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[Retro Collection] Must Play PlayStation 2 Horror Games

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playstation horror games

Retro Collection showcases must play horror game experiences on older consoles. This time its the essential PlayStation 2 horror games.

Horror may have kicked off big time on the original PlayStation, but the scope of it really grew by the time Sony’s second console entered the fray.

Sequels to the classics of the previous generation were joined by new takes on those winning concepts, resulting in one of the best generations for horror video games, and many of them found a home on the PlayStation 2.

We’ve put together a list of the most essential PlayStation 2 horror games. They aren’t always the best in technical terms, but they are the most interesting, inventive examples from a console that had plenty.


Manhunt

Rockstar courted controversy fairly often during this time period. Manhunt perhaps pushed buttons just that little bit harder than any of its previous work. It’s also the most thoughtful examination of violence to come from the company.

Convicted murderer James Earl Cash is supposedly executed in the game’s opening but awakes to find himself the reluctant star of Lionel Starkweather’s sordid snuff film project. If Cash is to survive, then he’ll have to murder the roaming psychos on the streets of Carcer City in order to satisfy Starkweather.

There’s more than a touch of John Carpenter to Manhunt (the soundtrack and the atmosphere mainly), mixed with 80’s gore-fests and just a smidgen of The Warriors (which Rockstar would go on to make into a game).

The focus on Cash’s hunt-or-be-hunted struggle presents a world where violence is one of two choices. The other is to simply give up. Cash isn’t killing because he wants to or is paid to, he’s doing it as the only realistic means of escape and defense. The sequel misses that point entirely and instead becomes the shock-seeking, soulless poison its predecessor was accused of being.

The mechanics haven’t aged well, but they’re just tolerable enough to push past and enjoy that grim atmosphere. 


Silent Hill 2

What list of PlayStation 2 horror games would be complete without a trip to Silent Hill?

You’d find little argument against Silent Hill 2 being considered among the greatest horror games of all time. Where Resident Evil went for jump scares, gore, and melodrama (which worked beautifully for that series), Silent Hill began as the more cerebral brand of survival horror, and Silent Hill 2 represents the very best of that.

James Sunderland heads to the town of Silent Hill after a letter from his wife shows up in his mail and asks him to come there. His wife, however, is supposed to be three years dead. James soon discovers Silent Hill is no ordinary town and some seriously messed up things occur.

Silent Hill 2’s writing and environmental storytelling are among the best examples in all of video games, let alone horror. This psychological horror tale is brimming with metaphor (even now, to say what those metaphors are feels like spoilers) and features some of the most magnificently hideous monster design you’ll see.

The PlayStation 2 version is definitely the place to go if you want to experience Silent Hill 2, as lost game code means the PS3/Xbox 360 remaster is a sad mess. If you have a PS2 copy, treasure it.


Fatal Frame II: Crimson Butterfly

The Fatal Frame series deserves far more attention than it’s got (Meagan Navarro had a retrospective look at it earlier this year). While the gaming world obsessed with monsters, Tecmo’s series focused on the paranormal, in particular, the capture of spirits.

Fatal Frame II sees twin sisters Mio and Mayu Amakura as they wander around the abandoned Minakami Village. Whilst there they encounter spirits who decide the pair will make fine vessels for ritual sacrifice.

Lucky for the girls they have an enchanted camera that damages ghosts. The Camera Obscura is the big hook to Fatal Frame series. It can be used to vanquish apparitions and find clues (both denoted by a glowing filament in the top corner of the screen) as well as find helpful items.

In Fatal Frame II the damage you do to ghosts varies depending on position, timing, and proximity. It’s a stupendously well-implemented system that is a major part of what makes Fatal Frame II such a unique experience when compared to other titles on this list.


Legacy of Kain: Blood Omen 2

Soul Reaver and its protagonist Raziel get the most love where the Legacy of Kain series is concerned, but Blood Omen 2 deserves more exposure.

This alternate history sequel ignores the events of Soul Reaver and begins a new timeline where Kain is on the brink of building his vampiric empire, but he must take down the Hylden vampire hunters (the Sarafan) that oppress the land of Nosgoth.

He does this by murdering the elite soldiers who betrayed him, effectively drinking their power to gain new abilities. This is done to help him gain vengeance against the Sarafan Lord who bested him in combat.

There’s melodrama and Gothic vampire chic laid on so thick here you could use it for the foundations of a house, and that fits Kain so perfectly as a character. A vile, cruel bastard of a vampire who is far from the hero he believes himself to be.


Devil May Cry

One of the most beautiful mistakes in video game history. What started as a Resident Evil game instead shifted into a hack n’ slash action title that was both cool as a cucumber and dumb as a bag of hammers.

Devil May Cry and its protagonist Dante oozes charisma like his foes do blood. His silky-smooth combat (combos with twin pistols and a ruddy great sword tend to help) and a dorkiness that gives off an air of a schlocky 80’s action horror are key components of his scuzzy charm. That Dante can pull off the cocky badass facade whilst delivering lines like ‘’Flock off feather face, or stick around and find out the hard way’’ to a giant demon bird says all you need to know about how special a treat Devil May Cry is, even now.

