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7 of the Creepiest Pieces of Music From Video Game Soundtracks

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creepiest game music

There is a fine line between being outwardly ‘’scary’’ and being ‘’creepy’’. Whilst the former throws you into a state of explicit panic, the latter is more about inducing subtle feelings of unease. Granted it’s a slim distinction, but one that needs to be emphasized when it comes to curating this list of creepy video-game scores.

Because make no mistake, the tracks we’ll be looking at here aren’t going to feature any shrieking violins, thunderous brass sections or heavy-handed attempts to startle. Rather, they’ll resort to insidious tactics to put you ever-so-slightly on edge. We’re not going to be featuring any of the usual suspects either, so don’t expect to see the likes of Silent Hill or Resident Evil cropping up. Instead, let’s take this opportunity to celebrate some proper deep cuts!

Bloodborne: Soothing Hymn


This Lovecraftian yarn has one of the most dramatic scores in all of gaming. Which is hardly surprising, given that the project was a mammoth undertaking in its own right: taking 28 months to record; enlisting the talents of 6 separate composers, and containing over 2 hours of material. With numbers like those, it’s inevitable that the end result would be a bombastic affair.

However, there are some quieter moments sprinkled throughout to alleviate the intensity. Instances where the music settles down and lets you drink in the rich atmosphere of Yarnham. Take ‘’Soothing Hymn’’ for example, the unsettling choral piece that underpins your journey through the Upper Cathedral Ward.

Not as comforting as its name might suggest, this piece makes minimal use of eerie strings and blood-curdling vocals in order to get under the player’s skin. ‘Minimal’ is the operative word by the way, as the track has a very sparse texture and doesn’t have much in the way of progression or escalation. Nor does it need to, because with just a few simple ingredients ‘’soothing hymn’’ is able to make a lasting impression.

Outlast 2: ‘’Let’s Step Back into Class, please’’


When it came to scoring Outlast 2, returning composer – Samuel Laflamme – was conscious that he needed to do something a little different from his score for the first game. After all, the game marked a bold departure from its predecessor, with a noticeable shift towards heady psychological themes. So it only made sense for the music to follow suit.

To come up with a fresh sound, Laflamme made the ballsy decision to eschew his trusty orchestra, in favor of a more rustic palate. This self-imposed restriction forced him to think outside the box, a move that certainly paid off, with the trippy score absolutely nailing Outlast 2’s nightmarish tone.

Nowhere is this better demonstrated than in the hair-raising ‘’Let’s step back into class, please’’. Blending erratic strings – reminiscent of The Shining – low-frequency drones, an unearthly synth line, and other enigmatic noises, it’s every bit as disorienting as the game itself. The best part is undoubtedly Jessica’s haunting motif, which is a really disquieting piece of ambiance, one that uses modular filtering to great effect.


Cuphead: The Mausoleum


The ragtime music of Cuphead is every bit as detailed and astutely-observed as the visuals. A truly authentic throwback to the days of 1930s animation (and one of gaming’s most eminently listenable soundtracks to boot), it’s littered with catchy, upbeat tunes. Even better, each level here has its own aural identity, from the Disneyland stylings of the overworld, right through to the Latino-inspired Floral Fury.

But for spookier fare, we can turn to the delightful ‘’Mausoleum’’, which accompanies the game’s spectral encounters. Channeling ghostly vibes in a way that’s entirely innocent, this playful track is so endearingly old-school (what with its buoyant organ solos and cheesy Theremin sections) that it’s impossible not to raise a smile. It might be a tad hackneyed, but that just makes it all the more charming, evoking memories of lame ghost train rides, innocuous Halloween specials and those dumb CDs you buy to scare trick ‘r treaters. In other words, it had a pseudo-creepy quality that’s totally adorable.

 

Dark Souls III: Dancer of the Boreal Valley


In bastard-hard games, there’s always a danger that replaying sections over and over again will eventually grow stale. Should this happen, then one of the first things that players will lose patience with is the music, as they’ll get sick-to-death of all the repetition. For instance, I’ll be the first to admit that certain parts of Super Meat Boy drove me to the very edge of insanity and that was largely because of the looping soundtrack. In fact, if I hear so much as a single note from that score, it’ll probably conjure up Vietnam-style flashbacks for me.

With that said, I had a lot of trouble getting past the Dancer of the Boreal Valley in Dark Souls III. Locked in a seemingly endless duel with the boss, it’s fair to say that I got somewhat frustrated (as evidenced by the fist-shaped dent in my wall). It would, therefore, stand to reason that, after being subjected to it ad nauseam like this, I’d start to resent her theme music as well.

