Connect with us

Editorials

In the ‘90s, ‘Harvester’ Explored and Condemned the “Dangers” of Video Game Violence

Published

on

Harvester 1

We take a look at the “most violent adventure game of all time” and try to wrap our heads around the game’s bizarre, meta point of view.

“You’ll rot your mind playing games like that. Don’t you know people that watch violence become violent themselves?”

“That’s bullshit, mom.”

Violent, controversial video games are not a new idea. Practically for as long as video games have been around, there has been some title that strives to push boundaries and gets deemed controversial. Through the decades that have followed, there have been notable titles that garner a significant amount of attention, like the Postal or Manhunt series, or even earlier titles like Splatterhouse or Doom that now seem tame by today’s standards. Even franchises that have become normalized to some degree, like Mortal Kombat or Grand Theft Auto, still caused considerable outrages upon release. So while the controversy of violent, over the top games has always been a presence, a game that is often left out of the conversation is the ‘90s PC title, Harvester. Harvester remains an important relic, not only for horror video games, but for the ‘90s as a whole as well as the decade’s relationship with these kinds of games.

Harvester is quite the video game. It’s a game that’s a lot like that kid on the playground who constantly makes up unbelievable stories and always tries to one-up himself. No one asks this kid to continually embellish and go further with their tall tales, but they can’t help themselves from telling more unbelievable stories for attention. Harvester is so over the top in its violence, sex, and taboo impulses that it almost initially feels like a joke. Harvester proudly embraces the fact that it’s one of the most preachy, nihilistic games that you’ll ever come across and that it pushes an extremely heavy-handed narrative that acts as if this game has the ability to change the future of gaming and singlehandedly “solve the problem” of video game violence. The results are a clunky, dated reminder of the times that really just feels more like a joke than anything that could actually inform any change. However, it’s this weird mash-up of tones, sensibilities, and the game’s reception that result in it turning into such an interesting, controversial title that’s still in discussion today.

Rumor has it that Harvester at one point began production as Phantasmagoria 2, and there are definitely similarities between the titles, both in terms of content and production design. Harvester manages to be the stranger of the two titles, which is saying something, because Phantasmagoria is already considerably bonkers. The title comes from DigiFX Interactive, who also did Command Adventures: Starship and the Wolfenstein-esque shooter, The Fortress of Dr. Radiaki. The company eventually folded not long after the release of Harvester. Additionally, the game’s designer, Gilbert P. Austin, had only previously worked on a few Wing Commander games and spin-offs and then The Fortress of Dr. Radiaki. It’s interesting to note that neither Austin nor DigiFX had any horror experience prior to Harvester and that the game would also be Austin’s final game credit. It’s perhaps because of these anomalies that Harvester doesn’t know how to hold back and why it stands out so much.

Harvester 2

To speak to the climate of video games at the time, in 1991 the Senator Liebermann hearings had been going on in response to video game violence and its possible dangers. When Harvester was famously announced in 1994 as “the most violent adventure game of all time,” the game almost felt like a cheeky response to the hearings that had been going on. Harvester was announced in ’94, but the game was delayed two years because Austin refused to censor the title in any way (although the game is banned in Germany and the gruesome “Mystery of Motherly Love” scene where a mother’s children cannibalize her—and she enjoys it—is removed from the UK and Australian releases). By the time the game did see release in ’96, similar titles like Phantasmagoria and the Dark Seed games existed, but Harvester has such a strange, unique tone unlike anything else. The only thing that really comes close is the somewhat recent Deadly Premonition and even that’s a generous comparison.

Harvester is that beautiful variety of video game that no longer exists that mostly relies on live-action FMV sequences (with deplorable acting) that were so rampant in the ‘90s. The performances in Harvester aren’t all terrible—although many of them are—but it’s the dialogue here that’s particularly ham-fisted and insufferable. Harvester also decides to fixate on a weird cocktail of topics that covers ‘50s ideals and family values, meat, media violence, and amnesia. At times it often feels like the characters in this game are caught in a parody of both ‘50s sitcoms and ‘90s horror.

