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The Nightmare Returns: ‘Resident Evil 2’ Turns 20

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In case the recent coverage hasn’t clued you in, today marks 20 years since Resident Evil 2 lurched onto the PlayStation. And in a rare case of a sequel improving upon the original, RE2 surpassed the original game in almost every aspect. In fact, before Capcom reinvented the series with Resident Evil 4, Resident Evil 2 was the highest-selling entry in the series (over six million copies on the PS1 alone). Of course, longtime fans of the series know that RE2 originally started out much differently.

Now before you jump on me and say that we’ve done this article before regarding Resident Evil 1.5 (which we have), consider this next bit an addendum. And who doesn’t love more Resident Evil 2 talk?

Fans probably know the story by now: After the success of Resident Evil, Capcom decided to immediately begin work on a sequel a month after the first game’s release in 1996. Director Hideki Kamiya and producer Shinji Mikami were back to helm the game, but soon found themselves at odds with what the sequel was going to be like. Mikami wanted to end the series at two games, whereas Kamiya was, well, Kamiya (anyone who follows his Twitter knows he’ll block users for asking repeat or “stupid” questions).

Around 80% of this version of RE2 was completed before a new writer came in, and the entire project was scrapped. Many of the assets and features had to also be scrapped. Among them, the feature of having visible damage appearing on your character from attacks (which would have been revolutionary at the time), as well as a much different layout of the RPD building. As a way of compensating fans, Capcom released an enhanced version of the original game called Resident Evil: Director’s Cut in September 1997, which was also initially bundled with a playable demo of RE2.

Once RE2 was released, it was a massive hit. Backed by a $5 million advertising campaign, upon its release, the game sold 380,000 copies and grossed US$19 million. It actually generated more revenue than all but one film that weekend (James Cameron’s Titanic), and broke sales records held by Final Fantasy VII and Super Mario 64. Subsequent re-releases and ports followed, including a DualShock version for the PS1 to take advantage of the then-new DualShock analog controllers.

Possibly the most unique feature of the game is the “Zapping System”, where depending on which scenario you play and complete first, unlocks the other character’s second scenario, in which the events of the game are depicted from the other character’s perspective. For example, if you complete Leon’s first scenario (Leon A) and save that data, you unlock Claire’s second scenario (Claire B). Items taken or left in either Claire A or Leon A will affect the other character’s B scenario.

One huge improvement over the original RE is the graphics. No longer do we have the same-looking zombies patrolling a mansion. We now have zombies of all sorts (including some naked ones), and the number of zombies onscreen was upped to seven. To offset the inevitable shock value of the zombies, fans were introduced to The Licker (in a memorable way to boot), which is still terrifying even now. Instead of the visible wounds feature, Claire and Leon were made to limp slowly upon receiving heavy damage.

Music was also boosted. No longer did we have the pithy MIDI sounds of the original. Now the soundtrack was helmed by Masami Ueda, Shusaku Uchiyama and Syun Nishigaki. The trio worked on conveying “desperation” as the underlying theme, and it definitely reflected it. If you have a chance, track down “Bio Hazard Orchestra Album”, which has notable tracks (including the save room music) being performed by the New Japan Philharmonic.

Of course, being that it’s the 20th anniversary, the talk of that announced remake back in 2015 remains high. Capcom has been teasing something over the past week, whether it’s just the 20th anniversary of Resident Evil 2, or it’s the impending reveal of the actual remake. No one’s said anything directly as of yet, but regardless, there’s something on the way.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Editorials

Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel

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Alien Autopsy: Fact or Fiction

The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.

That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.

It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.

That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.

The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’

For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.

This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.

This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.

Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.

So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.

The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.

Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.

While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.

At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.

After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.

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