On the contrary though, I have nothing but affection for this freaky track, which stands out for its slower tempo and ethereal mood. Flawlessly capturing the Dancer’s grace and elegance, the piece admittedly works better in the context of the game, where it synchronizes with her irregular moveset. By doing this, it almost ends up informing the gameplay, helping you to get into the rhythm of the fight. Which is a novel idea and of the main reasons I love it so much.

Of course, there’s also the fact that the choir just sends shivers down my spine.

Albino Lullaby: Cacophony


Touted as an emerging dark horse back in 2015, Albino Lullaby (or Alice’s Lullaby, depending on what it’s actually called nowadays) never quite got the attention it deserved. Mixing psychedelic visuals, macabre British humor, funhouse environments, and creatures that resemble demonic reskins of Worms, it’s utterly unlike anything else out there.

The same goes for its avant-garde music – composed by Ryan Patrick Buckley – which has a Pink Floyd vibe and boasts lengthy, distorted guitar riffs alongside experimental jazz sections. It’s not conventionally creepy, but then again, nothing about this overlooked oddity is.  To get a good feel for the prog-rock influences, have a listen to the appropriately named ‘’Cacophony’. Surreal and unfamiliar, it’s the perfect embodiment of this peculiar gem.

The Witcher 3: Ladies of the Woods


When pinpointing the sound for their open-world epic, The Witcher 3, CD Projekt Red knew they had to pay homage to the source material’s Slavic roots. To do this, they put their faith in Polish composer Marcin Przybyłowicz, who ensured that his score was steeped in a rich European heritage. Utilizing obscure instruments like the hurdy gurdy and the kemenche, the album has an offbeat flavor that feels wholly distinct from its fantasy peers, with not a whiff of Game of Thrones or Lord of the Rings to be detected.

For the most part, the unique sound is used to reflect the scope and majesty of Geralt’s adventure. But every-now-and-then the story calls for something with a darker edge, which brings us to ‘’Ladies of the Woods’’. Referring to the Crones of Crookback Bog, this sinister composition ensures that the evil hags loom large over the first act of the game, even when they’re not physically present.

Starting off quite straightforward, more elements are gradually piled on top of the track, until it graduates from portentous background music to full-blown nightmare fuel. With a propulsive drumbeat and out-of-tune violin scratches, you get the sense that everything is descending into madness, a feeling that culminates with the introduction of a meaning chant. It’s like nothing you’d hear in any another RPG, which is what makes it so damn frightening.  

 

Deadly Premonition: Life is Beautiful


A bone-chilling piece from this masterpiece of horror, because what’s scarier than a fucking kazoo!

Opinionated, Verbose and Generally Pedantic. Loves Horror in all of its forms.

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Comics

‘Spider-Noir’ Comic Changes Explained: How the TV Series Reinvents Marvel’s Darkest Spider-Man

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A little while back, I wrote an article chronicling the Hellraiser franchise’s affinity for Film Noir and touched on how that genre has, historically, always been connected to horror.

This connection can be observed in everything from the cannibalistic serial killers of Frank Miller’s Sin City to the disturbing criminal plots fueling neo-noir thrillers like Stuart Gordon’s underrated King of the Ants. That’s why it came as no surprise when I finally sat down to watch all eight episodes of Prime Video’s recently released Spider-Noir series and was confronted with plenty of classic horror tropes.

What did come as a surprise, however, was how showrunners Oren Uziel and Steve Lightfoot approached these horror elements when compared to the 2009 comic book that the show is based on. From the heavily altered rogue’s gallery to an equally terrifying yet completely different origin story for Nicolas Cage’s take on the webslinger, there are plenty of changes here that I feel might be of interest to genre fans.

With that in mind, I’d like to invite readers to take a closer look at all the adjustments that Spider-Noir made to the story in order to bring this incarnation of Spider-Man to life in all of its monochromatic glory (unless you watched the True-Hue color version of the show, in which case you’ll be treated to a surprisingly comic-booky palette that you don’t usually see on television).

The Dark Origins of Marvel’s Spider-Man Noir

Our first order of business should be to examine the origins of the Noir comics themselves. Originally published as part of the Marvel Noir alternate universe that reimagined several characters as hard-boiled crime-fighters, Spider-Man Noir became the most successful book in the entire run. This highly politicized story about Peter Parker coming to terms with the capitalist evils of the Great Depression seemed to have struck a nerve with audiences looking for a darker take on the wall-crawler, which is likely why we’d soon see several sequel stories as well as a video game adaptation of the character in 2010’s underrated Spider-Man: Shattered Dimensions.