The monster design is a major highlight. From a huge lava-infused scorpion to the creepy marionette puppets carrying blades, there’s an eerie Gothic vibe to the world of Devil May Cry, and even when it is outlandish, it remains consistent.

Shame about that sequel though.


Forbidden Siren 2

Japanese developers really had a stranglehold on quality horror on PlayStation 2. To the point that something as creepy and menacing as Forbidden Siren 2 gets forgotten a little too easily. The Siren series is about survival horror via stealth. You take various protagonists through their own scenario where they must avoid the monsters that stalk the cursed Yamijima Island during a blackout.

They achieve this with a rather unique ability called ‘sightjacking’ that allows you to see through the eyes of the monsters (who are actually possessed humans) and use that to determine when they can best skedaddle from their hiding spot.

Forbidden Siren 2 is the best example of the series on PS2 (the episodic Siren on PS3 probably edges it overall). It fixes the key issues of the first (namely the fiddly nature of sightjacking) and feels like an evolution of the vulnerable side to survival horror Clock Tower made work before it.


Resident Evil 4

As with Silent Hill 2, it would be simply absurd not to include Resident Evil 4 on a list of PlayStation 2 horror games. It’s one of the best in its own series and easily the best on PS2.

A near-total overhaul of the popular survival horror template Resident Evil 4 re-lit the fire under the franchise (which wasn’t exactly doing all that bad at that point) and spawned a whole new raft of titles inspired by its changes.

Whether it’s the set-pieces (Boulder-chase! Chainsaw! Knife Fight! House Siege!) or the memorable characters both human and inhuman (or y’know…giant statue), Resident Evil 4 is a tour-de-force action horror filled with invention.

Though a bit less of the babysitting would be nice.


The Suffering

While many games from this era tried to go grimdark as possible to cater for an audience more than willing to lap it up, it was very often poorly-conceived and/or ill-fitting (even the Prince of Persia couldn’t escape).

Not so for The Suffering. This was a game that didn’t hold back its depravity and gore, and it was all quite cohesive too!

You play as death row prisoner Torque, trapped in Abbott State Penitentiary after an earthquake somehow unleashes supernatural forces. Torque has to fight off not only the new horrors created by this incident but struggle with his own personal demons.

The Suffering was an early proponent of the morality system. Torque’s actions affected the ending you got, essentially determining the true story of the murders he’s supposed to have committed.

In a world saturated in plodding survival horror, The Suffering’s faster-paced combat and gung-ho shooting felt at odds with the trends of the day, but if anything, it was a refreshing change.

The monster design was inspired too. Enemies were inspired by different forms of execution, from hanging to firing squad (and perhaps best with the lethal injection avatars known as mainliners).

It doesn’t quite gel as well as you’d hope, but this slice of gritty, gory and adult horror is still worth investigating as part of the history of PlayStation 2 horror games.


Gregory Horror Show

What’s this? A sort-of-family-friendly horror game? By Capcom? That is indeed what Gregory Horror Show is and it is a macabre delight.

Based on the CGI anime of the same name, Gregory Horror Show focuses on a hotel called Gregory House where the player character must retrieve the bottled lost souls of guests through a variety of inventive means. Do that and Death will help you escape the hotel. Yeah, it’s that kind of game.

What really sells Gregory Horror Show is its characters and the dark stories behind them. Among the character highlights are bedraggled hotel manager Gregory (who is a mouse) and the stitched-together punk cat Neko Zombie.

As for the stories? The blocky, colorful aesthetic hides a wickedly dark side. The ending alone is pretty damn bleak, yet still manages to find an odd warmth in it.

Gregory Horror Show really something worth seeking out if you want something different from your PlayStation 2 horror games. Just keep in mind it never got a North American release (Japan and Europe only in fact), so it may be a little tougher to experience than the others on this list.

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Steven Spielberg Just Directed the Scariest Scene of His Career in ‘Disclosure Day’

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Colin Firth in DISCLOSURE DAY, directed by Steven Spielberg.

Steven Spielberg has always been conversant in the cinematic language of the horror genre, despite relatively few credits in the genre. His contributions as a writer and producer on things like Poltergeist are legendary, and films like Duel and Jaws certainly wield the horror genre in remarkable, often chilling ways. He may not be a horror filmmaker, but he knows when he needs to scare us, and he has the tools to make that happen. 

I didn’t go into Disclosure Day, Spielberg’s alien epic, expecting outright horror, and indeed the film leans much more into thrilling than frightening. This is not a horror film, but for a few minutes in the middle, much to my surprise, it became one.

Spielberg has filmed more than his fair share of scary scenes over the years, but with Disclosure Day, he directed a new contender for the scariest scene of his entire career. 

SPOILERS AHEAD for Disclosure Day!

Josh O’Connor in DISCLOSURE DAY, directed by Steven Spielberg.

