Quantcast
Connect with us

Editorials

[Editorial] The Video Game Return of Two Undead Classics, Done in Different Ways

Published

on

In January, the zombie returned.

For the third year in a row, Capcom ruled the first month of the calendar year, this time with a remake (reenvisioning? Remix? REmake?) of their seminal 1998 horror hit, Resident Evil 2.

But, the mummy returned, too.

Sphinx and the Cursed Mummy, a 2003 3D puzzle-platformer, published originally by THQ and revived by THQ Nordic, made its Switch debut on January 29.

Both of these games are excellent. Resident Evil 2 is genuinely frightening; a survival horror game that, true to the genre’s and the original game’s roots, derives tension as much from inventory management and ammo scarcity as from jerkily shuffling zombies and eerily fast lickers.

The chaos of this no good, very bad night in Raccoon City is amplified by how clean and clear the world otherwise is. The police station looks like it was designed with a protractor, a ruler and graph paper as symmetrical and right-angled as anything in gaming. The graphics are impeccably crisp. The map is impressively communicative, effortlessly expressing just how much of a room’s resources you’ve managed to exploit.

Whereas the original Resident Evil 2 milked scares from the challenge of controlling its unwieldy, tank-like characters, this new Resident Evil 2 is always perfectly readable; perfectly clear. You will never die because the controls got in your way. It looks, plays perfectly.

So then, this Resident Evil 2, like the zombies that haunt its halls, has been resurrected but isn’t quite the same. It’s still RE2, to be sure, but, also, it isn’t.

Sphinx and the Cursed Mummy, on the other hand, is basically identical to the game it was in 2003. The textures are smoother, the colors are brighter, the frame rate is faster. But, if you, like me, need to watch a YouTube walkthrough on occasion to bypass some of Sphinx’s more esoteric puzzles, you will see the same game represented in 10-year-old gameplay videos. The animations are the same, the movement is the same, the character models are the same. It’s functionally identical; the original just looks like you’re watching the remaster on an old VHS tape. (Also, the Papyrus font that developer Eurocom used for the UI in the original has been mercifully excised in favor of something less clip art-y).

Basically, THQ Nordic changed almost nothing and released a PS2 game on Switch. And, surprisingly, it 100 percent works.

If you never played Sphinx and the Cursed Mummy, let me explain the basics. Gameplay is split pretty evenly between sections starting each of the two title characters: Sphinx, a young catman with a lion’s mane and tail; and the Cursed Mummy who, underneath the bandages, is Tutankhamun, the real-life Egyptian prince mummified as a teenager. In the game, Tut has been betrayed by the dark god, Set, masquerading as his jealous older brother. Sphinx and the Mummy work together, though in separate locations, to collect the scattered pieces of Tut’s soul and take down Set.

And, boy oh boy is it excellent. I went into Sphinx and the Cursed Mummy with fondness, having played and enjoyed the GameCube version with a little help from a Nintendo Power walkthrough a decade-and-a-half ago. But, I also went in with trepidation, aware of how some of my PS2-era faves, like Sonic Adventure 2, have aged into near unplayability.

This is not a problem here. Despite somewhat stiff camera controls and a complete lack of autosaves, Sphinx and the Cursed Mummy holds up (and better than many of its contemporaries that are heralded as classics). The Mummy sections are especially good, thrusting our TP-covered hero into Zelda-like puzzle boxes and then reframing his deadness as an asset. Tut can’t feel anything, so most puzzles involve burning him, electrocuting him, flattening him or slicing him into thirds. Eurocom got an incredible amount of mileage out of causing the Cursed Mummy creative bodily harm.

The Mummy—the monster at the core of this game—then is an excellent illustration for the way this reissue fits in in its new home on Switch. Like a mummification, this remaster hasn’t fundamentally altered what was there. Instead, THQ Nordic set out to preserve Sphinx and the Cursed Mummy. And while many of its contemporaries have suffered the effects of decomposition—politely, some of them are beginning to stink—this Mummy is, for all intents and purposes, alive and kicking. Sphinx and the Cursed Mummy didn’t need major updates; it’s still a good-ass video game.

Just like the horror canon, video games need both: zombies and mummies. The industry is better for it when publishers like Capcom invest the resources to make their old games palatable for a new audience with new tastes. And, in the case of RE2, they’ve been richly rewarded for their efforts, with the remake quickly outselling Resident Evil 7 on Steam. But, the industry also needs to get better at making mummies. Many classic games are unplayable, not because their gameplay ideas have aged poorly, but because their rights holders have failed to put in the effort to preserve their slice of history and, in some cases, actively prevented fans from preserving them on their behalf. We don’t have libraries for games. We can’t just play Tennis for Two. The industry is at best forgetful of its own history and at worst actively seeks to destroy it.

We need more Mummies; presented flaws and all to the game playing public. Some stink; but others, underneath the bandages, are somehow still fresh.

Click to comment

Editorials

Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media

Published

on

Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.

Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.

In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.

With that out of the way, onto the list!


5. A Nightmare on FaceTimeSouth Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.

Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.


4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.

A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.


3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.

That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…


2. The End of ‘Bondage and Beta Male Sexuality’Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.

The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.

However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.


1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.

In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.

Continue Reading