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The ‘Dead Space’ Franchise Ranked, Including Main Games, Spinoffs and DLC Side Stories

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It’s been ten years since Isaac Clarke found all manner of grisly trouble aboard the Ishimura and kicked off the whole “Dead Space” franchise. It’s also just over five years since “Dead Space 3” effectively closed the series off. Despite the brief lifespan, the “Dead Space” franchise managed to fit a fair amount of games into that time. Some are great, some are…less so.

But what are the best parts of this short-lived franchise? Where is the unforgettable dreck? Which ones packed the most cynical microtransactions in? We’ve ranked all of “Dead Space”, from main entries to spinoffs to DLC side stories and determined what’s worth revisiting.

So let’s begin with the bottom rung of the ladder.


8. Dead Space Ignition

Designed as a bridging point between “Dead Space” and “Dead Space 2”. “Dead Space Ignition” serves some story purpose, but it’s quite far removed from the rest of the franchise in terms of mechanics and its comic book visual style.

Set on the Sprawl in the lead up to the events of “Dead Space 2”, you follow the story of Engineers Franco and Sarah as they encounter repeated sabotage of the space station and rush to fix them before catastrophe strikes

In Ignition, puzzles are the focus, with Franco using logic to repair various aspects of the space station from elevators to computer systems. Of course, the Necromorph outbreak happens and things get a touch grim. Interestingly, the game ends with Franco reviving the main protagonist Isaac Clarke which ties into the start of “Dead Space 2” (and you’ll know what happens to poor Franco when he does wake Isaac up).

Unfortunately, story aside, there’s not much to recommend about Ignition as its puzzles are hardly innovative, and tend to be a bit dull. As such, it’s easily the weakest chunk of “Dead Space” gaming content.


7. Dead Space 2: Severed

This DLC side story, like Ignition, is set before (and during) the events of “Dead Space 2” but also serves as a sequel of sorts for “Dead Space Extraction” as that game’s characters Weller and Lexine return.

There’s a much deeper look at the mysterious Unitologist cult in this story as Weller fights his way out of a Necromorph outbreak in the mines of Titan and tries to protect his pregnant wife Lexine from the sinister clutches of the organization. In keeping with Ignition, being the lead in a short side story in the “Dead Space” universe is a death sentence and this short and grisly DLC really puts Gabe through the wringer before ending in a rather downbeat fashion.

There are some cool nods to events in “Dead Space 2” as Gabe travels about too. It’s a far more self-contained story than most of the “Dead Space” franchise spinoff content, but that also means it lacks the impact that “Dead Space 3’s” DLC managed.


6. Dead Space 3: Awakened

“Dead Space 3: Awakened” is a decent slab of DLC story and is as close as we’re likely to get to a finale for the “Dead Space” franchise. It’s set in the immediate aftermath of the main game and sets up what is now something of a cruel cliffhanger with Visceral Games now being defunct.

Isaac and Carver miraculously find themselves alive and back on the icy wastes of Tau Volantis. From there, the pair must battle their growing insanity and fight off a Necromorph-worshipping cult whilst trying to get back home to Earth.

That cliffhanger? Having already defeated one of the Brethren Moons (giant Necromorphs that are the source of every outbreak-causing marker) at the end of the main game, Isaac and Carver discover that more have arrived and are set to cause an outbreak on a colossal scale. The story ends with the duo left unconscious and we’re left with a grim, unresolved tale.


5. Dead Space Extraction

“Dead Space” itself embraced and refreshed the core “Resident Evil” formula, so why not head down the on-rails shooter route for a spinoff as Resi did in the 90’s? Thus Extraction was born, and unlike Capcom’s wonky side-series, this was good at the first attempt.

It also started the Visceral trend of filling the blanks of the wider “Dead Space” franchise with prequel/bridging content as Extraction serves as a prequel to the events of the first game. You’ll see the removal of the ominous marker on the Aegis VII Colony and the first outbreak of Necromorph activity that leads to the infestation of the Ishimura.

