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The ‘Dead Space’ Franchise Ranked, Including Main Games, Spinoffs and DLC Side Stories

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It’s been ten years since Isaac Clarke found all manner of grisly trouble aboard the Ishimura and kicked off the whole “Dead Space” franchise. It’s also just over five years since “Dead Space 3” effectively closed the series off. Despite the brief lifespan, the “Dead Space” franchise managed to fit a fair amount of games into that time. Some are great, some are…less so.

But what are the best parts of this short-lived franchise? Where is the unforgettable dreck? Which ones packed the most cynical microtransactions in? We’ve ranked all of “Dead Space”, from main entries to spinoffs to DLC side stories and determined what’s worth revisiting.

So let’s begin with the bottom rung of the ladder.


8. Dead Space Ignition

Designed as a bridging point between “Dead Space” and “Dead Space 2”. “Dead Space Ignition” serves some story purpose, but it’s quite far removed from the rest of the franchise in terms of mechanics and its comic book visual style.

Set on the Sprawl in the lead up to the events of “Dead Space 2”, you follow the story of Engineers Franco and Sarah as they encounter repeated sabotage of the space station and rush to fix them before catastrophe strikes

In Ignition, puzzles are the focus, with Franco using logic to repair various aspects of the space station from elevators to computer systems. Of course, the Necromorph outbreak happens and things get a touch grim. Interestingly, the game ends with Franco reviving the main protagonist Isaac Clarke which ties into the start of “Dead Space 2” (and you’ll know what happens to poor Franco when he does wake Isaac up).

Unfortunately, story aside, there’s not much to recommend about Ignition as its puzzles are hardly innovative, and tend to be a bit dull. As such, it’s easily the weakest chunk of “Dead Space” gaming content.


7. Dead Space 2: Severed

This DLC side story, like Ignition, is set before (and during) the events of “Dead Space 2” but also serves as a sequel of sorts for “Dead Space Extraction” as that game’s characters Weller and Lexine return.

There’s a much deeper look at the mysterious Unitologist cult in this story as Weller fights his way out of a Necromorph outbreak in the mines of Titan and tries to protect his pregnant wife Lexine from the sinister clutches of the organization. In keeping with Ignition, being the lead in a short side story in the “Dead Space” universe is a death sentence and this short and grisly DLC really puts Gabe through the wringer before ending in a rather downbeat fashion.

There are some cool nods to events in “Dead Space 2” as Gabe travels about too. It’s a far more self-contained story than most of the “Dead Space” franchise spinoff content, but that also means it lacks the impact that “Dead Space 3’s” DLC managed.


6. Dead Space 3: Awakened

“Dead Space 3: Awakened” is a decent slab of DLC story and is as close as we’re likely to get to a finale for the “Dead Space” franchise. It’s set in the immediate aftermath of the main game and sets up what is now something of a cruel cliffhanger with Visceral Games now being defunct.

Isaac and Carver miraculously find themselves alive and back on the icy wastes of Tau Volantis. From there, the pair must battle their growing insanity and fight off a Necromorph-worshipping cult whilst trying to get back home to Earth.

That cliffhanger? Having already defeated one of the Brethren Moons (giant Necromorphs that are the source of every outbreak-causing marker) at the end of the main game, Isaac and Carver discover that more have arrived and are set to cause an outbreak on a colossal scale. The story ends with the duo left unconscious and we’re left with a grim, unresolved tale.


5. Dead Space Extraction

“Dead Space” itself embraced and refreshed the core “Resident Evil” formula, so why not head down the on-rails shooter route for a spinoff as Resi did in the 90’s? Thus Extraction was born, and unlike Capcom’s wonky side-series, this was good at the first attempt.

It also started the Visceral trend of filling the blanks of the wider “Dead Space” franchise with prequel/bridging content as Extraction serves as a prequel to the events of the first game. You’ll see the removal of the ominous marker on the Aegis VII Colony and the first outbreak of Necromorph activity that leads to the infestation of the Ishimura.

It’s no surprise that for this was Wii game first. The console did well with on-rails shooters, even providing the first decent ones in the “Resident Evil” franchise. “Dead Space Extraction” managed to blend an interesting continuation of the “Dead Space” franchise with intense shooting that replicated the limb-picking action of the core series.


4. Dead Space 3

Ugly business practices aside, “Dead Space 3” garnered plenty of criticism for further diluting the formula of the original “Dead Space” with a higher emphasis on action and the introduction of human enemies. As such it alienated a significant portion of its fanbase and well, you know what happened to Visceral after that.

Isaac Clarke returns once again and is joined by EarthGov Sergeant John Carver as they seek to end the Necromorph threat once and for all.

