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The Chill of the Hunt: The Most Sinister Stalkers in Horror Video Games

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Video game horror’s biggest trump card over horror in other mediums is that tactile immersion they can bring. The right game can put you in the moment, and in horror, that moment is usually about trying to prick your fear bubble as hard as possible.

One such method for this is having the player hunted by an intimidating entity. Horror movies have absolute mountains of examples of stalker/slasher types chasing (and usually decimating) wide-eyed victims, but video games can put you in the shoes of that victim, make you feel like there’s no hope of escape.

There are many (and some less so) memorable walking evils that have hounded players over the years, and the following selection is among the finest fiends to stalk gamers over the last few decades.


Scissorman (“Clock Tower” Series)

Scissorman is the poster boy for Clock Tower, a series inspired by the work of a horror icon. Series creator Hifumi Kono was inspired by the films of Dario Argento, Phenomena in particular.

The first Clock Tower to arrive on Western shores (1996’s Clock Tower 2) was a point n’ click adventure with a fairly novel 3D engine. Scissorman carries a huge pair of well…scissors (shears really) and you are always pretty much helpless to battle him. So there’s a lot of hiding and sneaking to be done.

This is the prototype that many other virtual boogeymen would follow, but there’s something almost nightmarish about having a pursuing force in the relatively slow-paced world of point n’ click. Not having full autonomy over your character as the blade-wielding madman closes the distance on you.

The series may have died and been usurped by the Resident Evils of this world, but there’s no denying its importance in its handling of virtual slashers.


The Nemesis (“Resident Evil 3: Nemesis”)

Capcom toyed with being hunted in previous Resident Evil titles, but it isn’t until Resident Evil 3 that you truly feel like you are somethings prey.

Set during the events of Resident Evil 2, Jill Valentine is escaping the doomed Raccoon City during the zombie outbreak. Unfortunately, she soon discovers Umbrella have sent a contingency plan to stop her and her S.T.A.R.S. teammates.

That plan is the Nemesis, a walking, talking bioweapon programmed to eliminate the S.T.A.R.S. team, and it just loves to chase poor Jill.

Nemesis sets the tone early on when Jill escapes the room the big tentacled bugger has just crashed into. Normally you’re safe from pursuing enemies if you move to another room, but an off-camera click of the handle and a dread-inducing blare of music tells you the Nemesis isn’t going to let a door stop its mission.

So begins a constant wheel of paranoia and dread, as you move into an area hoping, praying the bioweapon isn’t going to show up. Sometimes you can fend it off temporarily, but if you’re caught short, running is the only real option. It’s almost a relief when the Hunters show up, such is the impact Nemesis has.

Jill does eventually rid herself of the hulking menace, having effectively melted it into a misshapen lump of gristle and meat, but the trauma still resides.


The Xenomorph (“Alien: Isolation”)

It’s somewhat remarkable that the intimidating, horrifying xenomorph that had become nothing more than fancy cannon fodder in the decades since Alien released, would become relevant again in a video game.

Alien Isolation brought the horror back to the Alien name in a big way and provided an eerily accurate feeling of what it would be like to face off with the sleek and terrifying beast.

Developer Creative Assembly builds up to the alien reveal masterfully. Lots of talk and clues to its presence happens, but you’re kept waiting and waiting until eventually…there it is. The hunt now truly begins.

What follows is the player questioning every noise, every shape, every corner blanketed in shadow, and every ping of the motion tracker. You just know it’s never too far away, and you know that too much noise will bring its slick black form out into the open.

You dread having to pass through air ducts, despise long corridors, and curse the presence of paranoid survivors. The xenomorph means almost certain death, and the cat and mouse game you play with it is truly special. At least for the majority of the game’s runtime.


Jack Baker (“Resident Evil 7”)

By the time deranged invincible patriarch Jack Baker truly starts to hunt you in Resident Evil 7, you (and protagonist Ethan) have already endured a lot. Your missing wife is found seemingly possessed, your hand has been chopped off, and you attend a family dinner that was less than pleasant.

When Ethan escapes his captors (but crucially, not their dilapidated homestead) it’s a brief glimmer of hope, but then Jack comes and he has a grand old time of making your life absolute hell.

Jack Backer goads and toys with Ethan as he wanders about the Baker home, reveling in the hunt for his prey. Ethan is rarely close to being well armed, and it’s a waste anyway as ol’ Jack is, as mentioned, is pretty bloody unkillable. At best you can incapacitate him (an early encounter lets you ram him with a car and set him alight).

Old Jack returns several times, and the dynamic shifts each time in more grotesque and bloody ways, but nothing is quite as intimidating as the initial game of cat and mouse you play.


The Gatherers (“Amnesia: The Dark Descent”)

Amnesia has many a nasty ready to hunt you down and tear you to shreds. This is a game that shifted the dynamic somewhat and is responsible for pushing forward the idea of a helpless protagonist having to run and hide from those who wish to devour and destroy them. Not only are you unable to attack Amnesia’s horrific Gatherers, but escaping them is pretty harrowing as well.

You quickly learn that the protagonist, Daniel, can’t so much as look at the Gatherers without it sending him into a terror-induced panic. The next thing you learn is that these slack-jawed monstrosities will hunt poor Daniel down with murderous glee.

The first time you discover your hiding spot is not as safe as you’d hoped is a genuinely terrifying experience. A Gatherer obliterates your temporary shelter with a raging fury. All the while you’re thinking ‘If it’s that frenzied just trying to reach me, what the hell is it gonna do when it has me?’.

Many horror titles since Amnesia have tried to capture the terror and panic that made it a hit, but very few have been as successful in their execution.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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