Of course, it wasn’t just Spider-Man’s darker disposition that made this version of the character a hit, as 1930s New York City was depicted as being much more hostile than what we generally see in the standard Marvel Universe. From Peter’s powers coming from an Eldritch Spider God that spawns man-eating arachnids to Vulture being an ex-Freak-Show Gimp with a taste for human flesh, you can definitely understand why this Web-Head isn’t pulling his punches.

Unfortunately, this alternate universe was a little too popular for its own good, with each subsequent sequel/adaptation further diluting the political anger and classic horror influences that fueled the original comic-book run in order to appeal to a wider audience. Spider-Man Noir was nearly unrecognizable once we got to the Spider-Verse crossover that turned the character into a household name, though this would at least lead to an interesting adaptation in 2018.

The Classic Horror Influences Hidden Throughout Spider-Noir

Jack Huston as Sandman in ‘Spider-Noir’

When Phil Lord and Chris Miller finally translated Spider-Man Noir to the big screen, with Nicolas Cage bringing the character to life in an unexpected case of pitch-perfect casting, he was still mostly relegated to comic relief as his nazi-punching antics and over-the-top edginess were played for laughs. However, while this version of the character had little to do with the comics that spawned him, Spider-Noir’s newfound popularity eventually resulted in the announcement of a darker live-action spin-off – a spin-off that I was cautiously optimistic about.

While the showrunners ultimately decided to go in a completely different direction than the 2009 comic, the new team of writers appeared to understand Noir as a genre in ways that even the folks at Marvel Noir couldn’t quite grasp. That’s likely why 2026’s Spider-Noir boasts plenty of horror elements, just not in ways we’ve seen them before.

The series is obviously borrowing tropes and aesthetics from period-accurate monster movies, with Universal’s 1930s output being a particularly big influence. From the re-imagining of Sandman and Tombstone as tragic figures to The Spider even being operated on by a mad scientist with hilariously antiquated techniques, this bizarre collection of super-powered freaks could have easily shown up in a classic creature feature.

The scares aren’t all retro, however, as the showrunners also injected plenty of body-horror into the mix during their attempt at unifying the origin stories for all these larger-than-life characters. Hell, the Spider himself is now revealed to have gained his powers after being bitten by a half-mutated Man-Spider during World War I, and the aforementioned mad scientist keeps a disturbing collection of failed experiments in her basement, proving that not all of her patients were lucky enough to simply gain superpowers after being experimented on.

Nicolas Cage Reinvents Spider-Man Noir for Television

Ben Reilly/Spiderman (Nicolas Cage) in SPIDER-NOIR
Photo: Aaron Epstein/Prime
© Amazon Content Services LLC

I also really appreciate how Cage insists on depicting Ben Reilly as an arachnid trapped inside of a human body, with his uncanny physical performance and classic Hollywood impressions keeping your eyes glued to the screen while also providing some of the show’s funniest moments.

I still think it’s a shame that the character is no longer politically motivated, and I miss the detail about Uncle Ben having been cannibalized by Vulture after his social activism ruffled too many feathers, but at least this time our protagonist actually feels like someone who could have been written by Raymond Chandler if he were a fan of Superheroes.

In fact, the writers nailed the snappy back-and-forth that Noir authors like Dashiel Hammett used to refer to as the “riposte”, and it’s fun to see supervillains being depicted as horrific movie monsters instead of specialized henchmen – with The Spider feeling like just as much of a Freak Show attraction as the rest of them. Purists might be put off by the lack of reverence for the source material, but I think that’s a small price to pay when even the show’s most clichéd moments intentionally harken back to the golden age of Hollywood.

That’s why I’d argue that Amazon’s Spider-Noir isn’t really an adaptation, but rather an equally valid take on the same premise that inspired Marvel back in 2009. And in a world filled with recycled storylines that only serve to advertise future releases, I’d rather have two completely different visions of the same character than a straight-up retelling of the same handful of ideas.

At the end of the day, there’s enough space inside this comic fan’s heart for both man-eating Vultures and a Cronenberg-inspired Man-Spider. And if you’re also a fan of nostalgic creature features with comic book flair, I’d highly recommend this street-level superhero story with a spooky twist.

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