Is “Dead Space 3” a bad game? No, not really. It has some great parts, including its main setting of Tau Volantis, an ice planet with a Necromorph-infested facility. The co-op is also excellent, with the players seeing things differently to each other due to the marker-induced hallucinations.

If “Dead Space” had carried on in the direction set here, a fourth entry would likely have been unpleasant and unwanted, but that doesn’t mean there isn’t regret and longing for what could have been.


3. Dead Space (2011) Mobile

It’s surprising enough that there is a good mobile spinoff of a third-person console survival horror game, but it’s more surprising that “Dead Space” on IOS and Android was almost good enough to be a full-fat entry with a story of its very own.

This new story occurs between the first and second mainline titles and takes on the viewpoint of a newly-converted Unitologist named Vandal who unwittingly unleashes a Necromorph outbreak on the Mines of Titan. Vandal decides to turn on the Unitologists and reveal their misdeeds to the world but first must escape.

Despite some minor control accuracy issues with the touchscreen, “Dead Space Mobile” controlled rather well and was genuinely a top-tier example of mobile gaming bringing console-quality experiences to the palm of your hand. The focus was more on action than the main series, but it still felt like “Dead Space” in a way only the first game did.

Oh and there’s a neat nod to Metroid in the story with the reveal of Vandal’s identity in the finale.


2. Dead Space 2

If the original “Dead Space” is Alien, with slowly-cranked out scares and cautious movement through dark corridors, then “Dead Space 2” is its Aliens, flashes of the same beast, but oh so much more spectacle ($60m worth in fact). That was something of a sore point for some fans of the first game who craved a more polished continuation of it.

Still, “Dead Space 2” is technically the best game in the series, a sleeker, gorier survival horror sequel that cleaned up the rough edges of its older sibling. Isaac Clarke’s Long Bad Day continues at an alarming pace here with horrific bloodshed and insanity-based hallucinations kicking things off straight from the start.

Unwelcome parts exist, however, with a cynically tacked-on multiplayer mode, and a stalking entity towards the end of the game proving more of an annoyance than intimidating. All the same, “Dead Space 2″is a barnstorming survival horror.


1. Dead Space

“Dead Space” should have been so much more than the start of an ill-fated five-year long franchise. Someone needed to take the baton from a flagging “Resident Evil” series and push survival horror somewhere new, and Visceral Games was the one to do it.

The template is borrowed, but the details Visceral overlayed are what makes it. The thematic consistency of Isaac Clarke’s Engineer background, for instance, means he’s only strong due to his engineering suit and an assortment of modified tools that serve as weapons (the plasma cutter is one of modern gaming’s most impressive and satisfying weapons).

Even better was the HUD design, where everything is represented via Isaac’s RIG suit, keeping the screen clear of clutter and opening up more places to watch fearfully for something to jump out at you.

And there was plenty to worry about. “Dead Space” is a masterclass in ratcheting up tension with great audio design and fake-outs constantly pushing your buttons to the point it’s almost a relief when something does show up and try to eat your face.

Yes, it’s rough around the edges, but if you’ve read our retrospective on “Dead Space”, you’ll know why that doesn’t matter.

What do you think is the best of the “Dead Space” Franchise? Let us know.

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Comics

‘Spider-Noir’ Comic Changes Explained: How the TV Series Reinvents Marvel’s Darkest Spider-Man

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A little while back, I wrote an article chronicling the Hellraiser franchise’s affinity for Film Noir and touched on how that genre has, historically, always been connected to horror.

This connection can be observed in everything from the cannibalistic serial killers of Frank Miller’s Sin City to the disturbing criminal plots fueling neo-noir thrillers like Stuart Gordon’s underrated King of the Ants. That’s why it came as no surprise when I finally sat down to watch all eight episodes of Prime Video’s recently released Spider-Noir series and was confronted with plenty of classic horror tropes.

What did come as a surprise, however, was how showrunners Oren Uziel and Steve Lightfoot approached these horror elements when compared to the 2009 comic book that the show is based on. From the heavily altered rogue’s gallery to an equally terrifying yet completely different origin story for Nicolas Cage’s take on the webslinger, there are plenty of changes here that I feel might be of interest to genre fans.

With that in mind, I’d like to invite readers to take a closer look at all the adjustments that Spider-Noir made to the story in order to bring this incarnation of Spider-Man to life in all of its monochromatic glory (unless you watched the True-Hue color version of the show, in which case you’ll be treated to a surprisingly comic-booky palette that you don’t usually see on television).