The basic premise of the game sees the main character, Steve Mason, wake up in some Stepford-like “Pleasantville” where he has no memory of who he is or the women that he’s supposedly arranged to marry. Furthermore, neither does she, but the rest of the small town carry on like they’re residents of Twin Peaks, as they all speak in hushed whispers, make cryptic references, and speak with an awed reverence towards the town’s centerpiece, “The Lodge.” Steve tries to put together the pieces of not only who he is, but also what’s going on in this community and how he can make it out alive. That’s not a bad premise for a game, but it’s the insane characters and how far the title goes to prove its points that really push all of this to the extreme.

Harvester 3

A good portion of Harvester involves fulfilling the Lodge’s strange rituals so Steve can gain admission. The game’s final act in the Lodge shifts from puzzle solving to more action-based killing and puts some arbitrary weapons (scythe, nail gun, shotgun) in play. Steve ostensibly just has to slaughter everyone that he encounters (which includes a blind man) and the game temporarily loses sight of its story. The combat system is pretty clunky and the quality takes a dive here, but it at least makes an attempt for variety. This sort of mix in genres happens in video games all the time now, but it was still a rarity back in ’96. Harvester might be innovative in certain ways, but the real reasons to talk about this game are the ways in which it’s frustrating and terrible. Harvester is a spectacle and it should be treated as such, with wide eyes and slacked jaws as you marvel at the ridiculous scenes that transpire.

Harvester has a lot of quirks, but its relationship with sex is particularly fascinating. Early on in the game, Steve finds his dad’s room bloodied and full of sex toys. The following speech about what a man and a woman do behind closed doors is deeply disturbing too, and Deputy Loomis also shares a heavy obsession with pornography. One puzzle even requires you to distract him with a porno magazine so he can masturbate in a jail cell and by Steve some time. There’s also a particularly disturbing “Good Night Kiss” scene with the sheriff if Steve has a “Get Out of Jail Free” card and gets arrested.

Harvester 5

Another “what the fuck” highlight is the sex scene with Stephanie, which is not only pretty ridiculous and graphic for a game of this nature, but it also features her father creepily watching through a hole in the wall, complete with heavy breathing! You can even proposition your own mother for sex if you prompt her with the typed-in response, “Fuck.” It’s surprising how far she’ll respond to the idea. Furthermore, you can die from an STD to in this game, which is a degree of realism that I’m not quite sure is needed, but also something you aren’t going to find in any other game. However, Harvester’s largest obsession is the hefty number of obscene dick jokes hidden in the scenery and item descriptions (“There’s the man of the house, squeezing his meat”). Even the game’s menu and save screens are creepy and unnerving.

The game’s unusual relationship with sex is one thing, but Harvester exhibits other strange impulses that feel like they’d be out of place in any video game. One tense sequence involves Steve talking to a military general who’s in charge of nuclear missiles and just so happens to be missing his legs and half of his torso from WWII injuries. In this situation, if you respond to the general with “Comrade” in your answer, he’ll viciously shoot you in the head and launch the nuclear missiles on Russia. It’s absolutely bonkers, but where else will you see something as ridiculous as this in a video game? Harvester also turns the community’s fire department into a running “joke” about homosexuality. Each firefighter is an offensive stereotype who all spend their days sketching nude models in the fire department, which they call “The House of Flame.” Even their fire trucks are pink instead of red.

Harvester 6

Harvester begins in a very leisurely way and the start of the game is more interested in establishing the title’s mystery and mood while making sure that the player is sufficiently uncomfortable before the real gruesome survival horror aspects kick in. An atypical, saccharine sweet score helps make the experience feel even creepier. In spite of its B-movie tendencies, Harvester does get under your skin and at first you really have no idea where this story is heading. This is particularly rare for a video game from the ‘90s and it helps add to its uneasy direction.

