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[Gift Guide] 10 Horror Video Games Released in 2018 That Every Fan Needs

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The run-up to the holiday season is when the video game industry goes bananas for chucking games at you. It means you may struggle to find some horror games to give as gifts among the mountain of advertising given to the newest, hottest titles. Yes, horror games as gifts, because it is an apt gift for the season of violence, confrontation, disgusting behavior, and shocking events (no? just me then).

Here we’ve put together a varied list of horror video games and other related tites released this year that may chill the heart of a loved one (this is a good thing, honest) when they unwrap them/put in the code on Steam.


Phantom Halls (PC) Digital Only

phantom halls evil dead 2

Phantom Halls pays loving tribute to B-movie horror, whilst poking playful fun at the tropes of the genre. You send a team of papercraft horror stereotypes into an ever-changing house of ghouls, ghosts, and assorted other beasties.

Perhaps best of all is it has free Evil Dead DLC, which comes with the infamous cabin and of course, the square-jawed savior of humanity, Ash Williams.


Vampyr (PS4, Xbox One, PC) Physical and Digital

Life is Strange still remains the brightest light in DONTNOD’s history, but Vampyr shows it isn’t going to sit back and pump out safe and steady iterations of the indie teen drama.

Set in a Spanish Flu-ridden early 20th Century London, you play a doctor who has been turned into a vampire and has little recollection of what happened. Our dear undead doctor works in the local hospital as cover while investigating the streets at night, where he faces feral vampires, vampire hunters, and more.

It’s a little rough around the edges, but it more than makes up for it with its dark atmosphere, branching story, and intriguing lore.


Dead Cells (Nintendo Switch, PS4, Xbox One, PC) Physical and Digital

This roguelike adventure is akin to a grimier 2D Prince of Persia with a splash of Souls-esque combat and a deliciously rewarding gameplay loop.

You play as a sentient blob of green slime that takes over the dead bodies of fallen warriors in repeated attempts to leave the monster-infested city. The game has a wonderfully dark sense of humor to go with its compelling ‘one more run’ cycle. If time is short, Dead Cells short bursts are the perfect antidote.


Jurassic World Evolution (Ps4, Xbox One, PC) Physical and Digital

The dream of creating your own Jurassic Park is almost a reality thanks to Jurassic World Evolution. You get the standard Theme Park-style structure, but rather than worrying about broken rollercoasters and vomit, it’s the slightly more concerning issue of the attractions possibly eating the guests.

The sim-side of JW Evolution is a touch light, but the game does let you take the controls for park rangers so you can view the dinos up close, and deal with the more unruly ones.


God of War (PS4) Physical and Digital

When GOTY discussions come up in December, God of War is surely going to be high among the candidates and deservedly so.

Kratos’ moved on from killing the majority of Greek mythology to, slightly more reluctantly, taking on that of the Norse. The rage-addled Greek and his son Atreus embark on an epic journey that takes in the undead, dragons, and of course, Gods.


The Exorcist Legion VR (PSVR, PC) Digital Only and VR Headset Required

VR has had a strong year, and horror has been well represented once again. One of the best examples being The Exorcist Legion VR, a five-part series of connected short stories that build upon the lore of The Exorcist universe (particularly The Exorcist III).

Each episode is no more than an hour long, but there’s plenty of demonic scares to contend with in that time. Oh, and headphones are a must.


Monster Hunter World (PS4, Xbox One, PC) Physical and Digital

Monster Hunter World is a fascinating game. Not only does it see you face off against huge, intimidating beasts with your friends, but it also teaches you about their ecosystem, eating habits, and the like.

While that upcoming film adaptation might sour the newfound goodwill towards the series, you can be safe in the knowledge that Monster Hunter World won’t let you down. This is a rich, rewarding adventure that excels with others joining the hunt.


The Forest (PS4, PC) Digital Only

The survival genre has been done to death, even bleeding into other genres at this point. So when a game does it right, it deserves to be pointed out. The Forest is one such survival game.

Finally out on Early Access and on PS4 as well as PC, The Forest sees you take on the role of a father protecting his son in the wilderness after surviving a plane crash. Unfortunately, the son is taken by a cannibal group living there, and you must balance trying to survive the harsh wild with searching for your boy.

It’s nice and open-ended, with the choice of what to do firmly in your hands. The cannibals are genuinely intimidating and every night you survive feels like a victory.


Diablo 3 Eternal Collection (Nintendo Switch, PS4, Xbox One, PC) Physical and Digital

It’s not been a banner year for Diablo after some pretty hot controversy concerning a mobile spinoff, but on the upside, Diablo 3 came to Nintendo Switch, thus giving the world full-fat Diablo in portable form.

While Diablo 3 Eternal Collection would be a fine gift on any format, for the Switch owner in your life it’s a perfect time sink (though you might regret that when they keep missing their stop on the bus/train home because of it).


Hollow Knight (Nintendo Switch, PS4, Xbox One, PC) Physical and Digital

Imagine if Castlevania was a black and white game about a world of bugs who wield weapons. Now imagine no more because Hollow Knight is pretty much that.

The Castlevania comparison is merely a structural one because Hollow Knight has a style of its very own. This is a visually arresting title, with beautifully animated characters and a strikingly designed world, even with its monochromatic palette. It’s a tough world to enter, yet when it clicks, it won’t let you go easily.

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Editorials

Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later

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Vamp 1986
Grace Jones and Dedee Pfeiffer in Vamp

College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.

Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.

Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.

To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character. 

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Chris Makepeace and Robert Rusler in Vamp

The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.

Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.

If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.

Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

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Grace Jones in Vamp

Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.

As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.

Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

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Chris Makepeace, Billy Drago and Paunita Nichols in Vamp

Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.

In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.

The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partnerSqueak, who looks like he wasfed through a combine harvester, and left as nothing more than a heap of mangled remains. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires. 

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Lisa Lyon in Vamp

If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.

Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.

The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of acomic nightmare in which just about anything that can go wrong doescome true, and it is very enjoyable.

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