Editorials
[Review] ‘Metro Exodus’ Takes You On a Thrilling Road Trip Without Really Going Anywhere New
Should you get aboard the Metro hype train? Read why we thought you may hesitate to buy a ticket in our Metro Exodus review.
Carefully I approach the shore, makeshift oars breaking apart a thin crust of ice bobbing atop these irradiated waters. I’m careful to avoid the ripples as I go – a telltale sign of something lurking beneath the surface, waiting to turn my rickety boat into a splintery supper. On foot now, I approach the small shanty town ahead, a church bell tolling from across this blighted wasteland. I can hear two men talking; wiping the dirt, rain, and blood from my gas mark, I ready my pneumatic rifle. I’ve got a clutch of freshly-crafted steel balls, more than enough to quietly take off the pair of watchmen. The gun’s jammed, however, and I take a knee for a few seconds to fix it, having forgotten to do so when ambushed by a pack of hound-like mutants back near the railway, swapping out the useless weapon for my personally modified shotgun. It may only hold two shells but if it wasn’t for those two shots having found their mark, I’d be dead right now.
Then I realize something – these two men, they’re unarmed: looking out over the lake, two long fishing poles hungrily hovering above its murky waters. This land belongs to a cult, its zealous, technophobic followers having almost killed me during our last encounter. Still, these two look friendly enough. Holstering my rifle, I approach…
Metro Exodus has plenty of these moments and while not completely unscripted they add a layer to the game’s story and atmosphere that wasn’t there before. Both Metro 2033 and its sequel, Last Light, were incredibly linear shooters that had you scouring a subterranean network of tunnels in their grim depiction of a nuclear apocalypse. Occasionally, you’d brave the surface, gas mark in hand, exploring wider areas overrun by mutants but there was that same feeling of being led from one beat to the next instead of being able to fully soak in this world, inspired by the best-selling novels of Russian author Dmitry Glukhovsky.

In the past, Metro has been mistakenly labeled as a spiritual successor to the severely underrated Stalker series. I say this because part of what made those games so unique wasn’t their hazardous wastelands and occasional quirkiness, it was the sense that you had some actual freedom in approaching your objectives instead of hurtling down a single path, taking the odd breather when the story felt like indulging itself.
Metro Exodus definitely leans closer to its Stalker roots this time around though it’s still, for the most part, a linear experience. This isn’t Fallout – you won’t be setting off, charting a course for a chosen landmark, then experiencing a series of emergent stories in between. Sadly, Exodus isn’t equipped to feel like a fully open-world game, instead finding a middle ground that should appease series fans and those wanting something more than a mere cookie-cutter sequel.
Whether or not you’ve played previous entries or read Glukhovsky’s books isn’t hugely important. There are references to certain characters and events that may go over your head but, for the most part, Exodus is newcomer-friendly. Once again you play as silent protagonist Artyom who, since the events of Last Light, has tried to settle down. However, convinced that he and his fellow metro-dwelling survivors aren’t alone in the world, he continues to take risky excursions above the surface, endangering himself while eating into the settlement’s dwindling resources.

We won’t spoil what happens but if you’ve seen any pre-release media for Metro Exodus then you know about the Aurora – the train that carries Artyom and a ragtag band of survivors beyond Moscow, giving Exodus a distinct road trip feel flavor, unlike its more confined predecessors. It’s tempting to make the joke that Metro has become an on-rails shooter though you won’t be spending too much time on the tracks. Exodus settles into a rhythm of taking you from one large hub area to the next where you will complete story missions and a string of side tasks.
Compared to previous games, it’s more open by design, though the minute-to-minute gameplay hasn’t really evolved. There’s something about the shooting and the way Artyom awkwardly shambles around that feels clumsy and archaic, Metro sits somewhere between the snappy responsiveness of games like Call of Duty and the deliberate heft of Killzone, though never finding a comfortable sweet spot.
It’s more than serviceable, however, and there’ll be plenty of satisfying moments when cranking far off headshots or just managing to fend off a mutant swarm. You can avoid most confrontations altogether, of course, though Metro’s flimsy stealth mechanics remain largely unchanged since previous games.
Those survival elements the series has featured in the past come to the fore, however. With the option to freely explore Metro’s wasteland, Exodus gives you an expanded toolset to do so while having a more robust crafting system. Where previous installments had you exchanging currency for ammunition, weapons, and equipment, everything here is either found in abandoned caches or crafted by hand.
Extra tools such as ziplines, binoculars, and workbenches all come in handy while adding texture to the game world. If there’s one thing Exodus does extremely well, it’s making you feel truly immersed as a survivor looking for hope in its alluringly oppressive world. With two games under the belt, expect to see some similar design tropes when it comes to Metro’s characters, enemies, and environments, though developer 4A Games also pushes for some diversity, too.

Despite a predominant sludge of browns and greys topped with a dusting of snow, Exodus can be quite the looker. Not all of its locales are brimming with a picturesque sense of character, though the game benefits from some fantastically detailed character work and lighting effects.
If you loved both 2033 and Last Light then you’ve likely boarded the hype train already and won’t be disappointed. Many will appreciate the continuation of Artyom’s story and 4A’s shift towards a freer, more immersive experience though Metro is still a couple of pegs below that top tier of first-person shooters. It feels rough around the edges and is let down by occasional bugs, sloppy AI, and a flimsy stealth system. That said, innovations elsewhere make some of these shortfalls easier to overlook.

Metro Exodus review code for PS4 provided by the publisher.
Metro Exodus is out February 15 on PS4, Xbox One, and PC via the Epic Games Store.
Editorials
Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel
The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.
That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.
It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.
That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.
The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’
For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.
This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.
This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.
Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.
So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.
The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.
Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.
While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.
At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.
After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.
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