The other big element in Harvester is the degree of moral responsibility that the game pushes on the player. Decades later these sorts of heady decisions would eventually become fundamental in titles like Fable or BioShock (although it’s also a crucial component in fellow ‘90s horror oddball title, I Have No Mouth and I Must Scream). If players decide to make Steve take actions like punch the paperboy, then they’ll see their protagonist get shot dead in his tracks. It becomes clear fairly quickly that it’s in your best interest to be a “good citizen,” lest you end up in the electric chair, or worse.

These moral quandaries and Harvester’s violent set pieces are the focal point of the title and it’s shocking to see just how far this game is willing to push its dark impulses. There’s a disturbing segment set within a school where a teacher beats a child in the face with a baseball bat when he questions her “duck and cover” air raid advice. The gamer is constantly put in situations where they must decide whether they want to hurt others, or get hurt themselves. Another dead end will see Steve’s allies, Stephanie and Karin, both hang themselves at the diner in a very bleak, depressing reveal.

Harvester 4

Not even babies are safe in Harvester, which becomes clear after a particularly rough baby torture scene where the infant gets fed tarantula eggs, proceeds to become infested by wasps, and then has her eyes pop out. It is…a lot. It’s such pure nightmare fuel that it’s surprising that this scene wasn’t also removed from the UK release. When scenes like this show up in Harvester it’s hard not to think that the game is intentionally trying to be funny and play into the B-movie angle. Harvester turns things up to 11 and then breaks off the dial whenever possible. In one scene, Stephanie’s spine is gruesomely ripped out while the investigating police officer noisily chomps on pie at the crime scene. Furthermore, he declares this death to be by “natural causes.” Um, her freaking spine is ripped out!! “You can’t live without a spinal cord,” he says. “Nothing unnatural about that.” Another controversial scene sees a female character deal with body issues. She declares herself fat when she looks at herself in the mirror and then proceeds to claw the skin off of her face. Relieved, she exclaims, “Look at my complexion. Pale, white, and gleaming.”

Harvester pulls out all of the stops for its grand finale, which expertly tows the line between brilliant and abysmal, but certainly leans more into the latter. The game reveals that Steve’s entire experience has all been a VR simulation that’s designed to figure out if a serial killer can be programmed or “built.” In the game, the “Harvest” is the simulation, but for the gamer, the simulation is Harvester itself. Steve is shown to actually be playing Harvester and that this is what breaks him. This narrative supports the idea that a game like this (or an innocuous roadrunner cartoon) is no different than a murder simulator. This is all supposed to function as a powerful shocker of an ending—and in some ways it is—but the greater message behind it is so ridiculous that it’s very hard to take any of this seriously. Furthermore, the point here is to attack violent games after making someone play “the most violent game of all time”? By that logic Harvester has created a bunch of desensitized serial killers in-the-making and this ending just rubs that damage in your face.

This is all meant to function as a thorough satire of ‘90s video games and how much of the public believed that games would turn into “murder simulators” for impressionable youth. Harvester even features explicit references to Doom and Mortal Kombat (in a “Finish Her” spine-ripping fatality, no less) to make this theme as apparent as possible. The game’s concluding lines even feature this very pointed exchange: “You’ll rot your mind playing games like that. Don’t you know people that watch violence become violent themselves?” “That’s bullshit, mom.”

Harvester 7

Alternatively, Harvester’sGood Ending” isn’t much better. Here you choose to not kill Stephanie, but instead spend the rest of your “happy” life in a virtual reality simulation. You get your happily ever after, but it’s all a lie and you’re actually just a failed experiment. You don’t become the serial killer that is born from the alternate bad ending, but the message that video games (or “good breeding,” as this ending creepily suggests) are the way to create a serial killer is still present, even if the results are different.

Harvester raises some big questions with its finale, but it didn’t save the game from a fairly mixed, unflattering opinion of the game back in 1996. However, fans of Harvester were passionate about the unusual title and it would go on to gain a cult status over time. Now, twenty years after its initial release, Harvester is arguably more popular than ever before. There’s even a Harvester YouTube series that digs even deeper into every aspect of the game’s production and is a testament to the strange community and fandom that the game has cultivated through the years. A computer game like Myst is no doubt more successful than Harvester, but is Myst still getting this in-depth treatment and having contemporary discussions about how it all came together? Against all odds, Harvester has proven that it can withhold the test of time…and good taste.