It’s no surprise that for this was Wii game first. The console did well with on-rails shooters, even providing the first decent ones in the “Resident Evil” franchise. “Dead Space Extraction” managed to blend an interesting continuation of the “Dead Space” franchise with intense shooting that replicated the limb-picking action of the core series.


4. Dead Space 3

Ugly business practices aside, “Dead Space 3” garnered plenty of criticism for further diluting the formula of the original “Dead Space” with a higher emphasis on action and the introduction of human enemies. As such it alienated a significant portion of its fanbase and well, you know what happened to Visceral after that.

Isaac Clarke returns once again and is joined by EarthGov Sergeant John Carver as they seek to end the Necromorph threat once and for all.

Is “Dead Space 3” a bad game? No, not really. It has some great parts, including its main setting of Tau Volantis, an ice planet with a Necromorph-infested facility. The co-op is also excellent, with the players seeing things differently to each other due to the marker-induced hallucinations.

If “Dead Space” had carried on in the direction set here, a fourth entry would likely have been unpleasant and unwanted, but that doesn’t mean there isn’t regret and longing for what could have been.


3. Dead Space (2011) Mobile

It’s surprising enough that there is a good mobile spinoff of a third-person console survival horror game, but it’s more surprising that “Dead Space” on IOS and Android was almost good enough to be a full-fat entry with a story of its very own.

This new story occurs between the first and second mainline titles and takes on the viewpoint of a newly-converted Unitologist named Vandal who unwittingly unleashes a Necromorph outbreak on the Mines of Titan. Vandal decides to turn on the Unitologists and reveal their misdeeds to the world but first must escape.

Despite some minor control accuracy issues with the touchscreen, “Dead Space Mobile” controlled rather well and was genuinely a top-tier example of mobile gaming bringing console-quality experiences to the palm of your hand. The focus was more on action than the main series, but it still felt like “Dead Space” in a way only the first game did.

Oh and there’s a neat nod to Metroid in the story with the reveal of Vandal’s identity in the finale.


2. Dead Space 2

If the original “Dead Space” is Alien, with slowly-cranked out scares and cautious movement through dark corridors, then “Dead Space 2” is its Aliens, flashes of the same beast, but oh so much more spectacle ($60m worth in fact). That was something of a sore point for some fans of the first game who craved a more polished continuation of it.

Still, “Dead Space 2” is technically the best game in the series, a sleeker, gorier survival horror sequel that cleaned up the rough edges of its older sibling. Isaac Clarke’s Long Bad Day continues at an alarming pace here with horrific bloodshed and insanity-based hallucinations kicking things off straight from the start.

Unwelcome parts exist, however, with a cynically tacked-on multiplayer mode, and a stalking entity towards the end of the game proving more of an annoyance than intimidating. All the same, “Dead Space 2″is a barnstorming survival horror.


1. Dead Space

“Dead Space” should have been so much more than the start of an ill-fated five-year long franchise. Someone needed to take the baton from a flagging “Resident Evil” series and push survival horror somewhere new, and Visceral Games was the one to do it.

The template is borrowed, but the details Visceral overlayed are what makes it. The thematic consistency of Isaac Clarke’s Engineer background, for instance, means he’s only strong due to his engineering suit and an assortment of modified tools that serve as weapons (the plasma cutter is one of modern gaming’s most impressive and satisfying weapons).

Even better was the HUD design, where everything is represented via Isaac’s RIG suit, keeping the screen clear of clutter and opening up more places to watch fearfully for something to jump out at you.

And there was plenty to worry about. “Dead Space” is a masterclass in ratcheting up tension with great audio design and fake-outs constantly pushing your buttons to the point it’s almost a relief when something does show up and try to eat your face.

Yes, it’s rough around the edges, but if you’ve read our retrospective on “Dead Space”, you’ll know why that doesn’t matter.

What do you think is the best of the “Dead Space” Franchise? Let us know.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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