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[Editorial] ‘Resident Evil 2’ Showcases the Importance of Restraint in Horror Games

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It’s often posited that ‘’familiarity breeds contempt’’. This maxim is especially true in the horror genre, where overexposure can reduce once-menacing-killers and grotesque monsters into irritating nuisances. For evidence of this phenomenon, look no further than Freddy Krueger or Jason Voorhees: previously-intimidating slashers who have become so ingrained in pop-culture, that their appearances have been rendered utterly banal. In fact, they’re so ordinary to us now that we’ve had to reinvent them as self-parodic cartoon characters!

If overusing a villain is a genuine risk in horror cinema, then it‘s surely even more of a hazard for video-games. For one thing, they’re typically longer -meaning that there’s a greater chance of antagonists getting stale- and then there’s the fact that you’re forced to replay any challenges until you can overcome them. Think about it, if you have to keep facing the exact same boss, then it’s going to feel less like an imposing confrontation and more like a tedious chore.

The thing is, even great games are guilty of this sin. Take Dead Space, for instance, an otherwise brilliant title that nevertheless blows its metaphorical load early on. Indeed, the opening hours of the cult-classic are very atmospheric, but as the monsters become more pronounced, the whole thing starts to crumble and we get bogged down in a sense of routine. Sure the Necromorphs are pretty intimidating at first, but before long you get desensitized to their repetitive jump-scares and wearisome ambushes. They only have so many tricks up their sleeve (like bursting out of vents and playing dead) and once they’ve been used up, then the impact is inevitably diluted.

Laura from The Evil Within is another good case study. Half-J-Horror-onryo, half-arachnid, she’s a truly alarming presence, guaranteed to make you lose your cool…Initially. Alas, she just keeps on returning, with all the persistence of an annoying cold-caller. This regular harassment continues until eventually you stop reacting to her arrival with a panicked shriek and instead let out an exacerbated groan. Tango Gameworks obviously wanted to create a sense of unrelenting danger with her yet, like many developers; they made the mistake of overdoing it and ended up subtracting from the horror, rather than adding to it.

Which brings us to Resident Evil 2 (2019), a game that clearly recognizes this pitfall and does its utmost to avoid it. The long-awaited remake exercises a surprising amount of restraint throughout, especially when you consider how easy it would have been for Capcom to indulge in hoary fanservice.

When it comes to rebooting/remaking/sequelizing things, there’s a tendency for the entertainment industry to amplify certain aspects of the original source, you know, the popular bits. Business acumen dictates that these things have to be capitalized upon and reinforced, even if it’s to the detriment of the overall experience. This can take several forms, be it a comically ramped-up body count (Friday the 13th sequels), a mind-numbing emphasis on action (Avengers: Age of Ultron), or an overreliance on gimmicky characters (Pirates of the Caribbean).

It’s this need to constantly escalate that led to some of the cringiest scenes from the Star Wars prequels and RE: 2 could have fallen into the same trap. After all, the original is a beloved artefact, considered by many to be the best in the series. Given this adoration, it’s easy to envision a remake where every nostalgic aspect of RE: 2 is cranked up to 11, with no regard for artistic integrity. In this scenario, the RPD hallways would be swarming with Lickers, there would be an endless horde of zombies to gun down, and Birkin would eventually transform into a giant Kaiju or something.  

However, this remake has a welcome air of dignity preventing it from ever going too far. It keeps things relatively simple, at least by Resident Evil’s bonkers standards. For example, the aforementioned Lickers are deployed quite sparingly and you never encounter more than two at a time. This rarity means that, when you do bump into them, it’s still an exhilarating moment and they retain that fearsome quality they had back in 1998.

The same also goes for the zombies. Granted they are far more commonplace than the Lickers, but their number is still quite finite and you’re never in a position to take them all on at once. This is particularly relieving for fans, who were concerned that this would be another overblown, Michael Bay extravaganza, ala Resident Evil 6. That nauseating shitshow was the antithesis of horror, with approximately 6 million zombies clogging up the screen at any given time. Because the undead were so voluminous, they had to be underpowered and felt like inconsequential cannon-fodder as a result.

It’s therefore gratifying to see that RE: 2 does not continue this trend and actually restores the fear-factor. Again, it’s all to do with restraint, as this deceptively clever remake understands that it’s far more effective to scale back and return to basics, so that you can make just a handful of zombies a frightening prospect.

Finally, we have the infamous Mr. X who, for all of the hysteria he has generated, isn’t that dominant a presence. In fact, the only slice of RE: 2 wherein he is given free reign to pursue you is very limited. Unscripted encounters with the brute only occur when you are scouring the police station for electrical parts (he admittedly arrives a tad earlier in your B scenario) and other than that, his chases are all preordained.

His shadow may loom over the entire experience, but honestly, you spend most of your time in a state of apprehension- worrying that he might show up. The infrequency of Mr. X’s visits is crucial to his mystique, as it allows him to feel scary and imposing, rather than vexing. You dread his next arrival, not because you’re getting sick of him, but because he’s still got that new-monster sheen.