Or maybe we’re all just stuck in virtual reality simulations and are just waiting to be woken up from the latest Harvest.

‘Harvester’ is available to play on GOG.com as well as Steam…at your own risk.

Daniel Kurland is a freelance writer, comedian, and critic, whose work can be read on Splitsider, Bloody Disgusting, Den of Geek, ScreenRant, and across the Internet. Daniel knows that "Psycho II" is better than the original and that the last season of "The X-Files" doesn't deserve the bile that it conjures. If you want a drink thrown in your face, talk to him about "Silent Night, Deadly Night Part II," but he'll always happily talk about the "Puppet Master" franchise. The owls are not what they seem.

Editorials

‘Immaculate’ – A Companion Watch Guide to the Religious Horror Movie and Its Cinematic Influences

Published

on

The Devils - Immaculate companion guide
Pictured: 'The Devils' 1971

The religious horror movie Immaculate, starring Sydney Sweeney and directed by Michael Mohan, wears its horror influences on its sleeves. NEON’s new horror movie is now available on Digital and PVOD, making it easier to catch up with the buzzy title. If you’ve already seen Immaculate, this companion watch guide highlights horror movies to pair with it.

Sweeney stars in Immaculate as Cecilia, a woman of devout faith who is offered a fulfilling new role at an illustrious Italian convent. Cecilia’s warm welcome to the picture-perfect Italian countryside gets derailed soon enough when she discovers she’s become pregnant and realizes the convent harbors disturbing secrets.

From Will Bates’ gothic score to the filming locations and even shot compositions, Immaculate owes a lot to its cinematic influences. Mohan pulls from more than just religious horror, though. While Immaculate pays tribute to the classics, the horror movie surprises for the way it leans so heavily into Italian horror and New French Extremity. Let’s dig into many of the film’s most prominent horror influences with a companion watch guide.

Warning: Immaculate spoilers ahead.


Rosemary’s Baby

'Rosemary's Baby' - Is Paramount's 'Apartment 7A' a Secret Remake?! [Exclusive]

The mother of all pregnancy horror movies introduces Rosemary Woodhouse (Mia Farrow), an eager-to-please housewife who’s supportive of her husband, Guy, and thrilled he landed them a spot in the coveted Bramford apartment building. Guy proposes a romantic evening, which gives way to a hallucinogenic nightmare scenario that leaves Rosemary confused and pregnant. Rosemary’s suspicions and paranoia mount as she’s gaslit by everyone around her, all attempting to distract her from her deeply abnormal pregnancy. While Cecilia follows a similar emotional journey to Rosemary, from the confusion over her baby’s conception to being gaslit by those who claim to have her best interests in mind, Immaculate inverts the iconic final frame of Rosemary’s Baby to great effect.


The Exorcist

Dick Smith makeup The Exorcist

William Friedkin’s horror classic shook audiences to their core upon release in the ’70s, largely for its shocking imagery. A grim battle over faith is waged between demon Pazuzu and priests Damien Karras (Jason Miller) and Lankester Merrin (Max von Sydow). The battleground happens to be a 12-year-old, Regan MacNeil (Linda Blair), whose possessed form commits blasphemy often, including violently masturbating with a crucifix. Yet Friedkin captures the horrifying events with stunning cinematography; the emotional complexity and shot composition lend elegance to a film that counterbalances the horror. That balance between transgressive imagery and artful form permeates Immaculate as well.


Suspiria

Suspiria

Jessica Harper stars as Suzy Bannion, an American newcomer at a prestigious dance academy in Germany who uncovers a supernatural conspiracy amid a series of grisly murders. It’s a dance academy so disciplined in its art form that its students and faculty live their full time, spending nearly every waking hour there, including built-in meals and scheduled bedtimes. Like Suzy Bannion, Cecilia is a novitiate committed to learning her chosen trade, so much so that she travels to a foreign country to continue her training. Also, like Suzy, Cecilia quickly realizes the pristine façade of her new setting belies sinister secrets that mean her harm. 