Among the various alien secrets laced throughout Disclosure Day are a trio of palm-sized rods, the color of pencil graphite. These rods, originating from another planet, can be used for a number of things, but for the purposes of this scene, the most important is “diving,” gripping the rod in one bare hand and using its power to “dive” into the mind of another person. 

The person holding the rod in this scene is Noah Scanlon (Colin Firth), head of shadowy cybersecurity firm Wordex, who is hellbent on keeping human knowledge of extraterrestrials secret from the general public. Scanlon’s trying to find whistleblower Daniel Kellner (Josh O’Connor), who’s got all of those alien secrets tucked in a backpack while he’s on the run, and while Daniel’s more experienced mind is protected from diving, his girlfriend Jane’s (Eve Hewson) is not. So, monitored by medical personnel at Wordex headquarters (diving is dangerous), Scanlon pushes his way into Jane’s mind to find the location of Daniel’s safe house. 

A telepathic invasion is scary enough on its own, but Spielberg doesn’t stop there. When Scanlon dives into Eve’s mind, he appears to her to be sitting across the kitchen table, like he’s in the room. Her bright blue eyes turn Scanlon’s dark brown, and she loses much of her control over her own body, not to mention her mind. Moments before, Daniel finally shared with her the secrets in his backpack, so Jane is shocked, conflicted, deeply vulnerable when Scanlon slips inside her head. This is not just telepathy. This is possession. 

Spielberg underscores this not just through the visual language of the scene, as Jane breaks out in a sweat and struggles to sit upright as Scanlon invades her mind, but through Jane’s background. As she revealed to Daniel earlier in the film, Jane is a former novitiate nun who left her convent when she began to question her calling. She still believes firmly in God and, more importantly, believes that perhaps proof of alien life should be kept secret from the public because, in her eyes, it would upset the entire balance of faith in the world. God is a defining factor for humankind, Jane argues, and showing humanity proof of creatures from the stars would undercut that in dangerous ways. 

This context, combined with the crucifix necklace Jane’s holding in her hand at the time of the dive, makes this scene the closest thing Spielberg will ever shoot to something out of The Exorcist. It’s not just a battle of wills, but a battle of faith. As an amoral technocrat worms his way into her memories, her beliefs, her faith, Jane turns the crucifix into a weapon, squeezing it until her hand bleeds when she discovers that a pain response can momentarily push Scanlon out of her head.

Of course, when you put a crucifix and a bloody hand together, it conjures images of stigmata. Screenwriter David Koepp pushes the allusion further by having Scanlon quote Christ on the cross to Jane by way of convincing her that she must be the one to stop Daniel by any means necessary.

It’s easy to see why this is scary, right?

On a very basic level, you have a powerful, wealthy man subduing and assaulting an innocent young woman, which is frightening enough. Then, the layers of the scene kick in. Scanlon doesn’t just assault Jane, but possesses her, seizes her memories, her knowledge, and finally her own free will, all while Jane literally clings to her faith in an effort to fight back. Disclosure Day is, among other things, a story about who has a right to the truth, and Scanlon believes that he should be the arbiter of that truth. Not just the truth as he sees it, but the truth as Jane sees it as well. If they don’t see eye to eye, he’ll make her. 

But the possession, as it turns out, cuts both ways. Using the rod to dive is, for a normal human being, an intensely strenuous process. Scanlon admits that previous attempts almost killed him, and for some members of his time, so much as touching the rod results in a near-death experience. Even accessing an unprepared mind like Jane’s takes a lot of Scanlon, and when she kicks him out by squeezing the crucifix – again, so much meaning embedded in the details here – his team holds him back and tries to offer medical intervention. But Scanlon persists, pushing them away, and keeps diving back in.

This means that Jane can’t escape him because he just won’t stop pushing back through her defenses, but it also means that each time Scanlon enters her mind, and thus the safe house, he looks more monstrous. By the end, through a combination of lighting and makeup, Firth barely looks human, conjuring up images of the possessed Father Karras at the end of The Exorcist.

Colin Firth (center, standing) in DISCLOSURE DAY, directed by Steven Spielberg.

On a pure, visceral craft level, all of this is quite frightening, but the real trick to making this scene into Spielberg’s most terrifying lies in the more existential horror surrounding all of this. Disclosure Day is a film about the battle for the truth over extraterrestrials, but it’s also about a fight against an impossibly powerful surveillance state, the devaluing of human and alien lives in favor of some nebulous collection of assets, and the value of the individual in a world that increasingly lumps people into demographic boxes and writes them off.

In this scene, the surveillance state becomes supernatural, a human life is worth less than a piece of information, and an extragovernmental technocrat would rather sacrifice his own humanity than see reason. In 2026, few things could be more terrifying than that. Spielberg knows this and wields it mightily, proving once again that, while he’s not a strictly horror filmmaker, he can direct horror with the best of them.

Disclosure Day is in theaters now. 

Eve Hewson (second from left) in DISCLOSURE DAY, directed by Steven Spielberg.

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