it lightly. The original inspiration for this popular story mechanic came from a 1976 slasher flick called Grizzly. When the film reaches its conclusion, a lone park ranger faces off against a gigantic killer bear. When multiple rifle rounds fail to do the job and certain doom is impending, the ranger runs back to his helicopter, grabs a rocket launcher, readies the weapon, and takes the shot. The grizzly is subsequently blown to smithereens.
Resident Evil is a hybrid experience, and even though it’s extremely unlikely to ever happen again, I truly think a return to the use of live action sequences would serve to greatly reinvigorate the immersion element of the series.
Let’s face it, if ever there was a time to try something like this, it’s now. With the immense popularity of zombie films in the mainstream, along with ridiculously popular shows like The Walking Dead, I could see a genuine attempt being very well received indeed. I do realize a similar cinematic feat could also be accomplished to great effect with excellent CG, but for me It just won’t be right until we’ve got some actors and props up on that screen.
Clark Thompson is a 31-year-old horror fanatic currently residing in Kelowna B.C. His main goals in life are to one day experience a zombie apocolypse,and/or undergo surgery to have his heart mounted on the exterior of his chest. You can reach him at clarkthomspon@yahoo.ca or on facebook Clorkwork Torange.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.


You must be logged in to post a comment.