In short, RE: 2’s greatest attribute is that it doesn’t surrender to excess. Nor does it cram iconic creatures down your throat or overuse its stalker enemy. This understated approach makes it not only a faithful recreation of the original, but also one of the best horror games in recent memory.   

Opinionated, Verbose and Generally Pedantic. Loves Horror in all of its forms.

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Editorials

Here’s Johnny! 5 Unexpected Homages to ‘The Shining’ in Non-Horror Media

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Some movies are just so beloved that you can experience them through cultural osmosis without ever sitting down to actually watch them. From loving parodies to meticulous recreations of iconic scenes, memorable filmmaking lives on even after the curtains close on the silver screen. And when it comes to horror, few films can compete with the massive impact that Stanley Kubrick’s The Shining had on popular culture as a whole.

Whether or not you think the flick is a good adaptation of Stephen King’s seminal novel, 1980’s The Shining slowly but surely grew into one of the most influential genre movies ever made, inspiring everything from surprisingly heartfelt sequels to classic episodes of The Simpsons. However, not all The Shining references are created equal, and today I’d like to shine a light on six unexpected homages to Kubrick’s iconic film.

In this list, we’ll be focusing on references and Easter eggs that either came out of the blue or came from creators that you wouldn’t expect to be fans of this classic ghost story. That being said, don’t forget to comment below with your own favorite references to the Torrance family and the Overlook Hotel if you think we missed a particularly memorable one.

With that out of the way, onto the list!


5. A Nightmare on FaceTimeSouth Park (2012)

Regardless of the brand’s iffy reputation among former employees, the death of Blockbuster Video was a serious blow to fans of physical media. Of course, some folks were more affected by this than others, and South Park’s Randy Marsh definitely took things a little too far in the twelfth episode of the show’s sixteenth season.

Titled A Nightmare on FaceTime, the main plot of this 2012 story is a surprisingly faithful recreation of The Shining where Randy purchases an empty Blockbuster store and begins to go mad once he realizes that his investment may not have been a very good idea due to the rise of streaming and the now-defunct RedBox storefronts.


4. The Overlook Hotel Level – Ready Player One (2018)

I was never really a fan of Ernest Cline’s Ready Player One, so I viewed Stephen Spielberg’s divisive adaptation of the novel as an improvement over the source material despite having its own narrative issues. In fact, I actually prefer how Spielberg changed the story by removing several references to his own work and replacing a lengthy Blade Runner detour with an over-the-top homage to The Shining.

A CGI-heavy recreation of the film’s most iconic moments that feels like a big-budget ghost train ride set within the Overlook Hotel, this intense sequence is more of a recreation of the freaky aesthetics of The Shining rather than its mind-bending narrative. However, it’s still fun to see Spielberg make a heartfelt tribute to a filmmaker that was once his close personal friend.


3. IKEA Singapore Halloween Ad (2014)

It makes sense that commercials don’t typically borrow from the horror genre, as it might be a bad idea to scare away potential customers, but some references are just too much fun to pass up.

That’s probably why the publicists behind this Ikea ad from Singapore were allowed to turn their commercial into a genuinely unsettling recreation of Danny’s tricycle scene from The Shining. After all, nobody cares if your store is haunted so long as it offers late-night shopping hours and a large selection of merchandise that you can become lost in forever and ever…


2. The End of ‘Bondage and Beta Male Sexuality’Community (2014)

Community is no stranger to recreating iconic movie moments within the show, and the series had previously tackled horror tropes in episodes like the fan-favorite Epidemiology. However, the most laugh-out-loud moment on this particular list comes from a brief gag towards the end of the season five episode ‘Bondage and Beta Male Sexuality’.

The majority of this episode has nothing to do with scary movies, but there’s a brief subplot involving supporting character Chang and a possible encounter with ghosts that leads him to question his own existence. This subplot culminates in the episode’s hilarious ending where the camera zooms in on a black-and-white photograph of Chang in period clothing at some kind of celebration, just like Jack Nicholson at the end of The Shining.

However, the picture’s subtitle eventually reveals that it’s merely a conveniently placed keepsake from the ‘Old Timey Photo Club’.


1. The Overlook Hedge Maze Sequence – Zootopia 2 (2025)

Disney movies are pretty far removed from both the gruesome horror of Stephen King and the heady filmmaking of Stanley Kubrick, so I don’t think anyone was expecting the climax of last year’s Zootopia sequel to take place in an animated version of the snowy hedge maze from The Shining.

In this unexpectedly intense sequence, friend-turned-villain Pawbert Lynxley (an unhinged lynx cat played by Andy Samberg) chases our protagonists through a creepy labyrinth in a loving recreation of Jack Nicholson’s icy demise outside the Overlook Hotel. The actual ending here might be a little more child-friendly than what’s being referenced, but it’s amazing that the filmmakers were able to push the horror elements as far as they did – especially since the scene doesn’t really have anything to do with the rest of the movie.

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