What Have You Done to Solange?

What Have You Done to Solange

This 1972 Italian horror film follows a college professor who gets embroiled in a bizarre series of murders when his mistress, a student, witnesses one taking place. The professor starts his own investigation to discover what happened to the young woman, Solange. Sex, murder, and religion course through this Giallo’s veins, which features I Spit on Your Grave’s Camille Keaton as Solange. Immaculate director Michael Mohan revealed to The Wrap that he emulated director Massimo Dallamano’s techniques, particularly in a key scene that sees Cecilia alone in a crowded room of male superiors, all interrogating her on her immaculate status.


The Red Queen Kills Seven Times

The Red Queen Kills Seven Times

In this Giallo, two sisters inherit their family’s castle that’s also cursed. When a dark-haired, red-robed woman begins killing people around them, the sisters begin to wonder if the castle’s mysterious curse has resurfaced. Director Emilio Miraglia infuses his Giallo with vibrant style, with the titular Red Queen instantly eye-catching in design. While the killer’s design and use of red no doubt played an influential role in some of Immaculate’s nightmare imagery, its biggest inspiration in Mohan’s film is its score. Immaculate pays tribute to The Red Queen Kills Seven Times through specific music cues.


The Vanishing

The Vanishing

Rex’s life is irrevocably changed when the love of his life is abducted from a rest stop. Three years later, he begins receiving letters from his girlfriend’s abductor. Director George Sluizer infuses his simple premise with bone-chilling dread and psychological terror as the kidnapper toys with Red. It builds to a harrowing finale you won’t forget; and neither did Mohan, who cited The Vanishing as an influence on Immaculate. Likely for its surprise closing moments, but mostly for the way Sluizer filmed from inside a coffin. 


The Other Hell

The Other Hell

This nunsploitation film begins where Immaculate ends: in the catacombs of a convent that leads to an underground laboratory. The Other Hell sees a priest investigating the seemingly paranormal activity surrounding the convent as possessed nuns get violent toward others. But is this a case of the Devil or simply nuns run amok? Immaculate opts to ground its horrors in reality, where The Other Hell leans into the supernatural, but the surprise lab setting beneath the holy grounds evokes the same sense of blasphemous shock. 


Inside

Inside 2007

During Immaculate‘s freakout climax, Cecilia sets the underground lab on fire with Father Sal Tedeschi (Álvaro Morte) locked inside. He manages to escape, though badly burned, and chases Cecilia through the catacombs. When Father Tedeschi catches Cecilia, he attempts to cut her baby out of her womb, and the stark imagery instantly calls Alexandre Bustillo and Julien Maury’s seminal French horror movie to mind. Like Tedeschi, Inside’s La Femme (Béatrice Dalle) will stop at nothing to get the baby, badly burned and all. 


Burial Ground

Burial Ground creepy kid

At first glance, this Italian zombie movie bears little resemblance to Immaculate. The plot sees an eclectic group forced to band together against a wave of undead, offering no shortage of zombie gore and wild character quirks. What connects them is the setting; both employed the Villa Parisi as a filming location. The Villa Parisi happens to be a prominent filming spot for Italian horror; also pair the new horror movie with Mario Bava’s A Bay of Blood or Blood for Dracula for additional boundary-pushing horror titles shot at the Villa Parisi.


The Devils

The Devils 1971 religious horror

The Devils was always intended to be incendiary. Horror, at its most depraved and sadistic, tends to make casual viewers uncomfortable. Ken Russell’s 1971 epic takes it to a whole new squeamish level with its nightmarish visuals steeped in some historical accuracy. There are the horror classics, like The Exorcist, and there are definitive transgressive horror cult classics. The Devils falls squarely in the latter, and Russell’s fearlessness in exploring taboos and wielding unholy imagery inspired Mohan’s approach to the escalating horror in Immaculate

Continue Reading