The Dark Origins of Marvel’s Spider-Man Noir

Our first order of business should be to examine the origins of the Noir comics themselves. Originally published as part of the Marvel Noir alternate universe that reimagined several characters as hard-boiled crime-fighters, Spider-Man Noir became the most successful book in the entire run. This highly politicized story about Peter Parker coming to terms with the capitalist evils of the Great Depression seemed to have struck a nerve with audiences looking for a darker take on the wall-crawler, which is likely why we’d soon see several sequel stories as well as a video game adaptation of the character in 2010’s underrated Spider-Man: Shattered Dimensions.

Of course, it wasn’t just Spider-Man’s darker disposition that made this version of the character a hit, as 1930s New York City was depicted as being much more hostile than what we generally see in the standard Marvel Universe. From Peter’s powers coming from an Eldritch Spider God that spawns man-eating arachnids to Vulture being an ex-Freak-Show Gimp with a taste for human flesh, you can definitely understand why this Web-Head isn’t pulling his punches.

Unfortunately, this alternate universe was a little too popular for its own good, with each subsequent sequel/adaptation further diluting the political anger and classic horror influences that fueled the original comic-book run in order to appeal to a wider audience. Spider-Man Noir was nearly unrecognizable once we got to the Spider-Verse crossover that turned the character into a household name, though this would at least lead to an interesting adaptation in 2018.

The Classic Horror Influences Hidden Throughout Spider-Noir

Jack Huston as Sandman in ‘Spider-Noir’

When Phil Lord and Chris Miller finally translated Spider-Man Noir to the big screen, with Nicolas Cage bringing the character to life in an unexpected case of pitch-perfect casting, he was still mostly relegated to comic relief as his nazi-punching antics and over-the-top edginess were played for laughs. However, while this version of the character had little to do with the comics that spawned him, Spider-Noir’s newfound popularity eventually resulted in the announcement of a darker live-action spin-off – a spin-off that I was cautiously optimistic about.

While the showrunners ultimately decided to go in a completely different direction than the 2009 comic, the new team of writers appeared to understand Noir as a genre in ways that even the folks at Marvel Noir couldn’t quite grasp. That’s likely why 2026’s Spider-Noir boasts plenty of horror elements, just not in ways we’ve seen them before.

The series is obviously borrowing tropes and aesthetics from period-accurate monster movies, with Universal’s 1930s output being a particularly big influence. From the re-imagining of Sandman and Tombstone as tragic figures to The Spider even being operated on by a mad scientist with hilariously antiquated techniques, this bizarre collection of super-powered freaks could have easily shown up in a classic creature feature.

The scares aren’t all retro, however, as the showrunners also injected plenty of body-horror into the mix during their attempt at unifying the origin stories for all these larger-than-life characters. Hell, the Spider himself is now revealed to have gained his powers after being bitten by a half-mutated Man-Spider during World War I, and the aforementioned mad scientist keeps a disturbing collection of failed experiments in her basement, proving that not all of her patients were lucky enough to simply gain superpowers after being experimented on.

Nicolas Cage Reinvents Spider-Man Noir for Television

Ben Reilly/Spiderman (Nicolas Cage) in SPIDER-NOIR
Photo: Aaron Epstein/Prime
© Amazon Content Services LLC

I also really appreciate how Cage insists on depicting Ben Reilly as an arachnid trapped inside of a human body, with his uncanny physical performance and classic Hollywood impressions keeping your eyes glued to the screen while also providing some of the show’s funniest moments.

I still think it’s a shame that the character is no longer politically motivated, and I miss the detail about Uncle Ben having been cannibalized by Vulture after his social activism ruffled too many feathers, but at least this time our protagonist actually feels like someone who could have been written by Raymond Chandler if he were a fan of Superheroes.

In fact, the writers nailed the snappy back-and-forth that Noir authors like Dashiel Hammett used to refer to as the “riposte”, and it’s fun to see supervillains being depicted as horrific movie monsters instead of specialized henchmen – with The Spider feeling like just as much of a Freak Show attraction as the rest of them. Purists might be put off by the lack of reverence for the source material, but I think that’s a small price to pay when even the show’s most clichéd moments intentionally harken back to the golden age of Hollywood.

That’s why I’d argue that Amazon’s Spider-Noir isn’t really an adaptation, but rather an equally valid take on the same premise that inspired Marvel back in 2009. And in a world filled with recycled storylines that only serve to advertise future releases, I’d rather have two completely different visions of the same character than a straight-up retelling of the same handful of ideas.

At the end of the day, there’s enough space inside this comic fan’s heart for both man-eating Vultures and a Cronenberg-inspired Man-Spider. And if you’re also a fan of nostalgic creature features with comic book flair, I’d highly recommend this street-level superhero story with a spooky twist.

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